<BLOCKQUOTE>quote:</font><HR>Originally posted by Dar:
Argh! Although I like what appears to be a new feature in that the tanks will now stop during "Hunt" orders to engage halftracks and other less threatening vehicles besides tanks, I do NOT like that stationary tanks now rotate to engage infantry targets! For a prime example of this, play the "Villers-Bocage" scenario.
This has got to be taken out! I really like that Wittman can now "Hunt" into the village and rack up a much more impressive score on the move than before since he stops to engage the halftracks and Brens he encounters. However, I HATE it when he pivots the entire vehicle to engage a squad after I deliberately order him to rotate to FACE the village where those nasty Fireflies, Shermans, and Cromwells are!
Dar<HR></BLOCKQUOTE>
I was just about to post the same comments. For some strange obsessive reason, I test all the new CM versions on the Villers-Bocage scenario, and engaging halftracks/brens while hunting is great! However, the last beta or two have been a step backward with infantry/crew engagements. It also seems there is an increased tendency (again) to ignore the tank Allied tank that just smoked itself in order to engage a non-threatening infantry/crew unit.