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Barticus

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About Barticus

  • Birthday 10/14/1964

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  • Location
    Ottawa, Ontario, Canada
  • Interests
    too many to list here
  • Occupation
    IT Tech

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  1. Those crazy russkies liked their PPSHs so much they even tried mounting them in their bombers; ...an experimental installation, but still.
  2. I was sorting through some vacation photos from two years ago and stumbled across this pic which may be pertinent to this forum's interests. So....at the risk of resurrecting an old flame war i give you.......The Bren Gun Tripod!
  3. Played a quick mission on a heavily treed village map, defending as the Americans. Half way through the scenario there were a number of audio contacts in the forest. Since I was busy dealing with Stugs on the other side of town, there weren't really enough men at that end to deal with them. The artillery spotter called up a nearby 60mm mortar team and had them fire into the forest to pin the enemy contacts down. When the scenario ended I was checking the troops to see who did what and that mortar team was credited with 36 casualties. This is the highest number for a single unit I can remember ever seeing, including CM1x
  4. I had no idea this even existed, this old Mechwarrior thanks you. Now I won't get ANY sleep tonight
  5. In CMSF I select the unit and run the cursor over the terrain path I want them to use. The pointer will change to a 'prohibited' icon if passage is blocked. At least, that's the best I have been able to find. B
  6. So....you're equating this thread with watching a train wreck, horrified enough to know you shouldn't watch but too fascinated to look away?
  7. Pawter, I understand the point you are trying to make. In my opinion, most scenarios have too many troops squeezed into too small an area, but that is a matter of both personal preference as well as scenario design. The chief problem I have with your argument is this; even if we assume that Battlefront wrote your perfect game, who else would buy it? In the end Battlefront is a company that is already supplying an admittedly tiny niche market. I would go so far as to say that without the Internet as a whole Battlefront might not be able to exist at all. For my money's worth, the current incarnation of the Shock Force series, of which CMBN is the next iteration, satisfies my tactical squad level gaming itch quite nicely. To make it any more complex would have an adverse effect on my inclination to play it. Again, that is a matter of personal preference. B
  8. Is it possible to 'stitch' existing maps together to create new ones? I have a half-baked plan to recreate some of my favourite Squad Leader scenarios and a feature like this would be handy rather than having to rebuild each and every map. I'm not really expecting it to, but you never know until you ask. B
  9. May I ask you how Rise of Flight is? It's been on my radar for quite some time, but I am fearful of making the plunge.
  10. Just finished watching 'The Wire'. Building a 1/48 CF-18, playing CMAK, playing Panzer General II.
  11. I run CMSF under Windows 7 with very few problems. If you have trouble with older applications there is also an option to run them in 'XP compatibility mode', which clears up most issues that I have run into.
  12. I for one will hope for a few tweaks to the interface commands. I like to use keyboard shortcuts when giving orders and I am forever giving the wrong command due to the fact that I am in the wrong 'command mode'.
  13. Well this is all very nice but can any grog out there tell me whether the Lobster's armour plate is face-hardened homogenous plate, cast, or riveted? Just what AOI does a 76mm Tungsten AP round require at a range of 787 metres to penetrate? Assuming, of course, that the lobster is caught unawares and before it adopts a shell-down defensive position?
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