Erwin Posted August 7, 2021 Share Posted August 7, 2021 1 hour ago, Lucky_Strike said: This sounds (pardon the pun) like Erwin's natural sounds mod, appropriate for when I'm wandering around the bocage countryside like some tourist, you gotta release it ... They are all individual wav mods. One simply chooses the one that is appropriate (or that one wants). 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted August 7, 2021 Share Posted August 7, 2021 (edited) On 8/4/2021 at 10:17 PM, Lucky_Strike said: So just a quickie, as a proof of concept, big bocage ... An ash sapling incorporated directly into the bocage, the normal bocage which it's combined with should still show variations but the ash will always be an ash, it could employ the bocage textures but then it would have some weird stuff like brambles and strangely oriented mixed foliage. Here it is in my test scenario mixed with a standalone tree and more variety of ground ... I think that if I mix in all sorts of different heights we can have something truly rambling and less council-trimmed-hedgerow. The only downside is that the leaf texture has to use the 1-bit mask so it's a little clunky compared to proper trees, but some refinement might improve this. Also got me thinking thickets again ... Thoughts ... I think it looks superb. I love all this variety, so keep up the good work! Edited August 7, 2021 by Aragorn2002 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted August 7, 2021 Author Share Posted August 7, 2021 18 hours ago, Erwin said: They are all individual wav mods. One simply chooses the one that is appropriate (or that one wants). Me thinks you could make a big bundle to post on CMMODs 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted August 7, 2021 Author Share Posted August 7, 2021 12 hours ago, Aragorn2002 said: I think it looks superb. I love all this variety, so keep up the good work! Thank you kind sir, more to come soon ... 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 7, 2021 Share Posted August 7, 2021 (edited) 54 minutes ago, Lucky_Strike said: Me thinks you could make a big bundle to post on CMMODs Already send a HD with about 500GB of mods and scenarios to Bootie. So, he has probably everything ever made. But, it's a HUGE amount of work for him to dig thru. Plus many old mods may not even work with the latest updated games. So, just checking those is a herculean amount of work. (The size of the sounds wavs range from around 3MB to over 11MB.) Edited August 7, 2021 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted August 7, 2021 Share Posted August 7, 2021 20 hours ago, Lucky_Strike said: You need the gentle sound of summer rain falling on leaves to calm you my friend. I have been very calm for a month and a half, but I am starting to smell musty, never seen so much rain in the summer 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted August 7, 2021 Share Posted August 7, 2021 1 hour ago, Falaise said: never seen so much rain in the summer Wasn't it Denison Dave and the Bald Boys who had a smash hit back in '44 with a track called "Don't you guys ever have a God damn summer?" 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted August 8, 2021 Author Share Posted August 8, 2021 3 hours ago, Falaise said: I have been very calm for a month and a half, but I am starting to smell musty, never seen so much rain in the summer 1 hour ago, Warts 'n' all said: Wasn't it Denison Dave and the Bald Boys who had a smash hit back in '44 with a track called "Don't you guys ever have a God damn summer?" Only thing that really appreciates all the rain is my garden, starting to look like the bocage out there, going to need a demo charge soon just to get to the shed! 3 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted August 8, 2021 Author Share Posted August 8, 2021 3 hours ago, Erwin said: Already send a HD with about 500GB of mods and scenarios to Bootie. So, he has probably everything ever made. But, it's a HUGE amount of work for him to dig thru. Plus many old mods may not even work with the latest updated games. So, just checking those is a herculean amount of work. (The size of the sounds wavs range from around 3MB to over 11MB.) Erwin's greatest hits then? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 8, 2021 Share Posted August 8, 2021 In the past folks have set up a dropbox and I have been able to upload specific mods for them. What I don't have time for is to make a compilation and upload an entire mod set. That's the reason I had to mail Bootie 0.50TB of mods on an ext HD. 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted August 9, 2021 Share Posted August 9, 2021 there is someone on my lawn !!! 1 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted August 9, 2021 Author Share Posted August 9, 2021 You need to get the mower out ... 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted August 16, 2021 Author Share Posted August 16, 2021 So after a bit of a bocage distraction, I've been messing around with the oak once more, trying to perfect how the textures are applied in the 3D model's file. To say it's not been easy would be an understatement, but finally at about version 15.3i (I started at 01.0a so you do the maths) I finally had a breakthrough, or rather I had the breakthrough whilst cleaning my teeth last night, this morning, whatever ... Now we can have nicely textured wonky trees, like what grow in nature, or at least a model of a tree that's wonky ... perhaps more ... ... Fritz and his comrades were grateful for the (Re)shade provided by the old oaks that grew in the corner of the field ... ... no Reshade ... ... and debated the question so many had pondered before ... ... why have just one texture on a tree trunk when you can have two? (maybe) The point of making a wonky tree was to have an, urm, wonky tree, something a bit more naturalistic. The process of getting there has been painful, but we're all born of pain and why should the oak be any different? As a side effect I think it's time to introduce a tree model that has an extra texture, here an old wound, which won't randomly appear on other parts of the tree which reuse the basic bark texture, it's a texture of it's own only appearing on part of the trunk; think of some ivy perhaps climbing up one side of the tree, or a smattering of moss just around the base, or maybe a dead branch on a pine, devoid of bark completely ... all maybe possible now. As it stands I have to look at refining the shape a little, the compromise of achieving tree-nirvana is much more work on the shape than I had hoped, the harder lines need to be softened so that our trees are as pretty as can be. 6 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted August 16, 2021 Share Posted August 16, 2021 On 8/9/2021 at 6:44 PM, Falaise said: there is someone on my lawn !!! Not even Barry John could have played rugby on that pitch. 2 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted August 16, 2021 Share Posted August 16, 2021 Gorgeous screenies, LS! 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted August 16, 2021 Author Share Posted August 16, 2021 8 hours ago, Warts 'n' all said: Not even Barry John could have played rugby on that pitch. Not so far off what my old school's pitches were like - helped to cushion the impact on a freezing cold January sports afternoon ... supposedly! 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted August 16, 2021 Author Share Posted August 16, 2021 23 minutes ago, Aragorn2002 said: Gorgeous screenies, LS! Thanks, Aragorn, we're getting there. Now I've cracked this particular nut I can progress with my main projects. 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted August 21, 2021 Author Share Posted August 21, 2021 Feeling ambitious, and buoyed up by some success working with the 3D models in Blender, I decided to experiment with a bit more scratch modelling. I remembered that someone had mentioned having pine trees that reached down to the ground, that looked a bit more wild and less like plantation trees. So here I give you an old spruce. You're either going to love it or hate it depending on how you play and what you like to do in forests. I've staged these in CMRT because that has eight tree varieties so it's easier to mix in two types of spruce, my new old one interspersed with the type with a very bare trunk. Mixed in this way creates a much more dynamic forest. I can even see an excuse for replacing all the tree models with spruces and pines in various stages of growth, even some tiddlers - image ... ... new spruce on the left, spruce with bare trunk on the right ... the view out from underneath - probably needs a little bit more foliage ... ideal for mountainous scenarios ... So there you have it. The model I've made is a combination of reworked found and original BF. Interestingly the found was much higher detailed than the normal models we have, meaning a lot of extra info is stored in the file to create a more naturalistic tree. I thought these would fail miserably in game, leading to poor performance and lots of stuttering if they worked at all. To my delight they are fine on my system which is fairly conservative in terms of GPU. This bodes well for future model making and I hope it's a sign that I can push the envelope a bit further than before ... guess what's coming next ... 8 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted August 21, 2021 Share Posted August 21, 2021 The spruce is all very well. But what about ... 1 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted August 21, 2021 Author Share Posted August 21, 2021 7 hours ago, Warts 'n' all said: The spruce is all very well. But what about ... Hah! Hmmm, deciduous evergreen contradiction might be a bit of a pain ... but then again ... 10 hours ago, Lucky_Strike said: ... guess what's coming next ... 1 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted August 21, 2021 Share Posted August 21, 2021 Hawthorn, must be one of the most common small trees in Normandy. 2 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted August 21, 2021 Author Share Posted August 21, 2021 8 minutes ago, AlexUK said: Hawthorn, must be one of the most common small trees in Normandy. Thanks Alex. I made a hawthorn bush, it's in my Hedgerow Hell mod, also added quite a bit of hawthorn to the bocage. Problem with BN is the limited number of tree models we have to play with, the existing set is only five strong and so far as I know it's not possible to expand on this number. The other games feature up to 8 models; I was hoping BF would bring BN in line with the others since the engine is now the same throughout and can obviously handle more variety. I could change the existing small tree to hawthorn, but that is often used for orchards. May do it anyway ... or make a bigger bush ... either way will need a new base model to make it good and gnarly. 1 Quote Link to comment Share on other sites More sharing options...
Falaise Posted August 21, 2021 Share Posted August 21, 2021 fascinating! now that technique is no longer an obstacle with your talent and your inventiveness and improved performance programmed by battlefront it is a limitless universe that opens before us 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 22, 2021 Share Posted August 22, 2021 (edited) I like that one can be at level 1 and see units through the tree trunks. Usually one has to turn off trees to see units. Any ETA on releasing the mod? Edited August 22, 2021 by Erwin 1 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted August 22, 2021 Author Share Posted August 22, 2021 6 hours ago, Falaise said: fascinating! now that technique is no longer an obstacle with your talent and your inventiveness and improved performance programmed by battlefront it is a limitless universe that opens before us Hmm, the limit is whether I can make things work in Blender. There have been a LOT of trials and failures on the way, BUT we are learning more all the time so we shall see. And yes, improved performance will be a great boost for the game. En avant! 0 Quote Link to comment Share on other sites More sharing options...
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