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StoneAge

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Everything posted by StoneAge

  1. I see it the Github you have an example of the example_height_map.csv for doing the elevations. I cant see an example of the terrain file though. I can also see the branch for CMBN how can I help to get this added as I am thinking of a campaign that I want to do and the CMAutoEditor would help
  2. There are still issues with the scoring 11 StoneAge 2340 12 SaberJP 2244 CMBN 3rd battle SaberJP surrendered in both not sure what the score should look like but this seems wrong.
  3. Not sure why they extended the time limit to Dec 4, I have not seen anybody asking for it. Last turn sent in my games by my opponent was Nov 8 and I don't think waiting another 10 days is going to make any difference as these two battle are going to end up unresolved. Currently 30 with what looks like finished scores 32 No scores at all (by now there should at least be a number there) Already dead battles 25 with small scores (but I don't see many of these numbers changing daily) I would not hold up everybody for 10 days to maybe one more game finished. Everybody knew the finish date and time limit. Lets get on with the next round and be done before Christmas
  4. Is there a way to be sure that my game files have got to my opponent. Driving me mad not knowing, I have not seen or heard anything since the 8th and now it looks like our last ten minutes are going to go unfinished. Also being an Aussie puts me on the wrong side of the "Timed out" equation. If and when Matrix send out a finish your games reminder can we have a section that reminds players to "cease fire" their games.
  5. Nine 2000 point games in the CMBN tournament round two already and a set of 1600. either something is wrong or a lot of surrendering going on? I am enjoying my game and it will be a close run thing with 10 minutes to go. If my opponent will keep sending turns.
  6. Would be a good feature if after 5 days and your opponent is MIA you could put yourself on a new sign-up list. Then 24 hours later you get reassigned a new opponent from this list. You will have almost a week less to play the round, but a least you will be playing.
  7. These are the problems you get when you play a chess style tournament with a wargame. Works for chess. every piece for both sides have the same capabilities, setup is also always identical and how to win is known from the start. Not so much for wargames. uneven force size, uneven setup, uneven capabilities and uneven victory conditions. Very easy for an unscrupulous player to shop the system in their favour Bring back the ROW style of tournament
  8. Yes I have also now installed Microsoft Visual C++ 2015- 2022 Redistributable (x86) and all looks good Thanks for the fix
  9. Same here PIATpunk Brand new clean install of Windows 10 Home 22H2 (no other applications on computer CM first install) Vanilla Windows Defender on Win10 22H2. I had already have added a process exception to CM Normandy.exe. Both CMBN and Shockforce 2 activated They won't run at all, no splash screen, nothing This is the third or fourth time I have rebuilt this computer always deleting all file and zeroing drive. On one attempt installed game via steam with the same result game. Files and folders match my older computer running 4.03. Steam launcher comes up but when you click play. They won't run at all, no splash screen, nothing
  10. I am having the same issue as OnePingOnly. When I click the desktop icon I get a blue spinning circle for a few seconds then nothing. Have reinstalled both CMSF2 and CMBN and both do it now
  11. I would have though DL-Only customers would be a + No printing cost No packaging cost No staff member cost to package and send There is your $ savings already more profit to Battlefront. With the posted out version you are paying all this and then still giving the customer an extra $10 dollars to boot. A little extra plus is you will also have an idea how many DL-Only customers you will have before release date.
  12. I would like to know this too or if we now have an ability in scenario AI plan creation to delay pre-arranged artillery. ie fire on cross road X at scenario start +30 minutes
  13. Tank Hunter does vassal allow for an umpire. That way unit size does not matter as much, you can have companies and platoons. With an umpire who can move units where he wants at any time then battles transfered to CM could then be a representation of multiple Hexs. eg: 4 hexs = 2x2 km CM map or 4x1
  14. Copy and paste would be the best thing out +1. Makes extending a map out past the border so much easier.
  15. I like and use these, not 100% sure of the color selection german works well. I just find it hard to get used to blue for spotted allies. I would swap them over eg: green spotted and a lighter blue for Spotting reports(?) that way the spotting reports have the same feel to them. A good strong color for spotted units and a lighter color that blends in for (?) units Just my feeling, Great work
  16. Field Marshal Blücher is being very modest his two campaign's for CMBN are two of the best going around at the moment. Die Letzte Hoffnung (116th Panzerdivision during the Mortain Counterattack) Devils' Descent (82nd's operations on the morning of D-Day)
  17. Rambler does this also effect bocage, bushes and hedges.
  18. I will take all the upgrades you have and keep them coming v2, v3 and beyond. The upgrading of past versions of the game is the best idea you have ever had. Not being a fan of the Russian front but knowing that I will be able to upgrade my current game to the newest version makes me very happy.
  19. I would like to see an ammo dump. could look like a mound on the ground with a door. It is treated in the same way as a bunker/vehicle you must enter to aquire the extra ammo it holds. This way we could have static resupply points for longer battles.
  20. when building a scenario using the editor I have seen scenarios with both 2 hour and 3 hour turns, can you change the turn time length down to say 30 minutes a turn for a scenario.
  21. noob can you build your own maps/scenarios in PzC or do you only have access to prebuilt maps and scenarios.
  22. Why not put one or two high walls across the back of the map with space behind it where units can retreat. That way you do not need to worry about keeping track of units retreating off the board, not being on the board at the end of the game. The other thing I liked from Broadswords ARR was that each side was assigned a casualty threshold in the CM game. If a side reached its casualty level before the time limit that was the end of the game. Gives the game an extra level of realism. At the moment there does not seem to be a way that the attacking force can be repulsed. i.e the defenders put up such a fight that the attacker had to retreat back out of the Victory location to their Starting position (1 Hex away). Great work so far noob
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