Sgt.Squarehead Posted November 17, 2021 Share Posted November 17, 2021 You can already kind of do that.....I often double click to select all units in a platoon I want to move in convoy. Then I plot the move of the lead vehicle. I then select the second vehicle, give it a 15 second pause and adjust its waypoints to match the first by dragging them. Give the third vehicle a thirty second pause & repeat the process, etc. etc. You need 'Show All Move Paths' turned on (Alt-P) to get the best from this. 0 Quote Link to comment Share on other sites More sharing options...
Chibot Mk IX Posted November 26, 2021 Share Posted November 26, 2021 On 11/14/2021 at 12:48 PM, Falaise said: on the other hand it does not work for the tanks the pause crash Reverse/forward + Target + Pause + reverse/forward to origin position should do the trick Here is a BMP-3 bombing a detected Javelin ATGM Position 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 29, 2021 Share Posted November 29, 2021 It would be better to pause for ten seconds and target for fifteen.....Javelin can lock on in thirty seconds IIRC. 0 Quote Link to comment Share on other sites More sharing options...
Grey_Fox Posted November 29, 2021 Share Posted November 29, 2021 4 hours ago, Sgt.Squarehead said: It would be better to pause for ten seconds and target for fifteen.....Javelin can lock on in thirty seconds IIRC. 15 seconds from spotting to firing for Javelin. 0 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted November 29, 2021 Share Posted November 29, 2021 On 11/13/2021 at 11:34 PM, Sgt.Squarehead said: I often use 'the tank dance' when I'm brassing up fixed defences.....Target Briefly 15secs/Pause 15secs, Move 1m, Target Briefly 15secs/Pause 15secs, Reverse 1m, Target Briefly 15secs/Pause 15secs, Move 1m, etc. etc. until either all the targets, or my tank, are dead! Was my go-to in SF1 in the dark days before the engine update and introduction of target briefly. Might make a return to try your little solution above for targeting 4 spaces briefly in a turn. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted November 29, 2021 Share Posted November 29, 2021 Would be nice if they just allowed each unit to plot up to 5 area fire orders at the same time, instead of having to fight the game interface more than the opponent. The unit would then automatically distribute fire between those 5 spots. 1 Quote Link to comment Share on other sites More sharing options...
Chibot Mk IX Posted December 1, 2021 Share Posted December 1, 2021 On 11/28/2021 at 9:27 PM, Sgt.Squarehead said: It would be better to pause for ten seconds and target for fifteen.....Javelin can lock on in thirty seconds IIRC. Yes, I put pause for 10s and target briefly for 30s ( I just like to double click target order and pretend that will double the firepower ) On 11/29/2021 at 1:47 AM, Grey_Fox said: 15 seconds from spotting to firing for Javelin. Regarding lock on time, I thought it is fixed at 15s in CMBS and 30s in CMSF (at least in original CMSF 1) . I did a test a couple days ago. it's no longer a fix value but seems to related to experience level with latest steam version. In CMSF 2 , a regular took 22s and an elite took 15s. In CMBS, a regular took 18s and an elite took 12s. Might need a couple more tests to confirm this finding. 0 Quote Link to comment Share on other sites More sharing options...
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