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The Cheery Wafflers playtest Space Lobsters of Doom


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Originally posted by Axe2121:

sleep013.gif

Almost realistic. There should be a pool of dribbly drool on the cushion.

So did you figure out what turn to send yet? Hint: It's the one with you shelling your own troops *snicker*

In other news:

Mike da Kiwi is one-upping me with arty. I started shelling him with 81, he countered with 4.2 inch (I think). I lured him into a 120 mm barage in one map section and now the maggot is repeatedly shelling my poor entrenched krauts with what looks to be 155 mm in another map section. The maggot is cleverly trying to use smoke to keep my clankies from shooting his assaulting americans. Wayyyy to early to tell what will happen. We are playing a port for Patton. Great map and fun scenario so far.

Mike the Caliwacker and have aboot 3 or 4 turns left in the Rune bridge scenario. My Allies have shot up a lot of his clankies but my arty appears to have caused his troops to multiply. Hmmm.... could this be like a Mogwai and water?

DaveH and I have *hopefully* only one or two turns left in the nefarious bridge scenario. His kraut troops appear to be FAR from the bridge. Will his troops close the gap before this one ends? Tune in tomorrow folks.

I have Pseudo hooked on fast mode with PBEM helper. The plan was that I could kill him 33% faster. The little maggot is not a good student because he his killing me instead of dying. His allies (brits and yanks) are attacking me in a fictional city scenario which has Tiber in the name. The maggot has swarms of troops and clankies while I have but few AND a fair number of these are green. I *hope* that I get reinforcements and he does not. Homework assignment for this student is to learn how to die a lot. :mad:

Wally, oh Wally, wherefore art thou Wally? Send me a turn so I can blow up some more clankies.

If Snarkerdaddy wants, he can send me a setup when he gets back from "vacation." Which I would imagine is a trip across town to the dump. :mad:

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Originally posted by Watson & Crick:

I have Pseudo hooked on fast mode with PBEM helper. The plan was that I could kill him 33% faster. The little maggot is not a good student because he his killing me instead of dying. His allies (brits and yanks) are attacking me in a fictional city scenario which has Tiber in the name. The maggot has swarms of troops and clankies while I have but few AND a fair number of these are green. I *hope* that I get reinforcements and he does not. Homework assignment for this student is to learn how to die a lot. :mad:

BWAAAHAHAHAAA!!!

Throw your kraut-limbs in the air,

Like you just don't care!!

:mad: :mad: :mad: :mad:

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Originally posted by Watson & Crick:

I have Pseudo hooked on fast mode with PBEM helper. The plan was that I could kill him 33% faster. The little maggot is not a good student because he his killing me instead of dying. His allies (brits and yanks) are attacking me in a fictional city scenario which has Tiber in the name. The maggot has swarms of troops and clankies while I have but few AND a fair number of these are green. I *hope* that I get reinforcements and he does not. Homework assignment for this student is to learn how to die a lot. :mad:

BWAAAHAHAHAAA!!!

Throw your kraut-limbs in the air,

Like you just don't care!!

:mad: :mad: :mad: :mad:

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Originally posted by Soddball:

Has anyone finished playtesting my scenarios? I'm short on feedback.

I'm playing Wally now. i think that we are midway through it. I'm sure his feedback will be "it sux." The middle of the map on the kraut side (Wally) where they get their reinforcements has a teleportation issue. I have barely moved my 75 mm allied 'track from its initial starting position and I have perfect LOS to this. I also have some very good LOS after his reinforcements attempt to move from their reinforcement slot from the kraut right side. My 'track has killed 2 marders, a halftrack (I think), couple of guns and their tractors and perhaps a tank. Also a whole slew of grunts. I'm running out of shells. So maybe you should boost the number of shells it can hold so I can kill more stuff. :mad: But I'm sure Wally would disagree with that. :D

edited to add that this is the Cheery waffle scenario.

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Originally posted by Soddball:

Has anyone finished playtesting my scenarios? I'm short on feedback.

I'm playing Wally now. i think that we are midway through it. I'm sure his feedback will be "it sux." The middle of the map on the kraut side (Wally) where they get their reinforcements has a teleportation issue. I have barely moved my 75 mm allied 'track from its initial starting position and I have perfect LOS to this. I also have some very good LOS after his reinforcements attempt to move from their reinforcement slot from the kraut right side. My 'track has killed 2 marders, a halftrack (I think), couple of guns and their tractors and perhaps a tank. Also a whole slew of grunts. I'm running out of shells. So maybe you should boost the number of shells it can hold so I can kill more stuff. :mad: But I'm sure Wally would disagree with that. :D

edited to add that this is the Cheery waffle scenario.

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