Fuerte Posted December 22, 2000 Share Posted December 22, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Phoenix: Oh. well alrighty then! I could have sworn that this was a "problem" that was discussed some time ago. Somehow I've never seen it before....I mean I know they area fire..but I didn't know I would see the targetting line. <HR></BLOCKQUOTE> Yes, that bug was fixed in some previous patch. Link to comment Share on other sites More sharing options...
Phoenix Posted December 22, 2000 Share Posted December 22, 2000 What exactly was that bug then? Wasn't it about being able to see what your opponent was targeting for area fire?? Link to comment Share on other sites More sharing options...
Fuerte Posted December 22, 2000 Share Posted December 22, 2000 Yes, it was exactly that. I read it from the release notes of some earlier patch. Link to comment Share on other sites More sharing options...
Phoenix Posted December 23, 2000 Share Posted December 23, 2000 ??? Well..then it would seem something isn't right. I mean I could clearly see the targetting line from his tank. Are you saying THAT is what was "fixed"? I can't find reference to it anywhere in a search. Link to comment Share on other sites More sharing options...
TexasToast Posted December 23, 2000 Share Posted December 23, 2000 IIRC, it had to do with seeing enemy units targeting ambush markers, not area fire. Link to comment Share on other sites More sharing options...
Lee Posted December 23, 2000 Share Posted December 23, 2000 Nice work guys. Now go take it easy! Link to comment Share on other sites More sharing options...
Guest Madmatt Posted December 23, 2000 Share Posted December 23, 2000 Yes, It was seeing enemy Ambush Markers that was fixed not Area Fire (since area Fire isn't broke). You just made a slight error in your recollection is all. Madmatt Link to comment Share on other sites More sharing options...
Måkjager Posted December 23, 2000 Share Posted December 23, 2000 Anybody got problems with line's dropping during the Orders phase? I am asking because it has happened to me 4 time's so far. I have a 56k modem , hosting games with Aikidorat. We played our first live session on Wednesday night. We had 3 hours of solid play while using the v.22 beta. We both upgraded to v.23 when it came out. We started 3 games last night and all died during the Orders phase. We got into about 6 turns tonight before the same happened. I was wondering if the fact that when you are trying to issue orders , there seems to be no line activity....ie you are too busy to chat. Could this lack of activity be the cause of the line dropping? My modem is set up to disconnect after 10 mins of no activity...not the 2-3 mins that i have experienced. Is it possible to code in a "magic ping pong signal" to keep the line alive ??? , as some people may find the chat distracting while trying to plan their next orders. Any ideas......its going to be a year before cable arrives at my door Regards Måkjager ------------------ Once an Ubërcabbage Always an Ubërcabbage Link to comment Share on other sites More sharing options...
Dar Posted December 23, 2000 Share Posted December 23, 2000 Do tanks now stop to engage all targets (even non-threatening) when executing "Hunt" orders? Having just upgraded from 23 to 24, it appears now that tanks will stop to engage halftracks instead of continuing to drive while shooting. If this is a TAC AI change, I like it! Dar Link to comment Share on other sites More sharing options...
Måkjager Posted December 23, 2000 Share Posted December 23, 2000 Sorry, forgot to make it clear..the other 3 games we did get to fight up to about 6 - 7 turns. Then when we had a lot of orders to do and no chat .....the line died . Regards Måkjager ------------------ Once an Ubërcabbage Always an Ubërcabbage Link to comment Share on other sites More sharing options...
Runyan99 Posted December 23, 2000 Share Posted December 23, 2000 The other night (under beta 23) I had the problem where an MG team behind bocage was fired on, and the TacAI moved them to the other (the enemy's) side of the bocage for "cover". Of course they were all killed. I heard this was being addressed, right? Link to comment Share on other sites More sharing options...
Dar Posted December 23, 2000 Share Posted December 23, 2000 Argh! Although I like what appears to be a new feature in that the tanks will now stop during "Hunt" orders to engage halftracks and other less threatening vehicles besides tanks, I do NOT like that stationary tanks now rotate to engage infantry targets! For a prime example of this, play the "Villers-Bocage" scenario. This has got to be taken out! I really like that Wittman can now "Hunt" into the village and rack up a much more impressive score on the move than before since he stops to engage the halftracks and Brens he encounters. However, I HATE it when he pivots the entire vehicle to engage a squad after I deliberately order him to rotate to FACE the village where those nasty Fireflies, Shermans, and Cromwells are! Please, BTS, keep the "stop to engage vehicles while hunting", and lose the "pivot the entire vehicle away from the nasty tanks to engage those two grunts in the woods"! Dar Link to comment Share on other sites More sharing options...
Dogface Posted December 23, 2000 Share Posted December 23, 2000 hunt hunt hunt hunt hunt hunt PIAT's in the trees boom boom boom BA boom boom boom Panzer comanders on his knees!!!!!! Merry X-mas happy Hanukah joyous Kawanza Festive Tet and oh dang theres too many!!!!!! well happy holidays ------------------ Watch what people are cynical about, and one can often discover what they lack. --Gen. Patton Link to comment Share on other sites More sharing options...
Dogface Posted December 23, 2000 Share Posted December 23, 2000 oh ya <hr> BUMP <hr> Link to comment Share on other sites More sharing options...
Harmon Posted December 23, 2000 Share Posted December 23, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Dar: Argh! Although I like what appears to be a new feature in that the tanks will now stop during "Hunt" orders to engage halftracks and other less threatening vehicles besides tanks, I do NOT like that stationary tanks now rotate to engage infantry targets! For a prime example of this, play the "Villers-Bocage" scenario. This has got to be taken out! I really like that Wittman can now "Hunt" into the village and rack up a much more impressive score on the move than before since he stops to engage the halftracks and Brens he encounters. However, I HATE it when he pivots the entire vehicle to engage a squad after I deliberately order him to rotate to FACE the village where those nasty Fireflies, Shermans, and Cromwells are! Dar<HR></BLOCKQUOTE> I was just about to post the same comments. For some strange obsessive reason, I test all the new CM versions on the Villers-Bocage scenario, and engaging halftracks/brens while hunting is great! However, the last beta or two have been a step backward with infantry/crew engagements. It also seems there is an increased tendency (again) to ignore the tank Allied tank that just smoked itself in order to engage a non-threatening infantry/crew unit. Link to comment Share on other sites More sharing options...
Harmon Posted December 23, 2000 Share Posted December 23, 2000 In the Villers-Bocage scenario last night with b24, I noticed the following strange behavior I have never seen before. Only happened one time each in a couple games, but the AI had trouble deciding which target to lock on to. Don't remember the exact specifics and distances are approximate, but this is close. Turn 2 or 3 and the Tiger is driving through the Brittish units. Within about a 100 degree arc is an infantry squad in the foxhole 10 meters away, a PIAT 40 meters away and a halftrack (maybe a Stuart?) 80 meters away. There was a 10-15 second period in which the AI would rapidly shift the targetting line from one unit to another without locking on to any of them until either the Tiger or the targets had moved enough to change the perceived threat. The targeting line would shift so fast, it looked like a laser light show. Link to comment Share on other sites More sharing options...
Guest SS Peiper Posted December 23, 2000 Share Posted December 23, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Dar: [This has got to be taken out! I really like that Wittman can now "Hunt" into the village and rack up a much more impressive score on the move than before since he stops to engage the halftracks and Brens he encounters. However, I HATE it when he pivots the entire vehicle to engage a squad after I deliberately order him to rotate to FACE the village where those nasty Fireflies, Shermans, and Cromwells are! Please, BTS, keep the "stop to engage vehicles while hunting", and lose the "pivot the entire vehicle away from the nasty tanks to engage those two grunts in the woods"! Dar<HR></BLOCKQUOTE> I was thinking the samething, I like the way the tanks hunt but I dont like the pivot the entire vehicle away from tanks to engage infantry. SS Peiper Link to comment Share on other sites More sharing options...
Guest Michael emrys Posted December 24, 2000 Share Posted December 24, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by SS Peiper: I was thinking the samething, I like the way the tanks hunt but I dont like the pivot the entire vehicle away from tanks to engage infantry.<HR></BLOCKQUOTE> Does the tank know of the presence of the enemy tanks? If not, than its behavior seems completely reasonable to me, since pivoting allows it to bring its gun to bear quicker. Michael Link to comment Share on other sites More sharing options...
Maximus Posted December 24, 2000 Share Posted December 24, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Harmon: In the Villers-Bocage scenario last night with b24, I noticed the following strange behavior I have never seen before. Only happened one time each in a couple games, but the AI had trouble deciding which target to lock on to.<HR></BLOCKQUOTE> I had this happen to a JgPzIV, but with Beta 23. The red line would extend to a target, but the vehicle would rotate to a yellow line. Like it was trying to go hull forward to a threat. But then the red line would switch to what was a yellow line. And then now rotate back to where the red line was, but it is now a yellow line. Again doing the above cycle--trying to target something, but then rotating to a threat somewhere else. It was the damnest thing I ever saw. I was attempting to get a save game file, but couldn't. Link to comment Share on other sites More sharing options...
Marco Bergman Posted December 24, 2000 Share Posted December 24, 2000 Could someone please tell me why the Canadians no longer can get a Firefly IIc? I know I have seen pictures of Canadian Ics before. Link to comment Share on other sites More sharing options...
Maximus Posted December 24, 2000 Share Posted December 24, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Marco Bergman: Could someone please tell me why the Canadians no longer can get a Firefly IIc? I know I have seen pictures of Canadian Ics before.<HR></BLOCKQUOTE> Whoops, kinda blows your mods doesn't it? Polish have lost the Sherman III as well as the Firefly IIc. [This message has been edited by Maximus (edited 12-23-2000).] Link to comment Share on other sites More sharing options...
John Kettler Posted December 24, 2000 Share Posted December 24, 2000 BTS, This is to inform you that for the second day in a row I tried to download the Mac version of 1.1b24. Each time I got an error message informing me that sea.bin was a corrupted file or damaged (?) archive. I have never had a problem like this before with any of the other downloads. What gives, please? Regards, John Kettler PS Forgot to mention that I'm running OS 8.6 on a 233 MHz iMac w 64 MB RAM and a 2 MB ATI Rage Pro video card. [This message has been edited by John Kettler (edited 12-23-2000).] Link to comment Share on other sites More sharing options...
Harmon Posted December 24, 2000 Share Posted December 24, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by John Kettler: BTS, This is to inform you that for the second day in a row I tried to download the Mac version of 1.1b24. Each time I got an error message informing me that sea.bin was a corrupted file or damaged (?) archive. I have never had a problem like this before with any of the other downloads. What gives, please? Regards, John Kettler PS Forgot to mention that I'm running OS 8.6 on a 233 MHz iMac w 64 MB RAM and a 2 MB ATI Rage Pro video card. [This message has been edited by John Kettler (edited 12-23-2000).]<HR></BLOCKQUOTE> I just downloaded it without any problems on a Mac PowerBook 3400 using Netscape Communicator. It unstuffed just fine. Now if I could just get it to run. The beta on this machine seem to have a problem setting the monitor resolution and the program quits on startup with a type 12 error. Version 1.05 runs fine. Link to comment Share on other sites More sharing options...
Kitty Posted December 24, 2000 Share Posted December 24, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Madmatt: (since area Fire isn't broke). Madmatt<HR></BLOCKQUOTE> Broken. Kitty ------------------ ICQ 8273286 http://www.fluffkitty.com Link to comment Share on other sites More sharing options...
Graven Posted December 24, 2000 Share Posted December 24, 2000 Thanks for all your hard work, BTS. You guys are first class and much appreciated. Link to comment Share on other sites More sharing options...
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