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Alright ya refreshen' monkey's, v1.03 patch is now up!


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As the topic says, both the Battlefront and CDV 1.03 patches are now ready for your consuption.

Get the Battlefront patch from here:

http://www.battlefront.com/products/cmbb/downloads.html

Get the CDV Multilingual patch from here:

CDV's Combat Mission 2 Official Site

BE SURE YOU HAVE ALREADY UPGRADED TO 1.02 BEFORE YOU PATCH TO 1.03. PATCHES MUST BE INSTALLED IN ORDER!!!!

I would also suggest you rename your existing CMBB .exe file before patching so you can always load the old version if you need to.

NOTE: If you have the 1.03 Public Beta currently installed you should still install this patch (You can install it right over top) as this patch includes a few new items over the beta version.

CMBB Patch Version 1.03

May 15, 2003

-------------------------------------------------------------------

Readme INDEX:

> Important Patch Version Note

> What Version of CMBB Do I Have?

> Version Compatibility Note

> In Progress PBEM Procedure

> v1.03 Patch Changes

> Patch History

> Manual Errata

> Troubleshooting Guide

IMPORTANT PATCH VERSION NOTE

* This v1.03 patch must be applied to a copy of the game that has ALREADY been patched to v1.02. It will not work on v1.0 or v1.01. Please review the "WHAT VERSION OF CMBB DO I HAVE" section below to see what game version you currently have installed.

WHAT VERSION OF CMBB DO I HAVE?

* You can check the version number by running the game and looking at the lower right corner of the Main Menu screen. The current version is listed there.

VERSION COMPATIBILITY NOTE:

* Games saved in v1.03 can't be loaded in by older versions. If you are playing others by email or TCP/IP, make sure you all upgrade to v1.03.

IN PROGRESS PBEM PROCEDURE

Transferring PBEM files from Version 1.0/1.01/1.02 to Version 1.03:

1.. In CMBB versions 1.0/1.01 or version 1.02, load the pbem file. In an orders phase, save the pbem file as a saved game by clicking on the little "SAVE" button on the command bar at the bottom of the screen.

2.. Exit the battle

3.. Repeat Step 1 for all pbem files you wish to convert.

4.. Install the 1.03 patch

5.. Open CMBB Version 1.03

6.. Open the saved game file from step 1.

7.. Choose Email as the startup option for the saved game.

8.. Place your orders as you normally would in a PBEM, and press "GO"

9.. Congratulations! You have now converted your pbem file.

10.. Repeat as necessary for any in progress game you wish to upgrade..

Once the file has been converted to version 1.03, it cannot be reopened in earlier versions.

---------------------

v1.03 Changes

---------------------

* PBEM games in progress must be saved as save-game files and reloaded

into v1.03 before PBEM can continue.

MODIFICATIONS:

* Ordnance aims better at soft targets just behind the crest of a ridge

(i.e. on a reverse slope).

* Simulate tendency of uncapped AP ammo to shatter on high-hardness

Russian armor (plates of 60mm or less, generally). This reduces, for

example, the ability of the German 37mm gun to penetrate the T-34.

* Russian blunt-nose APBC ammo is reduced in effectiveness versus

homogenous armor (e.g. Tiger, late StuG III) but increased versus

face-hardened armor (some Pz IV, early/mid StuG III).

* TacAI is smarter about having a tank prioritize facing its front armor

toward an enemy before opening fire on that enemy, if getting the front

armor oriented is more helpful than shooting.

* Chance of permanent immobilization after bogging is slightly lowered.

* Very slight reduction to tungsten penetration values, and a slight

increase in the TacAI willingness to use tungsten even if the weapon has

a large amount of AP on hand.

* Wooden buildings are more flammable.

* Vehicles are more likely to burn when knocked out.

* Minor TacAI tweaks.

* When ordered to button up, a tank commander will not self-unbutton for

a minimum of one full minute.

UNIT DATA CHANGES/FIXES/ADDITIONS:

* BA-20 armor sloped and increased to 10mm.

* Romanian 81mm mortar has correct blast value.

* Several Romanian aircraft added and data updated.

* For the British 2-pounder tank cannon, Soviets receive HE ammo starting

April 1943, and APHV ammo (standard AP shot but with slightly increased

muzzle velocity) from January through May 1943 (switch to APCBC after).

* Soviet 45mm antitank gun and 76.2mm ZiS-3 field gun may use canister

ammunition.

* Regimental SMG Company added to Soviet Guards Infantry TO&E.

* Minor changes to some aircraft data.

BUG FIXES:

* Captured units may not "follow vehicle".

* Escaped prisoners don't show their former weapons in the "gun rack"

interface.

* Icon/profile graphics added for BT-2, Pz 38(t) E/G and Vanatorul de

care R-35.

* Position of MG gunner in SPW 251/16 adjusted slightly.

* The 'short' 75mm German gun can knock out a wooden bunker.

* AAA vehicles fire at aircraft correctly.

* Hungarian M39 rifle has proper graphics.

* Small fixes made to models for Valentine III, Matilda II, SPW 251/16,

and BT-7M.

* German 28mm Heavy Antitank Rifle graphical model is larger.

* Corrected a problem where a waypoint added by the TacAI in avoiding an

obstacle could "float" above the ground.

* Troops imported into a QB have ammo reloaded but only to the percentage

set in the QB parameters.

* Corrected a rare problem where it was possible to discover unspotted

barbed wire with the LOS tool if the wire was placed near a boundary of

woods and other terrain.

* Prisoners will not cause units to balk at "friendly fire" (this

prevents a gamey issue).

* Random settings in the QB generator won't combine armor force types

with division types that have no armor (like Partisans).

* Corrected a problem that sometimes caused two players in an operation

to be shown different victory results.

* Fixed a rare problem where a unit could fire a heavy weapon and not

show muzzle flash/smoke.

* Soviet crews show the proper Soviet pistol graphic.

* Corrected a problem that sometimes caused a fire to grow larger (or

not) depending on how many times the action was replayed.

* Corrected a problem where a split squad could replenish more "healed

wounded" casualties between battles in an operation than they should,

resulting in an "extra man".

* Fixed a rare problem that could cause loading a PBEM file to crash the

game.

* Corrected a problem where the casualty tally could be slightly

incorrect in cases where a PBEM game was ended by a cease-fire or

surrender in a turn where a vehicle or gun crew was just about to bail

out.

* Corrected a problem in the 'gun rack' interface that would sometimes

not show the right MGs for a misidentified vehicle.

* Split squads don't have direct negative effects on global morale or

victory points.

* Split squads don't cause large miscounts of casualties at end of battle.

* Somua S-35 model places passengers properly.

* When you 'reset' an artillery strike it remembers whether the original

plan was for a wide pattern or not.

* Fixed a FOW issue showing optics info for not-fully-identified vehicles.

* Fixed a bug where vehicles would occasionally 'miss' a nearby waypoint

and have to turn around in a tight space to reach it.

* StuG IV gun won't depress into the hull when the vehicle is knocked out.

* Vehicles that TacAI-retreat from a threat stop hiding.

* For orders delay, a tank's in-leadership status is properly remembered

across saves and reloads of the game.

* Artillery aiming error is "reset" properly when you retarget out of LOS.

* Corrected a bug in the TacAI hunting logic when smoke shells are

available.

* Changing targets and then switching back to the original target (all

before clicking GO) won't forget target acquisition levels.

* (French version) In editor, the Operations Parameters screen, the Battle Window size control has its "minus" button.

Madmatt

p.s. Now onward to CMAK!!!

[ June 06, 2003, 12:22 PM: Message edited by: Madmatt ]

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Originally posted by Elvis:

Dear Mattman,

Thank you.

I didn't see anywhere if we need to convert games that are currently in v1.03beta.

Thanks again.

Love,

Elvis

If you already have an in progress 1.03beta game you should be okay without converting it first.

Madmatt

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Originally posted by Madmatt:

</font><blockquote>quote:</font><hr />Originally posted by Elvis:

Dear Mattman,

Thank you.

I didn't see anywhere if we need to convert games that are currently in v1.03beta.

Thanks again.

Love,

Elvis

If you already have an in progress 1.03beta game you should be okay without converting it first.

Madmatt </font>

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Great stuff!!

Now CMBB is forever - at least forever in this version. And I still want to say THANKS to BFC for a game that was already very playable in version 1.00 (Not the standard nowadays - especially when I look at my copy of Hearts of Iron....collecting dust on the shelf, because after half a year it is totally bug ridden still)

Regards

Uwe

Edit, because I can't type straight

[ June 05, 2003, 02:00 PM: Message edited by: Wassermann ]

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It's a bit different around the edges. The most noteworthy change from the public Beta that I can see is tanks now staying buttoned when you tell them to. I heard rumors the clever boys at BFC may have even slightly nudged a few things without telling us (like tweaking the AI's ability to target HQ vehicles?), and lumped them under 'minor TacAI tweaks'. We know how Charles likes to tinker.

I guess after the 1.03 release they're now going to turn their attention to tinkering with CMAK!

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You can install over 1.03 beta with no problems.

Actually the HQ thing didn't make it into 1.03.

:(

We looked into to it but it would have required much more coding and testing than we deemed worthy.

Bottom line is that it affects all sides equally the same and the vast majority of players would never (and didn't until recently) notice it.

Madmatt

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