Skolman Posted February 20, 2003 Share Posted February 20, 2003 In a nigth battle one of my infantry squads managed to throw a molotov cocktail over a distance of 100 metres !!!!!! ...they aimed a Panzer IV standing 20 metres away. I would say this is a BIG BUG my friends. ....and no,it was no ampuloment...just ordinary infantry Oi Skolman 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted February 20, 2003 Share Posted February 20, 2003 Also, a Stug IV I had purchased once appeared on the field as a "Super Stug", with 500/60 front armor, and a rail gun instead of the 75L48. And the computer surrendered immediately. 0 Quote Link to comment Share on other sites More sharing options...
Kirill S. Posted February 20, 2003 Share Posted February 20, 2003 I remember an ATR killing an enemy ferdinand 0 Quote Link to comment Share on other sites More sharing options...
V Posted February 20, 2003 Share Posted February 20, 2003 Originally posted by Kirill S.: I remember an ATR killing an enemy ferdinand it hit a weak spot. a very weak spot. 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted February 20, 2003 Share Posted February 20, 2003 One time, my SS grenadiers grew wings and flew over enemy infantry, bombarding them with potato mashers. 0 Quote Link to comment Share on other sites More sharing options...
Mud Posted February 20, 2003 Share Posted February 20, 2003 It's happened before. If you have the turn file, send it to Madmatt. 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted February 20, 2003 Share Posted February 20, 2003 Originally posted by Mud: If you have the turn file, send it to Madmatt. Fine, so it's a real bug. I'd really like to see that movie file... 0 Quote Link to comment Share on other sites More sharing options...
Panzer76 Posted February 20, 2003 Share Posted February 20, 2003 It has happend to me also. 0 Quote Link to comment Share on other sites More sharing options...
Skolman Posted February 20, 2003 Author Share Posted February 20, 2003 Yes Mr.Mud it was exactly the same situation...but i have no saved game of it however in some ego shooters you can activate moon gravity...possibly it´s the same in cmbb ??? I hope Big time software is going to fix it !!!!!!!!!!!!!!!! :eek: 0 Quote Link to comment Share on other sites More sharing options...
Björn Eriksson Posted February 21, 2003 Share Posted February 21, 2003 I was playing a scenario vs. the AI wich took place on a very hilly map yesterday and saw squads hurl grenades 100+ meters two times. Perhaps grenade range is increased when the thrower is in an elevated position? 0 Quote Link to comment Share on other sites More sharing options...
Brian Rock Posted February 21, 2003 Share Posted February 21, 2003 Just a reminder that the visual representation of an infantry unit doesn't exactly correspond to its in-game location. Think of the figures as representing the centre of the "real" unit's footprint, with the men in the unit spread over a larger area. So while on average your men are 100 meters away, some of them will be further and others closer. That's not to say there isn't a bug - just that there may not be a bug. The only way to be sure is to send a turn file with a 100m hurl to BTS for checking. [ February 20, 2003, 05:13 PM: Message edited by: Brian Rock ] 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted February 21, 2003 Share Posted February 21, 2003 Damn it, I thought this was about Anna Kournikova! 0 Quote Link to comment Share on other sites More sharing options...
Tanaka Posted February 21, 2003 Share Posted February 21, 2003 Originally posted by Brian Rock: Just a reminder that the visual representation of an infantry unit doesn't exactly correspond to its in-game location. Think of the figures as representing the centre of the "real" unit's footprint, with the men in the unit spread over a larger area. So while on average your men are 100 meters away, some of them will be further and others closer. ... :eek: LOL, This put me laughing for 1 full minute... CM is no longer a tactical game, it is an "approach" game 0 Quote Link to comment Share on other sites More sharing options...
Andrew H. Posted February 21, 2003 Share Posted February 21, 2003 You can define a squad's position, or its velocity...but not both. 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted February 21, 2003 Share Posted February 21, 2003 Originally posted by Tanaka: </font><blockquote>quote:</font><hr />Originally posted by Brian Rock: Just a reminder that the visual representation of an infantry unit doesn't exactly correspond to its in-game location. Think of the figures as representing the centre of the "real" unit's footprint, with the men in the unit spread over a larger area. So while on average your men are 100 meters away, some of them will be further and others closer. ... :eek: LOL, This put me laughing for 1 full minute... CM is no longer a tactical game, it is an "approach" game </font> 0 Quote Link to comment Share on other sites More sharing options...
Mies Posted February 21, 2003 Share Posted February 21, 2003 You can define a squad's position, or its velocity...but not both. Isn't that the particle theory? If BF would incorporate that into the game the enemy could pop up everywhere. An Uber sewer feature would do that too by the way. Mies 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted February 21, 2003 Share Posted February 21, 2003 Well you know it is all relative. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted February 21, 2003 Share Posted February 21, 2003 If there is a T-26 in deep fog at night time and no-one is nearby, it is impossible to tell whether it is KO'd or abandoned. 0 Quote Link to comment Share on other sites More sharing options...
Andreas Posted February 21, 2003 Share Posted February 21, 2003 Originally posted by Sergei: If there is a T-26 in deep fog at night time and no-one is nearby, it is impossible to tell whether it is KO'd or abandoned. Not quite, the correct line is: if a tree falls onto a T-26 in deep fog at night time and no-one is nearby, it is impossible to tell whether it is KO'd or abandoned. BTW - is that an African or a European T-26? 0 Quote Link to comment Share on other sites More sharing options...
Nightshade Posted February 21, 2003 Share Posted February 21, 2003 How can you be sure that your molotov didn't miss completely and at the same time a clumsy Russina fellow threw one wildly which hit his own tank. At night, 100 meters, you can't know that didn't happen ????? 0 Quote Link to comment Share on other sites More sharing options...
Nightshade Posted February 21, 2003 Share Posted February 21, 2003 How can you be sure that your molotov didn't miss completely and at the same time a clumsy German fellow threw one wildly which hit his own tank. At night, 100 meters, you can't know that didn't happen ????? It's a mad crazy world, war's hell etc. 0 Quote Link to comment Share on other sites More sharing options...
Bruno Weiss Posted February 21, 2003 Share Posted February 21, 2003 There is another aspect and possible explanation I do not see mentioned. This was discussed in previous threads. Which way was the wind blowing? Is it not possible that a high wind or gust provided enough tail lift to the bottle that it became airborne just long enough to carry it that distance. I mean, them things happen so fast you know, and in the dark it is hard to distinguish anything except the tracer from the flaming cork. Is there any smoke on the map to indicate which way the wind is blowing? Remember, wind comes from the direction that anyone otherwise would presume it was blowing to, depending upon the weather indicator. Some say NNE is where it is going, and some way NNE is where it is coming from. That's why they have windsocks at the airport, on account of no one can remember what NNE, SSE, SSW, and all that means. Check for smoke to aid in this determination. Now, to ascertain the viability of this theory, you should first play the movie and time the molotov toss from the time of liftoff, to the time of impact. You will need this figure later on to verify your final result accuracy. Now, one must take the average weight of a molotov cocktail, (we don't really know, but let's assume the bottle is equal to your normal Stolichnaya fifth, weighing in at about 1-lb), and estimate the average speed of a tossed bottle of Stolichnaya, (an MLB pitcher can toss a baseball at about 90-100 mph), but that is a professional. A better measure might be your typical wife who can toss a rolling pin at approximately 78 mph, and weighing in at about the same size of a fifth. So that now we have the weight and the inertia of force. (To properly calculate this we need an estimate of the wind speed). The inertia of force must be multiplied by the wind speed, minus the weight drag (1-lb multiplied by the distance thrown), in order to establish the probable distance of travel possible by an average bottle of Stolichnaya. (Assuming ofcourse the launcher did not lighten the weight by taste testing the projectile prior to its launch). Finally then, compare the end result of this calculation against the time it took in the movie for the molotov to travel from launch to impact. This will provide the rate of speed for the projectile by dividing the distance traveled by the time it took to reach it destination. Simple really. The final figures should demonstrate by comparison whether or not the toss rate for a molotov has been modeled correctly. [ February 21, 2003, 08:25 AM: Message edited by: Bruno Weiss ] 0 Quote Link to comment Share on other sites More sharing options...
Captain Pies Posted February 21, 2003 Share Posted February 21, 2003 Is that an African Stoly or a European Stoly? 0 Quote Link to comment Share on other sites More sharing options...
Sergeant Pepper Posted February 21, 2003 Share Posted February 21, 2003 Which way was the wind blowing? Bruno U mean theres a wind factor to i knew it was realistic but WOWlololol . Maybe they had catapults, was it xmas time and santa was passing overhead on a bombing run or maybe someone left it there and it just combusted lol. It does pain me to say this though, strange but true it happened to me just last night so it s defo true :eek: ,thought id just stayed up to long. Regards J Lad 0 Quote Link to comment Share on other sites More sharing options...
Bruno Weiss Posted February 21, 2003 Share Posted February 21, 2003 Right you are! You see, the wind played a major role in calulations governing the aiming of artillery, mortars, rockets, aircraft, and other optically dependent mechanisms. Now, those same aerodynamic forces, would apply with equal importance to the tossing of a bottle of vodka, or in this case a molotov cocktail. That is why they gave them a long cloth fuze. Right. The same principle used in kite flying, it stablizes the object while traveling through the air, provides a stabilizer drag rougly equivilent to the tail on an aircraft. Try flying a kite without a tail, watch a squirrel try to jump without a tail, even the name of the projectile itself provides a clue. (Molotove cock-TAIL). Remember lads, here at the forum we don't just study history, we create it! [ February 21, 2003, 10:30 AM: Message edited by: Bruno Weiss ] 0 Quote Link to comment Share on other sites More sharing options...
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