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Bloody Buron Overhaul


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Here are some screen grabs from the open moves of playing my overhaul of the nicely done Bloody Buron map and scenario.  As just stated, the existing scenario is already nicely done. I modified it to satisfy my personal interpretation of events, terrain, OOBs and deployments.  The most significant change is that the elevation contours use an accurate 5 metre map from a French website and not the inaccurate contours on the WWII 1:25,000 maps. The latter misguided the Canadians during the assault as well. In the final phase they were to occupy a high point north of Buron but when they got there, they found that it did not exist.

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1 hour ago, DesertFox said:

Interesting stuff. Where can we download the scen?

Hi Desert Fox:  My scenario "Bloody Buron Overhaul" is posted at The Scenario Depot a branch of A Few Good Men. Can can find it by searching either on the title or on my handle "Kandu".

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10 hours ago, landser said:

Great presentation WimO. More of this please :)

Hi Landser. At the moment I cannot post anymore as I have reached my upload limit at this site. Have to wait a few weeks for it to clear. They I'll continue uploading new pics.

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On 12/3/2021 at 10:48 AM, Erwin said:

Great pics!

Thank you Erwin. The good looks are mostly due to the many many mods I have installed that effectively reskin every element in the game. I have personally mod tagged 'every' scenario in my collection and added tags to all the mods in my collection as well so that these are called automatically to any scenario I am playing.

 

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19 minutes ago, WimO said:

Hi Desert Fox:  My scenario "Bloody Buron Overhaul" is posted at The Scenario Depot a branch of A Few Good Men. Can can find it by searching either on the title or on my handle "Kandu".

 

Hi WimO, thanks will have a look.

As for your remark about the high ground the canadians were supposed to occupy... I guess you have a typo in your post above.  "The latter misguided the Canadians during the assault as well. In the final phase they were to occupy a high point north of Buron but when they got there, they found that it did not exist."

The "high ground" was supposed to be SOUTH of Buron in the direction of Cussy, it also was the alternate objective of the 9 CIB vanguard on 7th June. See Milner for more details here:

milner-no-ambush-no-defeat-essays-in-honour-of-terry-copp-Sept-2012.pdf (canadianmilitaryhistory.ca)

The real topo situation around Buron incl. 1945 and 1947 aerials can be seen here:

Remonter le temps (ign.fr)

1945 aerials here:

Remonter le temps (ign.fr)

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Thank you for that correction DesertFox. Yes, indeed the high ground was SOUTH of Buron. My disorientation.

It is worthwhile noting that the 1:25,000 military maps used at the time had a disclaimer printed on them that suggested that the contour lines might not be wholly reliable. Here is a quote from the map I used for Buron: "Contours are at 10m V.I. They are interpolated from spot heights and hachures on the French 1:80,000  and amplified from Air Photo examination. They should be used with caution."

A similar situation arose when I was making my huge map "Les Hautes Vents - Pont Hebert". Hill 91 on the original maps (and still reproduced in books today, was NOT 91m V.I. It is in fact only a little over 70 metres. Despite the fact that an overpass has been built next door since 1945, there is no way that the ground was reduce (and the farm lowered!) by 20 metres.

Consequently I get  all my contours from Carte-Geoportal. A French site.

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1 hour ago, WimO said:

Consequently I get  all my contours from Carte-Geoportal. A French site.

Yes. Their 1/25000 topos are very good. As an online source you could also use this site:

Carte topographique Normandie, altitude, relief (topographic-map.com)

And from that map you can easily understand, why St.Contest and Abbay Ardenne where of such importance back then.

 

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1 hour ago, DesertFox said:

Yes. Their 1/25000 topos are very good. As an online source you could also use this site:

Carte topographique Normandie, altitude, relief (topographic-map.com)

And from that map you can easily understand, why St.Contest and Abbay Ardenne where of such importance back then.

 

Thank you for all the pointers DesertFox. Will be helpful going forward. Much appreciate the support.

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1 hour ago, Aragorn2002 said:

Nice screenies, Wim! This scenario is on my to-do list. Thank you.

Thank you Aragorn2002. For the Nederlanders amoung us, I also reskinned a bunch of houses to look more dutch, i.e., brick, shutters and a predominance of green with touch of red/white paint. These are available at the Scenario Depot. They still need some work as I found out too late that the .bmp files for the sides and front/back of houses are stretched different amounts so that the bricks on the sides don't alwasy match the front/back. Similar issue with the roof gables. Will come back to that issues in a few months.  Had almost completed a map for the battle of Overloon when I had a HDD failure - and map not backed up. Whoops!

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21 hours ago, WimO said:

Thank you Aragorn2002. For the Nederlanders amoung us, I also reskinned a bunch of houses to look more dutch, i.e., brick, shutters and a predominance of green with touch of red/white paint. These are available at the Scenario Depot. They still need some work as I found out too late that the .bmp files for the sides and front/back of houses are stretched different amounts so that the bricks on the sides don't alwasy match the front/back. Similar issue with the roof gables. Will come back to that issues in a few months.  Had almost completed a map for the battle of Overloon when I had a HDD failure - and map not backed up. Whoops!

Woow, that's painful, Wim! Sorry to hear that. 

I will check out your dutch houses. Sounds great.

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On 12/11/2021 at 6:11 PM, JM Stuff said:

Very nice screenshots @WimO I like very  much yours textures destroyed houses, but also on the ground with the rubbles under the tank, you did your own textures ?!

JM

I did not do my own rubble texture.  It is an existing rubble texture that has been mod-tagged to make the game think that it is a 'rocky red' ground tile.  Each 'rubble' tile has been elevated one or two levels to create the idea of a pile of rubble. The textures on the houses are a combination of texture mods available at either the Green as Jade mod site or the Few Good Men's mods site. The Panzer IV skin is one of Aris' mods as is the ground and foliage. I only added the tactical symbol to the Panzers.

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59 minutes ago, WimO said:

I did not do my own rubble texture.  It is an existing rubble texture that has been mod-tagged to make the game think that it is a 'rocky red' ground tile.  Each 'rubble' tile has been elevated one or two levels to create the idea of a pile of rubble. The textures on the houses are a combination of texture mods available at either the Green as Jade mod site or the Few Good Men's mods site. The Panzer IV skin is one of Aris' mods as is the ground and foliage. I only added the tactical symbol to the Panzers.

Thanks @WimO to these added infos 

Clever about 

Each 'rubble' tile has been elevated one or two levels to create the idea of a pile of rubble.

This is  really welcome I will check myself on the CMMODs to find some textures, thanks

JM

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