Sven Posted May 23, 2020 Author Share Posted May 23, 2020 29 minutes ago, arpella72 said: One of the tank's flaws in the game is they cannot crush people or AT guns under they tracks.That makes them a bit vulnerable against infantry in close quarters.I think that should be changed.Overunnig AT guns was a usual practice among tank crews. Agreed. Another is that you can't push other vehicles if they're blocking the way. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 23, 2020 Share Posted May 23, 2020 6 hours ago, Sven said: Another is that you can't push other vehicles if they're blocking the way. I'd second that.....It was possible in CMx1 (I miss the tension for my AT Gun crews as the wrecks start to move). However it would need to be sensibly implemented.....No Pz.II Luchs bulldozing a wrecked Kingtiger off the road etc. 1 Quote Link to comment Share on other sites More sharing options...
SimpleSimon Posted May 25, 2020 Share Posted May 25, 2020 (edited) No joke tanks destroyed weapons and equipment a lot by just running them over. The Germans noted that Matilda tanks seemed recklessly prone to trying to flatten Pak 36 crews in Belgium but probably thats what it'd come down to if the tank was out of ammo and running stuff over is a good way of making sure it can't be recaptured. It's amusing to imagine that tanks did indeed conduct a very abstract form of melee combat with like...their enormous mass and tracks. Edited May 25, 2020 by SimpleSimon 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 25, 2020 Share Posted May 25, 2020 Early (real world) T34-76s often had the vexing problem of the driver being able to see the enemy clearly but the gunner/commander can't locate them. So what's a guy to do? Gun the engine and drive over it. That's the worst possible moment, though, to throw a track or get something wedged under your belly so the tracks lose contact with the ground. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 25, 2020 Share Posted May 25, 2020 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted May 26, 2020 Share Posted May 26, 2020 0 Quote Link to comment Share on other sites More sharing options...
Chibot Mk IX Posted May 26, 2020 Share Posted May 26, 2020 Regarding Soviet's ATR, I think Russian player should use them as a skirmisher. Keep them firing (and change fire position every couple min) while your main body is hiding and holding fire. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 26, 2020 Share Posted May 26, 2020 They make a pretty big cloud of dust, smoke & flying debris when they are fired: I believe the game reflects this, so 'shoot & scoot' is definitely the way forward IMHO. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 26, 2020 Share Posted May 26, 2020 5 hours ago, Sgt.Squarehead said: 'shoot & scoot' is definitely the way forward IMHO Yes, it would be great to have a "wait in ambush, shoot then scoot" command for snipers, ATR's and AT teams as well as ambushers. 1 Quote Link to comment Share on other sites More sharing options...
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