PEB14 Posted November 14, 2023 Share Posted November 14, 2023 11 hours ago, Butschi said: I just released CMAutoEditor 2.3. https://github.com/DerButschi/CMAutoEditor/releases/tag/2.3 The main feature is a new profile, CMBS. Hi @Butschi, Can you please remind us what profiles are now featured in CMAutoEditor ? Which, if I understand correctly, translates into: "what games is CMAutoEditor compatible with"? 0 Quote Link to comment Share on other sites More sharing options...
Butschi Posted November 14, 2023 Author Share Posted November 14, 2023 1 hour ago, PEB14 said: Hi @Butschi, Can you please remind us what profiles are now featured in CMAutoEditor ? Which, if I understand correctly, translates into: "what games is CMAutoEditor compatible with"? Sure, there is a profile for CW, FI, SF2 and BS now. "Profile" means CMAutoEditor knows which buttons are where (and which exist) so that when there is a tile with e.g. Ground Grass T it knows where to click. In addition it contains information about which buildings are available so that osm2cm can correctly assign them. Elevations work for all titles. Not having a profile doesn't mean 100% incompatible but it gets a bit dirty and tedious. With very similar titles you get away with using the other profile for many tiles. (Plus you can adapt the osm config file to kind of translate between titles by using the tile that sits in the right place in a different profile). Hope that helps? 1 Quote Link to comment Share on other sites More sharing options...
PEB14 Posted November 14, 2023 Share Posted November 14, 2023 1 hour ago, Butschi said: Hope that helps? It does, thank you! 0 Quote Link to comment Share on other sites More sharing options...
FRO71 Posted November 25, 2023 Share Posted November 25, 2023 I'm facing problems running the autoeditor. It does the clicking not on the map but on the function buttons, finally accidentially starting the 3D-Map Preview. The map remains completely unedited. Can you give me a hint? Much appreciated! FRO71 0 Quote Link to comment Share on other sites More sharing options...
Butschi Posted November 28, 2023 Author Share Posted November 28, 2023 On 11/25/2023 at 2:19 PM, FRO71 said: I'm facing problems running the autoeditor. It does the clicking not on the map but on the function buttons, finally accidentially starting the 3D-Map Preview. The map remains completely unedited. Can you give me a hint? Much appreciated! FRO71 Since others may stumble across this issue, too, and may not be looking for the solution on github: CMAutoEditor does not, generally, work with Windows display scaling. If the value found under Settings -> Display -> Scale and layout is not at 100%, buttons have different sizes and positions than in the original version. Since CMAutoEditor has no way of finding out where those buttons really are (their positions have to be coded), this will produce weird results. You can leave the scaling at a different value than 100%, though, by setting it for CM specifically: Right click on the corresponding application (e.g. "CM Cold War"), click "Properties", go to the tab "Compatibility" and click "Change high DPI settings". Under "High DPI scaling override" check the box "Override high DPI scaling behaviour" and set "Scaling performed by" to "Application". Did the trick for me, at least. 0 Quote Link to comment Share on other sites More sharing options...
Butschi Posted December 6, 2023 Author Share Posted December 6, 2023 (edited) Fixed a bug related to the new ability to use different brush sizes that crashed cmautoeditor. https://github.com/DerButschi/CMAutoEditor/releases/tag/2.3.1 Thanks to @FRO71 for bringing the issue up. Edited December 6, 2023 by Butschi 2 Quote Link to comment Share on other sites More sharing options...
samuraiman Posted December 11, 2023 Share Posted December 11, 2023 On 11/12/2023 at 9:39 AM, Butschi said: Ah, it is the time of Merry Map Making again. Yes, the Pz-Aufklärungs Abteilung is standing by waiting for the map to be finished while hiding from Soviet fighter-bombers. 3 Quote Link to comment Share on other sites More sharing options...
Artkin Posted January 24 Share Posted January 24 Well I've managed to get the dgm2cm tool to work. I can get satellite elevation data from anywhere in the world and apply it to CM now. If anyone would like to know how to do this process then I can help you. It's actually super simple. 3 Quote Link to comment Share on other sites More sharing options...
Butschi Posted February 7 Author Share Posted February 7 Short Teaser: Actually, I didn't want to do this because there are good tools out there... but over the last year or so there were so many questions, calls for help and even an offer to pay me for making a map that I came to realize that maybe, just maybe not everyone out there is a map nerd or geodesy scholar. So, I have been clobbering something together that should make getting those elevation maps (and possibly OSM, too, at a later stage) into CMAutoEditor as comfortable (and fool proof!) as possible. More info to come but I will close with asking for help myself: Are there any volunteers out there willing to beta test this tool? If so, please PM me! 5 Quote Link to comment Share on other sites More sharing options...
StoneAge Posted February 15 Share Posted February 15 I see it the Github you have an example of the example_height_map.csv for doing the elevations. I cant see an example of the terrain file though. I can also see the branch for CMBN how can I help to get this added as I am thinking of a campaign that I want to do and the CMAutoEditor would help 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted February 15 Share Posted February 15 43 minutes ago, StoneAge said: I see it the Github you have an example of the example_height_map.csv for doing the elevations. I cant see an example of the terrain file though. I can also see the branch for CMBN how can I help to get this added as I am thinking of a campaign that I want to do and the CMAutoEditor would help You can port maps between titles. So make the heightmap in CMCW or CMBS and then port it over. Piece of cake 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted February 15 Share Posted February 15 On 2/7/2024 at 11:35 PM, Butschi said: Short Teaser: Actually, I didn't want to do this because there are good tools out there... but over the last year or so there were so many questions, calls for help and even an offer to pay me for making a map that I came to realize that maybe, just maybe not everyone out there is a map nerd or geodesy scholar. So, I have been clobbering something together that should make getting those elevation maps (and possibly OSM, too, at a later stage) into CMAutoEditor as comfortable (and fool proof!) as possible. More info to come but I will close with asking for help myself: Are there any volunteers out there willing to beta test this tool? If so, please PM me! Following this with great interest. 0 Quote Link to comment Share on other sites More sharing options...
Butschi Posted February 15 Author Share Posted February 15 5 hours ago, StoneAge said: I see it the Github you have an example of the example_height_map.csv for doing the elevations. I cant see an example of the terrain file though. I can also see the branch for CMBN how can I help to get this added as I am thinking of a campaign that I want to do and the CMAutoEditor would help I guess by "terrain file" you mean a file with data from OpenStreetMap? There is no example file for that... Hm... Back in the day I added the example_height_map file when elevations were the only thing CMAutoEditor could do, so people could check out the tool works at all. OSM stuff is different for each title so I'd need an example file for each one. I think the CMBN profile is mostly done except for the default config file. If you'd like to do that it would speed things up. 0 Quote Link to comment Share on other sites More sharing options...
DesertFox Posted February 15 Share Posted February 15 I really applaud to this wonderful effort and tool. I always got an allergic reaction seeing flat maps with no terrain undulations in CM in the past. This tool certainly helps to make the game more realistic. 0 Quote Link to comment Share on other sites More sharing options...
samuraiman Posted February 28 Share Posted February 28 Still working on this map and testing things out. Yes the tool is excellent. Takes a while to make adjustments on all of the terrain, buildings, and flavor objects though. Also I wish 18+ square KM maps didn't crash out of memory on my system after testing against the AI for a bunch of turns. I am really liking this opelkadet mod. 1 Quote Link to comment Share on other sites More sharing options...
Artkin Posted February 28 Share Posted February 28 A stupid simple version is already completed, and I'm sure youll see it soon. It works great. 2 Quote Link to comment Share on other sites More sharing options...
Murauder Posted March 4 Share Posted March 4 If CM could have a auto map editor in the game,it's easier to make maps. 0 Quote Link to comment Share on other sites More sharing options...
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