kohlenklau Posted May 26, 2023 Share Posted May 26, 2023 I had a request from @Falaise to try to produce this mod. It is in progress in Blender to sculpt the 3D model mdr file. Looking pretty good so far. I also will modify the bmp file texture. I decided to use [britbayonet] as the modtag. Photos soon. 1 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted May 26, 2023 Share Posted May 26, 2023 1 hour ago, kohlenklau said: [britbayonet] They don't like it up em sir! Name that TV series... 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 26, 2023 Author Share Posted May 26, 2023 My first thought is Dad's Army? 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted May 26, 2023 Share Posted May 26, 2023 Exactly Phil, good shout. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 26, 2023 Author Share Posted May 26, 2023 here is the prototype... I now need to tweak the texture to make the bayonet stand out visually from the rifle metal and enhance the pointed part. Ouch! it is sharp... 2 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted May 26, 2023 Share Posted May 26, 2023 Yeah I would not like that up me either. As a digression, I read this on the Steam CMBN comments section: All the CM series are way overpriced, even user created mods on their forums have price tags! LOL, I have no idea to what they are referring. I should reply with a link to your Goody Bag. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 26, 2023 Author Share Posted May 26, 2023 (edited) I am like a rabbi, I only take tips. (That was my Dad's go to joke...) Edited May 26, 2023 by kohlenklau 3 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 26, 2023 Author Share Posted May 26, 2023 1 hour ago, Vacillator said: I should reply with a link to your Goody Bag Sure, go for it! 0 Quote Link to comment Share on other sites More sharing options...
Damian45 Posted May 27, 2023 Share Posted May 27, 2023 Nice pig sticker bayonet you got there Phil! 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted May 27, 2023 Share Posted May 27, 2023 Ah !! Blender Wonder or Wonder Blender !! 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted May 28, 2023 Share Posted May 28, 2023 On 5/26/2023 at 8:23 PM, kohlenklau said: here is the prototype... I now need to tweak the texture to make the bayonet stand out visually from the rifle metal and enhance the pointed part. Ouch! it is sharp... That looks pretty sensational, Phil. 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted May 30, 2023 Share Posted May 30, 2023 honestly Phil I don't think there is anything to change I think I'm going to redo the Scottish Corridor 2 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted May 30, 2023 Share Posted May 30, 2023 Looks cool! Is it in the dropbox? 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted May 30, 2023 Share Posted May 30, 2023 soon i think ! 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted May 30, 2023 Share Posted May 30, 2023 Thanks! Then I'll wait! I am patient! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 31, 2023 Author Share Posted May 31, 2023 It seems a little too short. Luckily, I saw an online article for special pills GUARANTEED to make it longer. After I get them I will offer the British spike bayonet to CMMODS. 3 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted May 31, 2023 Share Posted May 31, 2023 5 hours ago, kohlenklau said: It seems a little too short. Luckily, I saw an online article for special pills GUARANTEED to make it longer. After I get them I will offer the British spike bayonet to CMMODS. 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted May 31, 2023 Share Posted May 31, 2023 I dare not tell you for fear of offending you but actually it is a bit short The English infantry were a bit sloppy by CM if we compare them to the US and German but now they're really gonna be fine In combat the port of the bayonet is regulatory and it is therefore an excellent historical addition many thanks Phil 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted May 31, 2023 Share Posted May 31, 2023 Do it in a way that is good for you! I'm waiting and looking forward to the result! I'm a BF customer, I'm trained for situations like this! 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 1, 2023 Author Share Posted June 1, 2023 (edited) https://www.dropbox.com/sh/pcmq1rvqd32zx0a/AAA92pqXVBSLysI15w-e6P87a?dl=0 CMBN British Army Spike Bayonet Mod 31 May 2023 I made this in Blender at the request of mon ami @Falaise It adds a bayonet to the Lee-Enfield No. 4 Mk. 1 rifle. I changed the name of the bmp file from enfield.bmp to enfielb.bmp so that the scoped enfield still gets properly displayed using enfield.bmp but the spike bayonet is a dark metal texture with a shiny tip. I dialed in the length based on measurements from photographs. 2 versions are there. Choose option a. full time use with no modtag Choose option b. modtagged use with [britbayonet] modtagged scenarios. Be careful you don't cut yourself lads! kohlenklau @Bootie place on CMMODS if you desire. Use the below image I guess...or any you like from a few earlier posts. Thank you Shane. Edited June 1, 2023 by kohlenklau 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted June 1, 2023 Share Posted June 1, 2023 Small things can make you happy. Thank you, Phil. Brilliant as ever. 0 Quote Link to comment Share on other sites More sharing options...
Lieutenant Ash Posted June 1, 2023 Share Posted June 1, 2023 Hi Just measured the 'pig sticker' bayonet I have, its 25cm from back edge (where it joins the rifle) to the point. Probably too late to affect the mod,but just for your information. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 1, 2023 Author Share Posted June 1, 2023 30 minutes ago, Lieutenant Ash said: 25cm from back edge (where it joins the rifle) to the point. Thanks. I think I am about there! In Blender you see stuff in meters as my default. You can click an option to see edge lengths. I had seen that "mounting block" (that clicks on the barrel) at about .04m in length and from photos the spike portion was about ~4.5 multiples of that. So I up scaled the spike in x axis first 1.5, no good (too long she NOW says!), ctrl-Z, tried 1.25, still no good, ctrl-Z and found the sweet spot 1.2 scaling. adjusted it in x axis position, took a look in rendered mode and then exported and got the hell out of there. I am an amateur Blender hacker technician 3rd class. Maybe honorary second class! Jeez 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 1, 2023 Author Share Posted June 1, 2023 @Falaise also asked me to take a look at repositioning a British gear item. "the individual tool sinks too far into the soldier's buttocks" I will just narrate that mini-project here for any Blender-interested forumites out there. Task 1 is to go find the appropriate mdr and bmp files and bring them to my Blender working folders. I usually tinker with these mini-projects with a cup of morning coffee in a small window of time after I arise from my slumber. to be continued 0 Quote Link to comment Share on other sites More sharing options...
Lieutenant Ash Posted June 1, 2023 Share Posted June 1, 2023 Blender stuff is well above my pay grade. Excellent mod by the way. My Tommies now look properly equipped for combat. 0 Quote Link to comment Share on other sites More sharing options...
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