Jump to content

CM; to gamey or not to gamey


Recommended Posts

I originally posted this in the Thin Recon thread but it is getting lost in the shuffle so I will re-print here for comments. My spin on the greatest question of our generation: "When am I being gamey?"

My opinion

All of CM is "gamey" it is a game. The creators have kept this in mind by allowing players to do, whatever the hell they want. The only "rules" are those agreed upon by two opponents.

In my opinion some members of this community wish to pursue CM as a historical simulator. I think this is an empty goal and unattainable. And I can sight dozens of problems between the game and reality..BUT it doesn't make it any less fun nor negate their attempt to try.

So if you want to recreate a WWII battle down to "cap badges and weapons sights" go ahead. And try and find like minded players who are also willing to play in this frame. BUT you are not better or superior because you do. You have only decided to play the GAME a certain way.

The rest of us (and I group myself)look at CM as a game and will use everything we can in the game to win. So if it is a coy of flamethowers and your opponent is OK with it, PLAY ON!

Problems and conflict arise when one camp bumps into the other. A die-in-the wool grognard meets a half-liquored Friday night CM goon whose girlfriend/wife wants nothing to do with him (or her...well you know what I mean just switch the gender labels around for you girls...both of you). They fail to establish "ground rules" and charge into a doomed battle.

The Grognard, with his AFV posters and manuals is slaving over which Allied doctrine to try and modelling his unit purchases against WWII OOBs. "Now did Capt Johnson have a single or gold plated command rating? Well let's see how he fought at Anzio..." and so on.

The Half-Baked Goon; "OK let's see what a map with nothin but Arty FOs and freakin TRPs will do..heh,heh. Oh ya I'll throw in 12 jeeps cause they burn good....man I am hungry....and thirsty. What is taking this guy so f#$4ing long."

Now our two warriors meet. The Grognard has a perfect Bn advance as per the "Closing of the Falaise Gap"..."Now which coy actually was forward left..." The Goon sits and giggles "C'mon you pansy assed Brit Sh$t eaters...come to Fritzy....atta boy"

Boom! Arty starts dropping like bird crap at a beach wedding. The Grognard "oh my now what was the allied drill...ah yes...very good..oh my he is using it all up at once...I think vonGoosestep tried that in Italy but this is France tsk, tsk."

Goon " WOOOO-HOOO!!....(to sleeping boy/girlfriend)...you see that?! Now for the big stuff, 300mm and another beer...belch".

BOOM, KA-F$#%ing-BOOM!!!

Grognard; "Oh my, well let me see an Axis SS Division has ###long range arty assets...oh my! That doesn't seem right. My opponent will very "red-faced" when he sees his mistake, tee-hee....Oh dear there goes Stanley's Coy.."

Goon; "TAKE THAT!! AHHHH-HAHAHAHAHA. I love this freakin game, I swear I saw bodies flyin. Oh sorry dear.....And now for the jeeps."

Jeep assault onto hill 130 is carried out.

Grognard; "Now I am afraid he has gone too far...time for a stern chat message.."

Goon; "I wonder what's on Fox or wait I think that Arts channel has Euro-porn on at 11..."

Chat message:

GenAllisterMontegue: "Excuse me for saying but your force purchase seems a little excesive in the Artillery and Recon assets."

JOhnnyRottAN: "What do yu meen?"

GenAllisterMantegue: "Well if you consult "ALL THINGS AXIS" the 1998 edition, you will see that you simply do not have the amounts you are using here."

JOhnnyRottAN: "Hey pal! If it works, it anin't broken...you callin me GAMEY?!!!:{"

And we can all see hard feelings and anger which will result as the exchange degrades into....a forum thread.

So the only rules are ones you mutually decide on and in the long run it is only God you will have to answer to in the end. So happy gaming and let's just be friends.

And go our there and kill each other CM style!

Link to comment
Share on other sites

here's the Mother of ALL gamey threads to serve as a review of where we have been on this issue

I would like to add two points to this thread

It is a GAME

Because Absolute spotting is the BEST we can techincally do at this point we have the dubious feature of one frindly unit spotting one opfor unit and thru the Magic of Borg like intel sharing all our friendly units know know everything the unit that spotted the opfor unit knows.

This in and of itself is at the root of the use of the worf gamey.

And what about LOS through live vehicles? OK so technically we can't do any better than that. But is it gamey to see a round follow a unit out of LOS around the corner of a building like a homing missile then hit it. OK we don't see the round go around the building but after the AFV moves out of sight the round travels through the building as the AFV moves out of LOS behind the building.

I say Absolute Spotting and LOS Through live and dad AFV's and pillboxes is the root of all things gamey smile.gif

How much Real WWII combat reality can you actually expect to model with borg-like recon intel sharing and a ballistics model that allows for rounds to travel straight through AFV's and Pillboxes and the occaisional house?

-tom w

see the thread below for Steve's answers to these questions......

http://www.battlefront.com/discuss/Forum1/HTML/010574.html

from that thread

"What is real what is not?

what is gamey what is not?

I fully support all attempts to make the game rules and code model more realistic tactics and spotting.But I still like to play it like a game not a exact carbon copy reenactment of a WWII engagement. But that's just my choice.

I'm not really sure which points Henri is defending anymore. I'm just defending my preference to play the game (with in the rules of the game as they are coded) any way I want, using ANY form of tactics I think will result in a victory, against folks who also play anyway they want, without regard for allegations of "gamey" tactics from either party.

Its a game, it has some gamey things build right into it like absolute spotting and borg like recon intel to all members of my collective down there on the ground. So I am not really trying to make it a PERFECT WWII battle simulation mostly its is just a fun tactical excercise to try to out wit and out guess your oppenent.

Now this is by NO means a cristiscm of the concept of Absolute spotting. This game handles spotting WAY better than any game out there and it is a joy to play, and I would never for a minute suggest that Relative spotting should have been perfected and included before CMBO was released, if that was the case we would all still be growing REALLY sick of those two Gold demo scearios and we would still be waiting for CM to ship.

Its a great game but I play it for fun and I object to being told what are the "correct" tactics to use and what is and is not the "right" way to play the game.

Since no one is actaully telling me that I have just agreed to play with folks that will enjoy the sameahistorical (my style is not always ahistorical, I just don't like being limited to only historically accurate,and realistic tactics) style I prefer.

-tom w

This was a VERY long thread

IP: Logged

:USERNAME:

Member

posted 09-21-2000 09:07 PM

quote:

Originally posted by Big Time Software:

Hehe... Lewis, you are a real piece of work. Question... why are you wasting your

precious game development time with our gamey modeling and poorly thought out

abstractions? This must putting your game far behind schedule. And that means I

have to wait longer to get my chance to get in a good laugh

Steve

Here at BigFront Battletime software, we dont ship product before its time. You wouldnt get a patch

even if it did need it.

IP: Logged

Grognerd_Fogman

Member

posted 09-21-2000 09:08 PM

quote:

Originally posted by *Captain Foobar*:

There is a place and time for those vehicles in CM I think. Those jeeps and small

vehicles are great for getting important teams from place to place in big battles...

I don't make my Crack Sharpshooters walk! Perish the thought! They are chauferred

to their positions in style!

But in WWII did they really use jeeps an these class vehicles for shuttling around shreck teams,

sharpshooters, small mortar teams, arty spotters, and flamethrowers from flank to flank or to fling them

quickly foward alone by themselves to hide an ambush well away from the main force? These are the

usual reasons I see for teams to be embarked as such during PBEM's. To me, in these type of battles

about the only non-gamey useful use would really be to shuttle the company or battalion HQ's around

to help with lost platoon leaders to help bolster their morale and killing and stuff. Can't really think of

anything more.

------------------

Thanks for Athskin!

IP: Logged

*Captain Foobar*

Member

posted 09-21-2000 09:21 PM

I would use a jeep to hide out somewhere on my flank, where I dont hae the manpower to put up a

defense, and pull out of there when they start getting shot up. Its sucks to get snuck up on. They are

also good for patrolling your "back country" to see if you have been infiltrated.

Honestly, I never buy them. I would rather have an extra sharpshooter or something. But if a designed

scenario gives me one, I will try to make him uselful in some non-frontline assault sort of way. (Also

ggod for getting arty spotters to places with nice views..)

IP: Logged

Henri

Member

posted 09-21-2000 09:25 PM

quote:

Originally posted by Big Time Software:

Recon, as described here and allowed by the curret set of rules in CM, is utterly

unrealistic. Not one person here has been able to show that it is. Real life soliders

have commented that it is totally unrealistic. If anybody wishes to challenge this

point, kindly produce documentation that shows that Jeeps (or other fast vehicles)

regullarly drove around INSIDE the kill zone of enemy lines spotting things left right

and center and INSTANTLY reporting the EXACT location, makeup, and disposition

of each unit spotted. I will gladly print out every page of this thread and eat the

whole thing page by page if this can be shown to be true.

Two examples of fast recon with a single vehicle (a Stuart in this case), one in unknown territory and the

other in KNOWN enemy territory:

"...I decided not to wait for reinforcements to come up, but to press on as fast as possible and to get

some real information that would be of value to the commanders behind me. ...I gave my driver the

order to advance, and told the crew to be ready for practically anything."

(Major Robert Crisp, Brazen Chariots, p. 49)

Note the words "as fast as possible"

"...I signaled to my other tanks to stay where they were. I was going to make dead sure what those two

vehicles were before attacking them. Telling Whaley to speed up, I rushed headlong toward them on a

diagonal course at about 30 miles per hour. If they were jerry and they saw me, I would have plenty of

speed to play with and my course would make me a difficult target".

Brazen Chariots, p. 189

With respect to your text, note that the question of whether this was done REGULARLY or not is beside

the point, since you are claiming that it should not be done at all. I hope that you won't use that word

to avoid eating the thread (care for some salt?)

BTW, CavScout, thanks for printing out the manual text spelling out the standard way of

scouting.Unfortunately this manner of scouting is usually not feasible in CM scenarios and in the

situations that we are discussing. I don't think that anyon wuld scout with a jeep or halftrack if he had

armored cars (at least I wouldn't).

As an aside, a few minutes ago where no enemy vehicles had yet been spotted, I lost a Puma when I

gave it orders to move across a road a short distance up a hill then to reverse back down and across to

shelter behind a rise. As he was about to reverse, the Puma was hit on the side by a Sherman on top of

a distant hill. I am confident that if instead I had ordered the Puma to move fast, it would have had a

better chance to avoid being hit.

BTW, about "experts" and fast recon supporting your position, here is what Mannheim Tanker replied to

the ORIGINAL QUESTION about whether fast zigzagging recon was gamey:

"No. That's exactly what I was taught to do at Ft. Knox. Only idiots and those

with death wishes take a straight-line, Sunday stroll into enemy territory."

Henri

[This message has been edited by Henri (edited 09-21-2000).]

IP: Logged

Grognerd_Fogman

Member

posted 09-21-2000 09:32 PM

quote:

Originally posted by *Captain Foobar*:

I would use a jeep to hide out somewhere on my flank, where I dont hae the

manpower to put up a defense, and pull out of there when they start getting shot

up. Its sucks to get snuck up on. They are also good for patrolling your "back

country" to see if you have been infiltrated.

Honestly, I never buy them. I would rather have an extra sharpshooter or

something. But if a designed scenario gives me one, I will try to make him uselful in

some non-frontline assault sort of way. (Also ggod for getting arty spotters to

places with nice views..)

Roger that Foo, thanx much for replying mate. I think I have been fully satisfied on this issue. Whew!, it

feels good. Break out the Jim Beam an Pepsi!!!...

------------------

Thanks for Athskin!

IP: Logged

*Captain Foobar*

Member

posted 09-21-2000 09:40 PM

Henri, Henri, Henri....

Of course there are situations where vehicles move fast into the unknown. But these excerpts, viewed

without the context of the overall situation don't mean anything. Was this a breakthrough, what was

the current condition of the enemy force?

It sounds like the Stuart was doing the kinds of "recon" that happen outside the battle. It doesnt sound

to me like he was driving into the no-mans-land/killzone on an established front line.

Please try as hard as you can to re-examine why you hold this position. Read this thread again, and try

to discern if what you are contending holds up to logic.

(No insult intended, you just really need to think about it, instead of argue about it.)

IP: Logged

Los

Member

posted 09-21-2000 10:02 PM

Apologies if I mimic what Cav Scout and a few others here who are in the know re: real life recon, but

since I have no small amount of experience in this subject....

There is a fairly wide gap between what people here a sure happens for real and what does happen for

real. Don't confuse for a minute what you can do in CM with what goes on for real and then try and

quote it as a justification for whatever one is trying to pull in a game.

Things like if I have LOS to the jeep that gets killed I should be able to spot the firer is for one,

ridiculous. What you need is LOS to the firer (and the jeep) plus you have to assume that you were able

to spot where the firing came from (usually very difficult unless the weapons signature is pronounced,

close by or just happens to be right near you.)

This whole concept about scouts accepting they are on suicide missions is pretty stupid also. Scouting (I

was a scout, in gun jeeps, for 6 years before moving on to other endeavors...) is a deliberate and

methodical process, not a joy ride or a "just go running over here and over there to see who kills you"

type of mission. Though certainly there are times when the rubber meets the road and you have to haul

off across a stretch of terrain under the cover of otehr freindlies.

You put your best troops and leaders into recon units for a reason, because it is the most vital of tasks

and it has to be done right, you go and get your guys wiped out in the first battle and then stick

replacements in there and then you have hobbled you ability to fight effectively from here on out. And

it's not like you are going to get new vehicles or trained seasoned veterans as replacements every time

you blow one up. Who's going to do your recon tomorrow or the day after? New guys can't even walk

straight without tripping on themselves, they're so scared and misoriented. That's why you have your

quality people doing recon. So it isn't no suicide mission, unless you decide to send them off linked arm

and arm ala Russian minefield clearing style, or zig zagging racing jeep style. Since there are no

consequences for the player if he wakes up the next morning after his scenario and he's lost his key

forces, then there is no real penalty for pulling ahistorical tactics. We as players don't live with the

consequences, a fact of life in gaming. And no not every battle that's fought is the one that's going to

save your nation from destruction so "this is the time boys to sacrifice your lives and be emblazoned for

all eternity in the pantheon of heroes..." does not apply in most battles real or simulated.

Do what you want in the game, but don't justify it with real life unless you know what your talking

about.

On to some specific comments (In no specific order):

"Steve, at the risk of nitpicking, there is a flaw in your argument; if a player KNEW that he was inside the

kill zone of enemy units, he wouldn't have to recon!"

You have it backwards. You are trying to identify enemy positions first, though enemy killzones are

important, however, knowing where a killzone is (Which we assume we are in as soon as we pass the

FLOT) does not tell you exact locations of enemy positions. BTW recon is a continual process, a wiley

opponent will first off have devised a detailed counter recon plan which entails destroying your recon or

advanced guard from forward screening positions. he then pulls out back to the Main Line of resistance

while you waste your artillery on the positions you assume are real.

"How do you define a kill zone?" (snipped rest of paragraph)

First off, I have one general observation that applies to how many people play CM particularly QBs

against opponents in situations like meeting battles. Players first off have it in their minds that success

is determined by killing every enemy unit off. That being mind they send out their recon forces (If they

have even though to designate some) across the broad front of their map looking everywhere for the

enemy.. What they should be doing is formulating a plan that will keep their forces concentrated and

moving along a discrete axis. With that done the recon then supports their friendly plan, collecting info

the player needs to execute one of the possible several courses of action he has cooked up in his head.

Second, before a real battle, or say even one at NTC, the recon/screen fight usually starts at least full 24

hours before the maneuver units cross the LD. (Heck in the last NTC rotation we supported a few weeks

ago I had eyes on the BDE Area or Interest/Area of Operation for four days before they even rolled out

of the dustbowl.) In CM you are usually trying to compress 24+ hours of recon and intel gathering in the

first five minutes of your 30 minute battle. All these things lead to a rather porked intel/recon situation.

Now regarding how you define a kill zone. And really how do you guide your recon. There's three or four

general factors, Your Mission, Enemy forces, Terrain, Friendly Troops and Time available or METT-T, (I

know I'm a bit out of order...)

First what thr heck is your mission, meeting engagement, assault defense? This guides your planning

and recon plan since each ash some different requirements.

Second you must understand doctrinally what the enemy normally does in a given situation (a problem

in CM QBs) and understand the nature and capabilities of his weapons (Something easier to grasp in

CM). Next you must understand what your own forces are out to accomplish and what kinds of

organization, weapons, vehicles and skill level you have. If you are going to operate in the eastern side

of a 4 km map, then why dedicate too many resources to the western side. Sure you must maintain

security and screening but there's no reason to go poking around where you don't need to be. Save

that for follow on. Anyway, point is you know what you're guys are doing and where your axis of

advance wants to be and what kind of tools you have to do the job.

Then you need to know how much time you have. If the mission is only going to last 15-20 turns then

you have really very little time to get anything done. Personally I hate these kinds of scenarios because

they leave little time for planning and movement something you almost always have time to do.

Arguably, most important is your terrain analysis. Given where you want to go, it's not to difficult to

look at the terrain and determine danger areas, and extrapolate from your danger areas and other

avenues of approach, etc, where likely enemy firing positions would be. Now you have areas to focus

your recon on. There's no point or reason to go tearing ass down the road (Something we NEVER did

unless we were under fire and hauling ass or bounding under cover fire.) Set overwatch and move

cautiously under cover or close to cover. If you could afford such hopefully you bough sufficient TRPS to

either lay some down on suspected enemy positions for in areas where you can lay smoke to block LOS

from suspected enemy positions to your desired axis of movement. TRPs will give you steel or smoke

ion tgt very quickly, usually within the same turn you call it. This helps your recon too.

I've left a ton out but that's the general type of thinking that goes into planning your recon.

Henri writes....

"...I decided not to wait for reinforcements to come up, but to press on as fast as possible and to get

some real information that would be of value to the commanders behind me. ...I gave my driver the

order to advance, and told the crew to be ready for practically anything."

"Note the words "as fast as possible"

That doesn't mean anything. As fast as possible does not translate to "Floor it". The two have nothing

to do with each other having been in similar situations myself where we needed info quick that doesn't

translate to run or high speed driving, though it might mean no coffee break or no rest tonight.

As far as the second example, note that the friendlies emplaced overwatch before moving out, THEY are

the guys what are spotting. If you think you can see anything from inside a Sherman going 30 mph

cross country then you have never been inside an armored vehicle (Or a pick up for that matter). It's

hard enough with a stabilized Bradley or Abrams. Again this goes back to the relative spotting parts of

the discussions. If someone else can observe the firer when he takes a pot shot at the rabbit, then

that's fine. But the hauling ass rabbit can do little to see precisely enough where the firing is coming

from, plot location on the map and get that call out on the air to his own side in the few seconds before

he gets popped. That is...IN MOST CIRCUMSTANCES: your mileage may vary of course.

And regarding Zig-zagging to avoid firing, the kind of minor zig zagging you do while moving is nothing

like the zig zagging waypoints done in the CM tactic originally described. In any event that CM zig

zagging is still a vehicle driving in a straight line from point A to point B and does nothing to throw off

firing calculations. (BTW having seen plenty of tank battles at NTC/JRTC they don't do much if any zig

zagging at all, the most important thing is holding formation and keeping a stable firing platform. (nor

will you see much zig zagging in tank movement in WW2 combat footage either.)

In summary. Whatever tactics a player uses to win at CM are limited only by what the game allows. While

BTS should strive to cut down on the amount of ahistorical stuff that can be pulled off since it is in the

spirit of their design philosophy, still it's not like there's anything wrong with players using said tactics to

win f the game allows. The game will generally punish most ahistorical tactics given a half-competent

opponent. Where I fall off the wagon is when people try to claim that these tactics are somehow valid

due to historical or real world operational precedent when there is none, except in some Golan-Globus

war movie or wherever else they get their "facts" from.

Los

[This message has been edited by Los (edited 09-21-2000).]

IP: Logged

Mikeydz

Member

posted 09-21-2000 10:21 PM

quote:

Originally posted by Henri:

Two examples of fast recon with a single vehicle (a Stuart in this case), one in unknown

territory and the other in KNOWN enemy territory:

"...I decided not to wait for reinforcements to come up, but to press on as fast as possible

and to get some real information that would be of value to the commanders behind me. ...I

gave my driver the order to advance, and told the crew to be ready for practically anything."

(Major Robert Crisp, Brazen Chariots, p. 49)

Note the words "as fast as possible"

"...I signaled to my other tanks to stay where they were. I was going to make dead sure

what those two vehicles were before attacking them. Telling Whaley to speed up, I rushed

headlong toward them on a diagonal course at about 30 miles per hour. If they were jerry

and they saw me, I would have plenty of speed to play with and my course would make me a

difficult target".

Brazen Chariots, p. 189

Ok, but in CM, jeeps and light vehicles move faster than "is possible". That's why they will be given

slowed speeds when moving over terrain instead of road.

quote:

BTW, CavScout, thanks for printing out the manual text spelling out the standard way of

scouting.Unfortunately this manner of scouting is usually not feasible in CM scenarios and in

the situations that we are discussing. I don't think that anyon wuld scout with a jeep or

halftrack if he had armored cars (at least I wouldn't).

I assume your saying here that if your only choice was to use a jeep for your mounted recon, then you

would have to use the jeep? I have no problem with that, but the catch is this. in a QB, you do have the

choice. You can spend a small amount to get the jeep to do your "recon", or you can spend more for

better armed and armored halftracks or better yet ACs. But if your hold recon plan is to run him into the

rear, with no expectation that the unit will survive, then you would chose to use the cheap jeep for the

suicide recon, instead of the more expensive AC.

quote:

BTW, about "experts" and fast recon supporting your position, here is what Mannheim

Tanker replied to the ORIGINAL QUESTION about whether fast zigzagging recon was gamey:

"No. That's exactly what I was taught to do at Ft. Knox. Only idiots and those

with death wishes take a straight-line, Sunday stroll into enemy territory."

When under fire or moving in an area possibly covered by the enemy, you would of course do "erratic

mauneuvers" since it complicates your enemies ability to put effective fire on you. That isn't the issue.

Because the now famed jeep moves to fast, it's harder to kill in CM than it should be.

When you couple that with the spotting issues in the game, the difficulty in enforcing fire disipline

amongst your troops, ect... That's what causes this to be a gamey tactic.

IP: Logged

Mannheim Tanker

Member

posted 09-21-2000 10:27 PM

LOL! Henri, when I first posted in this thread, I thought Smoker was asking about using cover,

bounding (IE zig zagging), in short, using regulation cav tactics - I didn't realize at the time that he was

referring to a blind sprint with the sole purpose to Borg intel back to the guys in the rear. You're really

grasping now if you're trying to find inconsistencies in others' posts to back your position. I'm beginning

to think you're just trolling...but I'm not going to bite

IP: Logged

Banshee

Member

posted 09-21-2000 10:37 PM

quote:

Originally posted by Henri:

Two examples of fast recon with a single vehicle (a Stuart in this case), one in

unknown territory and the other in KNOWN enemy territory:

"...I decided not to wait for reinforcements to come up, but to press on as fast as

possible and to get some real information that would be of value to the commanders

behind me. ...I gave my driver the order to advance, and told the crew to be ready

for practically anything."

(Major Robert Crisp, Brazen Chariots, p. 49)

Note the words "as fast as possible"

You're quoting this person out of context, what is the context? If the person had just broke through

enemy defenses then his action is correct. But I severly doubt some guy was sitting on the front line

and just raced forward to find germans. The german army in france broke through the French in the

Ardennes and then shot armor units through, the whole of france would be called "known enemy

territory". This is different than being at the front lines going against fixed defenses. And I believe it is

the fundamental flaw in your understanding. In CM with every scenario you know the enemy is very close

to you, a few hundred meters, this presents a very very different situation. Since you KNOW units are in

this confined area the "I'm seconds away from dying" attitude is in order.

quote:

"...I signaled to my other tanks to stay where they were. I was going to make dead

sure what those two vehicles were before attacking them. Telling Whaley to speed

up, I rushed headlong toward them on a diagonal course at about 30 miles per

hour. If they were jerry and they saw me, I would have plenty of speed to play with

and my course would make me a difficult target".

Brazen Chariots, p. 189

Again out of context, what is the whole context? To me it sounds like he knows where an enemy is

already (approximately) and wants to jump from one spot to another to gain a better firing position. But

I bet you dollar to donuts that he knows that firing position is he about to get to is safe. I often jump

between spots to gain firing advantage on a known enemy, going full bore. But Im not counting on my

spotting capability en route and I know my position is secured from counterfire once I get there. When I

do get there I would hunt forward to get a shot.

Again the point you are missing the most (and it is the fundamental basis of your arguments) is that the

tactics you have seen and describe don't happen when you KNOW enemy forces are in close proximity

(i.e. every scenario in CM).

Another point that would clearly show you that people werent racing around on the battlefield , just

thinking about how far you would go racing at 30 mph for 1 minute. I believe it's about a half a mile.. I'll

bet you dollar to donuts that the rate of advance (per day) of the US army when attacking prepared

defenses was at MOST this far. Just MHO.

quote:

With respect to your text, note that the question of whether this was done

REGULARLY or not is beside the point, since you are claiming that it should not be

done at all. I hope that you won't use that word to avoid eating the thread (care for

some salt?)

BTW, CavScout, thanks for printing out the manual text spelling out the standard

way of scouting.Unfortunately this manner of scouting is usually not feasible in CM

scenarios and in the situations that we are discussing. I don't think that anyon wuld

scout with a jeep or halftrack if he had armored cars (at least I wouldn't).

You said "If you can get a professional soldier to tell me that the best real-life solution in this case is to

send out the foot infantry instead of a recon vehicle, I will be puzzled but will have to admit that I am

wrong. And if the thing to do is to send out a vehicle, it has a better chance of survival the faster it

goes."

And the MANUAL for the professional soldier says exactly this but you discount it because it calls for

armored cars instead (nowhere does it mention the vehicle type, only the overwatch is required and

dismounted infantry should be used when when at all possible if time and terrain permits)? I'll go get

you the salt..

Also you are completely ignoring the spotting issues involved.

quote:

note that the question of whether this was done REGULARLY or not is beside the point

Actually it isn't, but it is so tiring typing to someone whom I feel is missing the points of at least 150 of

the last 200 posts. So I will just spend my energy elsewhere.

[This message has been edited by Banshee (edited 09-21-2000).]

IP: Logged

grunto

unregistered

posted 09-21-2000 10:42 PM

quote:

I'm always hopefull that the ideal video wargame will be perfectly coded and programed so

that there will be no need for "house rules" or gentle men's agreements regarding abstaining

from certain known "gamey tactics"

I would say CM, as it stands right now, Leads the video wargaming pack by a country mile in

this area alone.

i'll second that.

for all of the jeep and t8 charging i've been doing, i've certainly gotten my share of bloody noses, for as

well as it has worked some of the time.

the gamiest thing i saw were the 14" naval guns which players could keep from depleting by moving the

target. that's since been fixed so in my opinion it is now very tough to be 'gamey' in a way which affects

the outcome of a battle.

when that next patch comes out in over a month or so, with slower wheeled vehicles in open and less of

an ability to site, it will be - dare i say - optimal.

in other words yes it blows everything else on this level away.

andy

IP: Logged

aka_tom_w

Member

posted 09-21-2000 11:02 PM

Hey Henri

I think we should fall back and re-group

this looks like alot of heavy artillary dropping in here to me.

I'm not sure what the point is anymore?

What is real what is not?

what is gamey what is not?

I fully support all attempts to make the game rules and code model more realistic tactics and spotting.

But I still like to play it like a game not a exact carbon copy reenactment of a WWII engagement. But

that's just my choice.

I'm not really sure which points Henri is defending anymore. I'm just defending my preference to play

the game (with in the rules of the game as they are coded) any way I want, using ANY form of tactics I

think will result in a victory, against folks who also play anyway they want, without regard for allegations

of "gamey" tactics from either party.

Its a game, it has some gamey things build right into it like absolute spotting and borg like recon intel to

all members of my collective down there on the ground. So I am not really trying to make it a PERFECT

WWII battle simulation mostly its is just a fun tactical excercise to try to out wit and out guess your

oppenent.

Now this is by NO means a cristiscm of the concept of Absolute spotting. This game handles spotting

WAY better than any game out there and it is a joy to play, and I would never for a minute suggest that

Relative spotting should have been perfected and included before CMBO was released, if that was the

case we would all still be growing REALLY sick of those two Gold demo scearios and we would still be

waiting for CM to ship.

Its a great game but I play it for fun and I object to being told what are the "correct" tactics to use and

what is and is not the "right" way to play the game.

Since no one is actaully telling me that I have just agreed to play with folks that will enjoy the same

ahistorical (my style is not always ahistorical, I just don't like being limited to only historically accurate,

and realistic tactics) style I prefer.

-tom w

IP: Logged

grunto

unregistered

posted 09-21-2000 11:15 PM

quote:

Originally posted by *Captain Foobar*:

Henri,

My recon vehicles.... have a chance to survive, regardless of what some people here

have claimed.

yes there's been more than one quick battle where i've loaded up with t8s, m8s of both types, and

engineers. often they would simply shear an opponet's flank off, kill FOs from close range well before

such FOs had ever had a chance to call in fire, and generally send entire enemy forces down in flames

once the first flank had been waxed.

you get a bunch of engineers with m1919s and .50 cals and you wing them around on fast vehicles, and

such a force is potent if it catches an isolated section of the enemy at at close range.

we're talking masses of dead german afvs and eliminated german platoons lying around.

i don't know if it's entirely realistic but it's one of my favorite things in this game... along with stugs....

=g=

if you want to try something as germans which might have your speed-addicted american opponent

crying 'foul,' load up on 75mm infantry guns, and psw 234/3 armored cars. that's just flat out firepower

man.

the sdkfz7 can tow a gun and carry a half squad at the same time. the 75mm ig with the sdkfz 7 is 54

points if memory serves.

also if memory serves the 234/3 is 67 points.

another nasty little source of cheap firepower is the 75mm recoilless rifle.

so even with 'juiced up' .50 cal jeeps a slew of german guns in a given area should stop a jeep charge

cold.

here is my list of the most survivable recon vehicles. i haven't played commonwealth so don't know what

they bring to the table:

1: M8 HMC (75mm 'short' American)

2: PSW 234/3 (75mm 'short' German)

3: M8 Greyhound (37mm 'longlong' American)

4: T8 Recon (.50 cal American)

if you haven't looked at the armored factors for light vehicles, take a gander at the T8 recon's armored

stats. It's practically a tank!!.. with a .50 cal and very little ammo. Those buggers definitely have a

tendency to survive until they're out of ammo, at which point (yes i'm a gamer, but hopefully not a

gomer) they can be used as decoys or perhaps more realistically, 'ambulances.'

that psw234/3 is a tough bugger because of its 30mm frontal armor... i find that the .50 cals have a

tough time against that as opposed to the 15mm or so of frontal armor found on most halftracks and

armored cars.

the psw234/3 is my 'best buy' of german AFVs and the M8 HMC is the 'best buy' in the american

category. But let's face it, whatever your taste in vehicles and tactics, you never get something for

nothing, and every force composition can be employed properly in a given situation to exert maximum

effect. This is all just up to us as commanders.

So certain types of gaminess are good and it's also up to us to debate whether such tactics ever were

used in real life.

i really could picture 5 or 6 jeep .50s driving full-bore down a road, a couple of m8 greyhounds mixed in,

engineers or 60mm mortars riding along.

maybe this is different from the single jeep .50, going around and around in circles or something

=laugh=

andy

IP: Logged

CavScout

Member

posted 09-22-2000 12:33 AM

quote:

Originally posted by Banshee:

You said "If you can get a professional soldier to tell me that the best real-life

solution in this case is to send out the foot infantry instead of a recon vehicle, I will

be puzzled but will have to admit that I am wrong. And if the thing to do is to send

out a vehicle, it has a better chance of survival the faster it goes."

And the MANUAL for the professional soldier says exactly this but you discount it

because it calls for armored cars instead (nowhere does it mention the vehicle type,

only the overwatch is required and dismounted infantry should be used when when

at all possible if time and terrain permits)? I'll go get you the salt..

I have no idea where he got "armored cars" from. Scout platoons that the manual is written for may

contain either M3s or HMMWVs. The majority of battalion level scouts use HMMWVs.

Once the area has been cleared using visual means and/or dismounts, the scouts move across it. They

use bounding overwatch because of the likelihood of enemy contact. If the open area is very large, the

overwatch vehicle should only remain stationary until the bounding vehicle has moved a distance

equal to half the effective range of the overwatching vehicle’s weapon system. When that point is

reached, the overwatch vehicle must move out, even if the bounding vehicle has not yet reached a

position of cover and concealment.

The bounding vehicle MAY be moving at high speed but would do so while under overwatch.

Cav

IP: Logged

Big Time Software

Moderator

posted 09-22-2000 12:35 AM

My almost obligatory response to Lewisrantingsâ„¢

quote:

Here at BigFront Battletime software, we dont ship product before its time. You wouldnt get

a patch even if it did need it.

Oh yeah... that one really hurt. Ooof.

Hey Lewis, we have patched CM 5 times so far, mostly because people have asked for improvements.

How many times have you patched your personality? It is far more in need of patching than CM is.

See, I can be as funny as Lewis if I try REALLLY hard

Steve

IP: Logged

CavScout

Member

posted 09-22-2000 12:40 AM

quote:

Originally posted by Henri:

Two examples of fast recon with a single vehicle (a Stuart in this case), one in

unknown territory and the other in KNOWN enemy territory:

"...I decided not to wait for reinforcements to come up, but to press on as fast as

possible and to get some real information that would be of value to the commanders

behind me. ...I gave my driver the order to advance, and told the crew to be ready

for practically anything."

(Major Robert Crisp, Brazen Chariots, p. 49)

Note the words "as fast as possible"

This quote is hardly indicitive of anything. Was he moving out "as fast as possible" to different covered

positions? Did they, as you want to indicate, move "as fast as possible" to draw fire?

quote:

"...I signaled to my other tanks to stay where they were. I was going to make dead

sure what those two vehicles were before attacking them. Telling Whaley to speed

up, I rushed headlong toward them on a diagonal course at about 30 miles per

hour. If they were jerry and they saw me, I would have plenty of speed to play with

and my course would make me a difficult target".

Brazen Chariots, p. 189

Again this quote is actually not relevent. The tank KNEW the positon, or vicinity, of the enemy and was

moving to gain observation of them. Notice he is "moving" diagonal to the enemy. He is not rushing

about "willy nilly" the battlefield to draw fire. He is in fact moving in a way to protect his move not find

the enemy.

And the other tanks, where they overwatching?

Cav

IP: Logged

Big Time Software

Moderator

posted 09-22-2000 12:56 AM

Henri,

I suggest you REALLY read over what the vets have to say about this, reread the stuff Cav posted from

the manuals, look at the other things informed people have had to say and then give it a good think for

a while. It is clear to pretty much everybody here that you have a misunderstanding about what recon is

and how it is conducted at CM's scale.

In any case... the basic point remains. The way some people are using certain vehicles to obtain

information is not realistic. Instead, it is exploiting limitations and oversights in the game system. The

limitations are going to take more time to address, but the oversights will be fixed along with the next

patch.

Steve

IP: Logged

CavScout

Member

posted 09-22-2000 01:17 AM

quote:

Originally posted by Big Time Software:

Henri,

I suggest you REALLY read over what the vets have to say about this, reread the

stuff Cav posted from the manuals, look at the other things informed people have

had to say and then give it a good think for a while. It is clear to pretty much

everybody here that you have a misunderstanding about what recon is and how it is

conducted at CM's scale.

In any case... the basic point remains. The way some people are using certain

vehicles to obtain information is not realistic. Instead, it is exploiting limitations and

oversights in the game system. The limitations are going to take more time to

address, but the oversights will be fixed along with the next patch.

Steve

To read current scout doctrine check out http://155.217.58.58/atdls.htm and look up FM 17-98.

Cav

IP: Logged

CavScout

Member

posted 09-22-2000 02:01 AM

quote:

Originally posted by grunto:

--If someone can describe in detail how to use dedicated recon vehicles in CM in a

non-gamey maner, in a way that they can carry out their mission effectively while at

the same time having at least a half decent expectation to survive I would REALLY

like to see it. --

From FM 71-1 TANK AND MECHANIZED INFANTRY COMPANY TEAM, 26 JAN 1998 Chapter 5

Other Tactical Operations Section 1 "Reconnaissance":

Reconnaissance can be passive or active. Passive reconnaissance includes such techniques as map and

photographic reconnaissance and surveillance. Active methods available to the company team include

mounted and dismounted ground reconnaissance and reconnaissance by fire. Active reconnaissance

operations are also classified as stealthy or aggressive, as discussed in the following paragraphs.

Stealthy reconnaissance

Stealthy reconnaissance emphasizes procedures and techniques that allow the unit to avoid detection

and engagement by the enemy. It is more time-consuming than aggressive reconnaissance. To be

effective, stealthy reconnaissance must rely primarily on dismounted elements that make maximum

use of covered and concealed terrain. The company team’s primary assets for stealthy reconnaissance

are its infantry squads. For a more detailed discussion of dismounted patrolling, refer to FM 7-10 or

FM 17-98.

Aggressive reconnaissance

Aggressive reconnaissance is characterized by the speed and manner in which the reconnaissance

element develops the situation once contact is made with an enemy force. A unit conducting

aggressive reconnaissance uses both direct and indirect fires and movement to rapidly develop the

situation. It uses primarily mounted reconnaissance and reconnaissance by fire. In conducting a

mounted patrol, the unit employs the principles of tactical movement to maintain security. The

patrolling element maximizes the use of cover and concealment and conducts bounding overwatch as

necessary to avoid detection. For a more detailed discussion of tactical movement, refer to Chapter 3

of this manual. The discussion of direct fire control in Chapter 2 includes a description of

reconnaissance by fire.

RECONNAISSANCE BEFORE AND AFTER OPERATIONS

To be most effective, reconnaissance must be continuous, conducted before, during, and after

operations. Before an operation, the company team focuses its reconnaissance effort on filling gaps in

its information about the enemy and terrain. After an operation, the team normally conducts

reconnaissance to maintain contact with the enemy and collect information for upcoming operations.

Situations in which the company team may conduct reconnaissance before or after an operation

include the following:

Reconnaissance by a quartering party of an assembly area and the associated route to it.

Reconnaissance from the assembly area to the LD and in the vicinity of the LD before an offensive

operation.

Reconnaissance by infantry patrols to probe enemy positions for gaps prior to an attack or infiltration.

Reconnaissance by infantry patrols to observe forward positions and guide mounted elements to key

positions on the battlefield.

Reconnaissance by dismounted patrols (normally infantry and engineers) to locate bypasses around

obstacle belts or to determine the best locations and methods for breaching operations.

Reconnaissance by infantry patrols of choke points or other danger areas in advance of the remainder

of the company team.

Reconnaissance by mounted patrols to observe forward positions or to clear a route to a forward

position.

Reconnaissance of defensive positions or engagement areas prior to the conduct of the defense.

Reconnaissance by mounted or dismounted patrols as part of security operations to secure friendly

obstacles, clear possible enemy OPs, or cover areas not observable by stationary OPs.

Reconnaissance by mounted or dismounted patrols to maintain contact with adjacent units.

Reconnaissance by mounted or dismounted patrols to maintain contact with enemy elements.

RECONNAISSANCE DURING OPERATIONS

During offensive operations, company team reconnaissance normally focuses on fighting for

information about the enemy and the terrain, with the primary goal of gaining an advantage over the

enemy. The company team conducts this type of reconnaissance during actions on contact. As the

team develops the situation, the commander may dispatch mounted or dismounted patrols to identify

positions of advantage or to acquire an enemy force. The information gained by the company team

while in contact is critical not only to the success of its own mission but also to the success of its

higher headquarters. Actions on contact are discussed in detail in Chapter 3 of this manual.

Cav

[This message has been edited by CavScout (edited 09-22-2000).]

IP: Logged

Compassion

Member

posted 09-22-2000 03:09 AM

quote:

Originally posted by Big Time Software:

Cripes, I have even had people wanting us to add 50 different truck types, and of course

motorcycles!, as well. GOOD LORD! Can you imagine how motorcycles would be used in CM

Motorcycles, eh? Is the physics engine strong enough to let us set up jumps? Like Steve Mcqueen

jumping the barbed wire?

BORN TO BE WILD!

IP: Logged

Jarmo

Member

posted 09-22-2000 05:14 AM

quote:

Originally posted by aka_tom_w:

I could be wrong, (again ) but I think the vast majority of folks posting here FULLY

support any and ALL your efforts to change the code and tweak the game and specifically the

role of recon spotters in fast moving vehicles to make the game MORE realistic.

I'm really not sure who here is actually lobbying for the inclusion of loopholes that allow

gamey tactics. Really? who is lobbying for that?

/B]

Me! Me!

No, not really. But I do have minor gripes against reducing

realism to get rid of gameyness.

An example would be the "using crews". To reduce gamey

behaviour, the crews don't have the kind of weaponry they

historically had. I'm not entirely happy with that, although

it's probably better this way.

I hope the fast AC rush won't be stopped by some similar method.

I'm absolutely OK with speed and spotting reductions BTW.

Hmm, dare I mention the long campaign as a cure against gamey

sacrificing of valuable assets.

------------------

Now, would this brilliant plan involve us climbing out of

our trenches and walking slowly towards the enemy sir?

IP: Logged

John Kettler

Member

posted 09-22-2000 06:14 AM

Having just read the entire thread straight through, it occurs to me that several changes might (if

doable) make recon more viable in Combat Mission.

1.

Allow either a recon dismount element (assumes driver remains aboard, thus not triggering Abandoned

logic in AI) or allow crew to dismount bodily, temporarily abandoning the vehicle, but using a vehicle

functionality test to override the normal "no remount" provision.

2.

Add some additional logic (useful for other vehicles too) which would allow the vehicle commander to

expose only his head relative to an obstacle to his immediate front. In other words, add a new exposure

rating in which only the commander's head could be seen and targeted. The rest of the vehicle would be

in defilade from LOS and might or might not be hittable through the LOS block, depending upon what it

was. Doing this would create one more vehicle state between "hull down" and "fully exposed." It would

directly correspond to the "turret down" state which is familiar to any U.S. tankers here on the Forum.

This is the ideal mounted position from which to scope out suspect areas with binoculars or conduct

recon by fire with the MG, usually without exposing the vehicle to direct fire.

3.

Implement an intel degrade subroutine for all spotting against targets in cover from fast moving

vehicles. In other words, something will be sighted, but it may or not be properly positioned on the map

and it may or may not be properly identified. Proper target ID would be a function of both time observed

and observer posture.

I've seen this done before in naval wargames for aerial scouting reports, and it does a good job of

modeling a real problem. Think of this one as normal FOW--on steroids.

4.

Aside from reducing the chance of spotting from fast moving vehicles (with due considerations for

suspension travel, tracks vs. wheels--fast HT NOT same as fast jeep, which is not the same as 8-wheel

German AC), consider blocking sighting for one turn. If vehicle gets killed in turn of initial spot--no

report.

There are probably other things which could be done, but I believe using one or more of these would

pretty much defang the matter under discussion and open up richer tactical possibilities as well.

What say the troops and BTS?

Regards,

John Kettler

IP: Logged

aka_tom_w

Member

posted 09-22-2000 08:01 AM

quote:

Originally posted by John Kettler:

Having just read the entire thread straight through, it occurs to me that several

changes might (if doable) make recon more viable in Combat Mission.......

I've seen this done before in naval wargames for aerial scouting reports, and it does

a good job of modeling a real problem. Think of this one as normal FOW--on

steroids.

4.

Aside from reducing the chance of spotting from fast moving vehicles (with due

considerations for suspension travel, tracks vs. wheels--fast HT NOT same as fast

jeep, which is not the same as 8-wheel German AC), consider blocking sighting for

one turn. If vehicle gets killed in turn of initial spot--no report.

There are probably other things which could be done, but I believe using one or

more of these would pretty much defang the matter under discussion and open up

richer tactical possibilities as well.

What say the troops and BTS?

Regards,

John Kettler

Great post John!

I think all your suggestions are good ones, I'm just not exactly sure which are actually doable for the

next patch. But they are all good ideas.

I would like to discuss what I believe is the ROOT cause of the problem of "gamey recon tactics" has they

have been hi-lited here.

Absolute spotting with its borg-like instant telepathic transmission of spotting info (in any recon tactic

or spotting attempt) to all members of the collective on the ground is a gamey abstraction to begin with.

NOW this is in NO way critiscm of the way absolute spotting has been implemented in the game, not at

all in fact with 7 (?) different levels of spotting info and a really good form of Fog of War simulated here,

this is a REALLY good game to play.

BUT the problem remains that no matter how you tweak spotting with regard to this issue, (fast jeep

recon), once one unit (any unit) "sees" or spots or knows something, there is and instantaneous

telepathic borg like transmission of this intel info to ALL other units. Now the issue here is exactly to

WHAT DEGREE will CM players take advantage of this absolute spotting "loophole"

I prefer to abuse it to the max and assume and expect that my opponent is also keen enough and

mercenary enough to do the same, this of course leads to allegations of "gamey recon tacitics"

This thread opened (just a refresher here) with Smoker 1 stating:

"How does the CM community feel about plotting extensive movement paths (several

minutes of movement) for fast moving vehicles that weave all over the enemy side of

the map? I've found that even an unarmed jeep can often survive for quite a spell and

gather valuable information as to the whereabouts of enemy armor and vehicles as long

as it does not suffer from the new orders delay while exposed. Is this a gamey tactic?

Smoker out."

So what he is saying (I think ) is look how good this works? Is it fair or gamey?

Well currently the game as it is coded (in my opinion) encourages this kind of recon because it is cheap

and it is fast and VERY effective, so why not use it?

Well I have no doubt it is not at all a realistic recon tactic, BUT my point is the absolute spotting rules

are not really realistic to begin with (Again not in any way a critscsm of absolute spotting) so why should

we not play the game to gain avery possible advantage the system will offer? It is now clear to me this

way of thinking is called "gamey" and is offensive to those would would prefer to believe the game

accurately models WWII terrain, tactics, vehicles and infantry units.

As stated above, it is a game, within that game, keen players will seek to find ways like Smoker1 did to

minimize the risk incured to maximze the benifits or payoffs of a particular tactic.

So as you all know by now, I my preference is to play against players who don't mind that I will use ANY

effective tactic allowed by the game to conduct my units in any way, (including the odd suicide mission)

that I think will give me the advantage to gain victory.

I do indeed welcome more Fog of War and more realistic spotting rules/code for fast moving vehicles,

then maybe we can all agree to play the game any way we want without house rules or grey area's of

"gentlemen's" agreements attempting to regulate, some new gamey tactic.

To my mind, there is no room for "gentlemen's agreements" in WWII combat simulation.

-tom w

[This message has been edited by aka_tom_w (edited 03-13-2001).]

Link to comment
Share on other sites

Jeezus, I just blew a 12oz. beer out my nose. Damn that was funny.

------------------

As I walk through the Valley of Death, I will fear nothing, for I am the meanest mother*#*#** in the valley. (George S. Patton)

Link to comment
Share on other sites

I fought a night battle with rain and visability was less than 5 meters with my buddy. (You should try it, it is a hoot!) He ran his jeep right through my lines straight to the rear. The jeep never saw a unit until it ran into my Wespe. Like an idiot, I ordered the Wespe to target the Jeep. Do you know that if you hit a jeep at five meters with 105 mm HE, there is a good chance you will blow yourself to pieces.

Yes, his tactic was gamey but fun and we laughed about it and i kicked his ass anyway.

On the other hand, I had an opponent run his no ammo American mortar and AT teams at me in the closing turns of a close game to deplete my ammo and draw my fire. Yes his tactics were gamey and I was not amused. However, there is one wanker out there that I now know to avoid in the future and I am losing very little sleep over the loss.

The point is I tend to avoid gamers who try to throw in a lot of optional rules as they just lead to misunderstandings and more problems than the prevent. But, I expect my opponents to play withing reason and keep the gamey stuff to a minimum. When I feel it is getting out of hand, I just find excuses not to play them again. No worry and no big deal.

Link to comment
Share on other sites

To The_Capt: Possibly post of the year!

To aka_tom_w: You jasoncawley wannabe, at least he writes original stuff (as far as we know) to make his posts longer than anyone could possibly read. All you did was copy and paste a lot of text. Try harder next time. smile.gif

As far as gamey goes, you can either look at CM as a game - pure and simple, in which case it's victory at all costs and nothing is gamey; or you can look at it as a game that tries to simulate a historcal event, in which case the players should have some respect for how the forces were used in WWII in an attempt to retain a sense of historicicity (my contribution to the GWB dictionary). If you fall into the second camp, then you have an obligation to follow the unwritten rules of CM combat. I think the majority of CM players try to maintain some level of accuracy; therefore, it should be up to the "gamey" player to disclose his lack of respect for historical tactics. As long as this is done up front it shouldn't be a problem. The players can decide to continue or they can decide not to play. The real problem is when both players are of the realistic tactics type but one decides to rush a jeep willy-nilly through his opponent's rear area in a desperate attempt for information. Is that gamey? It's kind of subjective. Gaminess is like pornography - you know it when you see it. Most of us probably consider that to be gamey, but others point to the Rat Patrol as a real life use of jeeps for recon. Some say if it happened once in real life, then it is justified in CM. Others say yeah, but that was stupid, so it doesn't count. So, where am I going with this? I don't know. I forgot my point. Oh, if gameyness is a concern, then straighten it out before you start a game against a new opponent.

[This message has been edited by Pvt. Ryan (edited 03-14-2001).]

Link to comment
Share on other sites

×
×
  • Create New...