Jump to content

TexasToast

Members
  • Posts

    188
  • Joined

  • Last visited

Everything posted by TexasToast

  1. I know that one! It's in /Users/(username)/Library/Application Support/GreenAsJade/H2HHelper. The file is called AppState.txt. TT
  2. Sorry - asleep at the wheel. I put 1.5.3 Mac up in the dropbox, as soon as the 1.5.4 changes get pushed up to the repository I will update to the latest. TT
  3. So that's what that lock is for! Maybe at least a quick reference is needed for documentation? And what is the little command icon towards the right for infantry that looks like they are laying down - hide? For unit stats, I'm talking about kill stats. At the end of the battle in CMBN, when you click on a unit it will show you how many casualties it caused and what vehicles it destroyed.
  4. I've played a few battles now and feel like I'm missing a few things: - When using the top center button to position the camera: If you touch a unit icon, go to that position AND set the camera to the facing of that unit. - Provide the top center button to position the camera during the replay phase. - Option to show unit icons in replay phase. - Ability to lock camera to unit in replay phase! (using three above features) This really adds to immersion factor in replay. - Show unit stats at the end of the battle. It's really nice to know who did what. TT
  5. Hi Allan, There is a WAV file with the app called newTurn.wav. If you put a different file with that name in the same place, it will play it instead. TT
  6. Interesting battle and story, and great production quality! TT
  7. Hi Doug, Since we haven't been able to figure this out yet, I put up a new Mac version 1.2.8 that has all the cool 1.2.x stuff but doesn't trim the log window entries. Since the log window will work basically the same as in the 1.1.3 version you are using, it should be OK for now. Thanks for your help and patience. TT
  8. My theory is that the difference is due almost entirely to the nature of the scoring systems. In CMx1, you always scored points for enemy losses and lost points for friendly losses. Since both sides generally took losses and those losses formed a significant part of the total score, the results tended towards the center. With CMx2 scoring, there is often not a penalty for losses at all, or perhaps just a bonus for keeping friendly casualties low. Therefore the final score is more extreme for the same battle action as in CMx1. TT
  9. Maybe the first time starting up, but it shouldn't be slow after that. If it still seems sluggish, maybe you can send us the log file using the new "Report Bug" feature? Thanks!
  10. BadgerDog - Saw your error, that's a new one. Try the new alpha if you get a chance, this time move the previous version somewhere else before copying the new one over. I'm guessing it could have been some kind of issue with copying over an existing app, or maybe the previous app that was posted was missing something. Thanks for testing... TT
  11. Yes, I just haven't figured out yet how to get the standard Hide/Show (Cmd-H) items to show up in the application menu with the frameworks we are using. However, for now you can right-click on the icon in the dock and select Hide. TT
  12. Hi - I'm responsible for the Mac version of this so maybe I can help. One thing that can help with "too many files open" is to create a subfolder in your dropbox for CMBN files (say "CMBN"). Then use "Edit Install" to point the install to that subfolder. That limits what the refresh system is looking at. Then put the game folders in that folder. Turning off Auto-Update as mentioned may also work. If neither of these help then I'll keep looking. Thanks for the feedback, TT
  13. I had exactly the same issue, FO gets taken out early in spotting. The other two guys were fine and still had a radio icon. Battery shows up as Denied, spotting rounds were periodic, well past the original time frame, and way off target, then the FFE eventually came down about 100m behind my lines. Once the FFE was complete, I had access to the battery again.
  14. 1. I'm on a Mac, so I haven't played CMx_anything for about 7 years. 2. I primarily play PBEM WEGO scenarios against people, very few QBs. I have had a blast in the half dozen or so games I have completed or have in progress. I have not run into any game-breaking bugs or any other issues above the "quirk" level, which I would say is remarkable for a 1.0 product. I can see how it could feel like more work in some areas, but overall the level of detail and realism adds way more on the positive side. I have adjusted to the interface fine and don't really have any complaints there other than that you can't 'Clear Target' with a keystroke on the Mac (no, Delete doesn't work). I'm really looking forward to seeing this system evolve and improve further! TT
  15. Looks great, a really nice solution to that issue! I downloaded from GAJ and it works fine on a Mac. TT
  16. I had to do it, it was just too strange of a coincidence. Apparently not as unusual a combination as people might think...
  17. Not bad for your first movie! Can't wait for the sequel. TT
  18. Great job FMB! I finished with 21 killed/18 wounded (vs 219/115/16 for the enemy), most of those were in a couple of unfortunate miscalculations regarding LOS and enemy AFVs. The concept was great, my only criticism would be the last battle, my defensive force was never really threatened, their mortar team racked up 60 casualties! I will definitely go back through it again with different choices. Well done! TT
×
×
  • Create New...