G. Smiley Posted June 12, 2021 Share Posted June 12, 2021 A super basic question - looking at the product side I cannot find the answer however - is there a Mac version of Cold war? Reason I ask is that I haven’t played Battlefront games since Final Blitzkrieg, and I think I remembered reading that Mac wouldn’t be supported in the future. 0 Quote Link to comment Share on other sites More sharing options...
Amedeo Posted June 12, 2021 Share Posted June 12, 2021 Yes, there is a Mac version. It runs well on my 2014 vintage Mac Mini but it might have performance issues with the newest Apple computers with the M1 processor. Anyway, if you have a Mac with an Intel processor, you should be able to run it without particolar problems. 0 Quote Link to comment Share on other sites More sharing options...
G. Smiley Posted June 12, 2021 Author Share Posted June 12, 2021 Great, thanks for confirming! I have a 2016 Macbook Pro and CMFB runs decent on it - I assume Cold War will run approx the same? 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted June 12, 2021 Share Posted June 12, 2021 37 minutes ago, G. Smiley said: A super basic question - looking at the product side I cannot find the answer however - is there a Mac version of Cold war? Reason I ask is that I haven’t played Battlefront games since Final Blitzkrieg, and I think I remembered reading that Mac wouldn’t be supported in the future. All the CMx2 games come with a nice Mac version. However, the Steam release currently is Windows only. 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted June 12, 2021 Share Posted June 12, 2021 15 minutes ago, G. Smiley said: Great, thanks for confirming! I have a 2016 Macbook Pro and CMFB runs decent on it - I assume Cold War will run approx the same? It will run even better. Although CMFB is the 2nd fastest game, CMCW is a step above that. You can load bigger maps and play with more troops than ever before. 0 Quote Link to comment Share on other sites More sharing options...
G. Smiley Posted June 12, 2021 Author Share Posted June 12, 2021 5 minutes ago, Artkin said: It will run even better. Although CMFB is the 2nd fastest game, CMCW is a step above that. You can load bigger maps and play with more troops than ever before. Wow, great to hear! 0 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted June 12, 2021 Share Posted June 12, 2021 Should run just fine on your MacBook Pro. I have a 2018 MacBook Pro with 8GB RAM and no GPU and it runs just fine. If CMFB runs ok on it, CW will too. Dave 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted June 12, 2021 Share Posted June 12, 2021 ^^^^ As he is saying, all CM games will run the same on the low end, but when you start pushing the limits the newest games will be able to perform slightly better than each other, as they are many years apart. 0 Quote Link to comment Share on other sites More sharing options...
Halmbarte Posted June 12, 2021 Share Posted June 12, 2021 Runs fine on my 2013 Intel MacBook Pro. H 0 Quote Link to comment Share on other sites More sharing options...
G. Smiley Posted June 12, 2021 Author Share Posted June 12, 2021 Bought and downloaded, unfortunately the installer gives me an error message... 0 Quote Link to comment Share on other sites More sharing options...
Amedeo Posted June 12, 2021 Share Posted June 12, 2021 24 minutes ago, G. Smiley said: Bought and downloaded, unfortunately the installer gives me an error message... Go to System Preferences / Security & Privacy and allow your Mac to open the "suspect" CMCW installer. 0 Quote Link to comment Share on other sites More sharing options...
G. Smiley Posted June 12, 2021 Author Share Posted June 12, 2021 Thanks Amedeo, now resolved, just launching the intro Soviet scenario... 1 Quote Link to comment Share on other sites More sharing options...
CaptainTheDark Posted July 21, 2021 Share Posted July 21, 2021 Ability to play on Mac is frankly what brought me to Combat Mission games. I'm pleased that CMCW runs well on my newish intel mac mini. It sure ran great on a Mac Pro and a Macbook Pro (but they weren't mine, and now they are gone). Super happy about it. Gonna be up too late tonight fighting through 'Racing the Moon' scenario in the 1982 set. 1 Quote Link to comment Share on other sites More sharing options...
G. Smiley Posted July 25, 2021 Author Share Posted July 25, 2021 I'm happy to report back six weeks later that CMCW runs incredibly well on my 2016 Macbook Pro. Currently running with 'Better' model and texture quality and large (2.5x2.5+ km) maps load rather quick and shows no lag when scrolling around the battlefield. 0 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted July 26, 2021 Share Posted July 26, 2021 Excellent!! Glad to hear it. Dave 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted July 27, 2021 Share Posted July 27, 2021 Cmcw really does run incredible. I would estimate a 1.3- 1.5x gain over CMFB (The last game they made). And I would estimate a 3-5x gain over titles like CMBN and CMSF. It's craaazy. I was able to run the largest map ever made for CM. 5.7km x 5.7km... Played in real time. 0 Quote Link to comment Share on other sites More sharing options...
IMHO Posted July 31, 2021 Share Posted July 31, 2021 On 7/27/2021 at 2:53 PM, Artkin said: Cmcw really does run incredible. I would estimate a 1.3- 1.5x gain over CMFB (The last game they made). And I would estimate a 3-5x gain over titles like CMBN and CMSF. It's craaazy. I was able to run the largest map ever made for CM. 5.7km x 5.7km... Played in real time. It takes me about a 1.0-1.5 minutes to load a "big" CMCW game like a Czechmate. Save is somewhat faster - 1.33-1.5 times faster, yet even for them 40-60secs is kind of unbearable. ARMA3 takes 15-20 secs to load a real 3D game with all its glitz. It seems current CM engine has waaaaay overstayed its welcome. 2 Quote Link to comment Share on other sites More sharing options...
Artkin Posted July 31, 2021 Share Posted July 31, 2021 (edited) 11 hours ago, IMHO said: It takes me about a 1.0-1.5 minutes to load a "big" CMCW game like a Czechmate. Save is somewhat faster - 1.33-1.5 times faster, yet even for them 40-60secs is kind of unbearable. ARMA3 takes 15-20 secs to load a real 3D game with all its glitz. It seems current CM engine has waaaaay overstayed its welcome. But remember... Arma never was quick to load until Arma 3. And that was after a lot of time too. Arma 3 took a very long time to mature. I assume OpenGL draws everything on the map at once. Where as DirectX only draws when you look in that direction or get closer. This is my assumption. Edited July 31, 2021 by Artkin 0 Quote Link to comment Share on other sites More sharing options...
IMHO Posted August 1, 2021 Share Posted August 1, 2021 (edited) On 7/31/2021 at 3:03 PM, Artkin said: Arma never was quick to load until Arma 3. And that was after a lot of time too. Arma 3 took a very long time to mature. I've been playing both franchises for about 20+ years so I remember the timeline OFP: ColdWar is 2001 whereas the first CM - CMBO - is 2000. ARMA2 is June, 2009 whereas CMSF is July, 2007. BUT ARMA3 is Sept, 2013 and CM Engine 4 is Dec, 2016 (but more like Jan, 2017 ). So CM had more time to mature at first but later on fell behind. I'd call it a a pattern of progressive underinvestment into the engine So it'd be interesting to know how many people really understand CM engine internals by now... We can discuss AI/Scripting side if you're into it. I sometimes play with ARMA3 scripting when I'm fed up with selling PMs/BAs/QAs/Coders and want to vent it out with hands-on coding On 7/31/2021 at 3:03 PM, Artkin said: I assume OpenGL draws everything on the map at once. Where as DirectX only draws when you look in that direction or get closer. This is my assumption. Don't know how it works But I kinda doubt you cannot customize viewport rendering in OpenGL. My guess is massive downside with going DirectX path goes with all those versions of Windows, DirectX, GPU drivers. It'll multiply your development/testing effort. But on the upside you can utilize GPU resources whereas CM cannot use more than 20%-40% of a platform's computing resources. Loading time certainly has nothing to do with OpenGL/DirectX. My first guess would be there's no pre-loading/pre-processing the maps - every time we load CM engine "starts fresh". And secondly it's most probably an architectural problem - too many layers, using "consumer" libs or being too high level with abstractions. All those things will end up in bottom line of Steam sales channel. Those are not the folk used to "CMesque experience". I kinda think CMCW is a swan song of CM Edited August 1, 2021 by IMHO 1 Quote Link to comment Share on other sites More sharing options...
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