MOS:96B2P Posted April 8, 2020 Author Share Posted April 8, 2020 Decision Scenario. This is not a campaign in a traditional sense. The 2nd and final scenario is one three hour battle fought on a 13.5 square kilometer map. The first scenario is a decision scenario where the player decides on the type of vehicles he wants to bring into the fight. The scenario is set in September 1944. The choice is between mostly common vehicles or a mix of common, uncommon, limited, rare & unique vehicles for September 1944. The player is taken to the decision scenario where he can view the vehicle types. Not necessarily the number of vehicles but generally one from each type. The player has a HQ unit on the map that he will use to make the decision. For the more common TOE the HQ team enters the west (left) building. For the mixed TOE the HQ team enters the east (right) building. Cease fire is then selected. The vehicles on the west side of the map are mostly common for the time. The vehicles on the east side of the map are a mix of vehicles just for the fun of playing with different vehicles. After the decision is made the HQ team is sent into the appropriate building and cease fire is hit. When the battle scenario begins the player will have his selected equipment on the map (some vehicles will show up as reinforcements). 4 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 8, 2020 Author Share Posted April 8, 2020 (edited) As the battle scenario begins the Alarmeinheiten HQ team monitors the radios in the command track. The sounds of combat can be heard from the east. Which Battle Position (BP) will get hit with the main attack and require assistance of the Alarmeinheiten? There are four Avenues of Approach (AA) into 2nd Battalion’s Area of Operations (AO). Each AA is defended by an under strength, infantry platoon holding a Battle Position (BP). Each BP is only capable of repulsing weak attacks. The BP’s primary task is to identify a main attack and sound the alarm. 1 - 1st Company CP. 2 - N/A. 3 - 3rd Company CP. 4 - 2nd Infantry Battalion CP. MISSION: Respond to alarms from the Battle Positions and prevent breakthroughs. Experience has shown that the Soviets will reinforce success by sending additional units to exploit a breakthrough. Partisans can be expected to support breakthroughs with additional attacks. Partisans inhabit many of the villages behind our lines and are a constant threat. A secondary mission is to clear villages and rid the AO of partisans. If an AI unit reaches a certain phase line on an Avenue of Approach (AA) additional AI units will be triggered to attack on that AA. Edited April 8, 2020 by MOS:96B2P 4 Quote Link to comment Share on other sites More sharing options...
Boche Posted April 8, 2020 Share Posted April 8, 2020 (edited) So awesome jajaja, how you guys pull this off is fantastic. Are there multiple AI plans? I mean will each playthrough give a different AA for the enemy? Edited April 8, 2020 by Boche 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 8, 2020 Author Share Posted April 8, 2020 1 minute ago, Boche said: Are there multiple AI plans? I mean will each playthrough give a different AA for the enemy? Yes, four AI plans and four Avenues of Approach. So each AI plan will start the attack on a different AA. Then some of the other AAs are also attacked but in a different order, depending on the plan. The partisans will also cause problems behind German lines. Different problems in different areas depending on the plan. Some events are also triggered which adds more unpredictability to it. 3 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 8, 2020 Author Share Posted April 8, 2020 The mini-campaign's battle scenario was created to encourage the use of C2 rules developed by @Bil Hardenberger and @IanL. A link to the topic for Hard Cat rules is included at the bottom of this post. The rules are not necessary but they can make the scenario a little more interesting for players that use them. The Alarm unit and SS unit have liaison officers located at the 2nd Bn. Command Post. The officers in the battalion command post horizontally share spotting contacts with each other. Information is also vertically shared within the three formations. HQ teams assigned to the 2nd Battalion CP During testing I thought it was interesting to play in the following manner: If a BP is getting overrun by Soviet tanks the Alarm unit can't respond until it has tentative Soviet contacts around that BP. So basically units can't respond to OpFor units until they know there is something to respond to. The information traveled vertically from the BP to the Company CP then to the Battalion CP. Next the information traveled horizontally among the officers (HQ teams) at the Bn CP. The information then traveled vertically to the Alarm unit and SS Unit. 4 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 9, 2020 Share Posted April 9, 2020 I'll run my test to my usual 'lite' format (similar C2 rules, no written orders).....It will be interesting to see how rapidly information spreads accross the various radio nets (CM is actually VERY generous to the Germans on that front). 1 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted April 9, 2020 Share Posted April 9, 2020 This looks terrific. Great job. 1 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted April 9, 2020 Share Posted April 9, 2020 5 hours ago, Sgt.Squarehead said: I'll run my test to my usual 'lite' format (similar C2 rules, no written orders). Is this lite format somewhere available for read/download? 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted April 9, 2020 Share Posted April 9, 2020 MOS just keeps raising the bar with cool features. I will definitely be using hard core communications and orders for max immersion. 1 Quote Link to comment Share on other sites More sharing options...
Boche Posted April 9, 2020 Share Posted April 9, 2020 for the past couple of months ive been trying to roleplay C2 as much as I can, craeting my CPs and liason points. I have to say I have noticed how info travells up and down the chain and my units seem to spot quicker and act better. Nice to see this concept in the mission! 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 9, 2020 Share Posted April 9, 2020 6 hours ago, Aquila-SmartWargames said: Is this lite format somewhere available for read/download? I'm afraid not.....I basically follow the core of Bil's rules, but skip on the written orders because I hate book-keeping. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 9, 2020 Share Posted April 9, 2020 Ambush! 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 9, 2020 Share Posted April 9, 2020 "Ich komme!" 1 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted April 9, 2020 Share Posted April 9, 2020 9 hours ago, Sgt.Squarehead said: I'm afraid not.....I basically follow the core of Bil's rules, but skip on the written orders because I hate book-keeping. The rule's @MOS:96B2P quoted don't have book keeping. @Bil Hardenberger and I created them to avoid that. 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 9, 2020 Share Posted April 9, 2020 Must have misunderstood something or looked at an earlier iteration.....I could have sworn you were fillng in a spreadsheet at one point. 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted April 9, 2020 Share Posted April 9, 2020 35 minutes ago, Sgt.Squarehead said: Must have misunderstood something or looked at an earlier iteration.....I could have sworn you were fillng in a spreadsheet at one point. That version is obsolete.. this is the link to the Hard-Cat rules... much easier to use. Bil 2 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted April 10, 2020 Share Posted April 10, 2020 Offtopic but as it is discussed here currently, some time ago I´ve came across the most "hardcore" complex ruleset document/ruleset I´ve seen so far with something like an Excel tool or spreadsheet. I wanted to take a look at it but forgot the name and can´t find the source anymore. Does somebody know where I can find this? 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted April 10, 2020 Share Posted April 10, 2020 6 hours ago, Aquila-SmartWargames said: Offtopic but as it is discussed here currently, some time ago I´ve came across the most "hardcore" complex ruleset document/ruleset I´ve seen so far with something like an Excel tool or spreadsheet. I wanted to take a look at it but forgot the name and can´t find the source anymore. Does somebody know where I can find this? Unless there was something I missed I believe you are thinking about my Command Friction rules and Google Sheets orders tracker. That version never got a lot of traction due to the unfamiliarity with Excel like workbooks. I seriously recommend you use the Hard-Cat rules instead (link in my sig), they are much easier to play... especially if you are going to try @MOS:96B2P's campaign then the Hard-Cat rules is what you want. Bil 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 10, 2020 Share Posted April 10, 2020 Наша очередь! 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 11, 2020 Share Posted April 11, 2020 Burn the b******s! 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 11, 2020 Author Share Posted April 11, 2020 You command an alarm unit and have been sent to assist 2nd Infantry Battalion which is under severe pressure and may collapse. The 2nd Battalion’s Command Post (CP) and logistical structure is in and around the village of Kvass (Soviet 200 VP touch objective). In the village is the Command Post, Supply section, aid station and 20mm Flak section. The battalion aid station contains approximately 11 walking wounded. These troops are experienced soldiers, but their current state is unfit with poor morale. In an emergency these troops can form an ad hoc unit under the aid station officer, Von Bones. 4 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 11, 2020 Share Posted April 11, 2020 I'm just over an hour into my test and once again I'm both hugely impressed by and thoroughly enjoying this scenario.....Kudos for both your scripting and the innovative way you've taken advantage of the layout of the map. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 11, 2020 Share Posted April 11, 2020 "Kamerad!" 2 Quote Link to comment Share on other sites More sharing options...
Boche Posted April 12, 2020 Share Posted April 12, 2020 Keeps getting better and better! 2 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 17, 2020 Author Share Posted April 17, 2020 (edited) The 2nd Battalion’s Command Post (CP) and logistical structure is in and around the village of Kvass (Soviet 200 VP touch objective). In the village is the Command Post, Supply section, aid station and 20mm Flak section. The battalion supply section contains four ammo dumps including 106 x 81mm mortar rounds. If needed the mortar ammunition can be acquired by mortar ammo bearers from 1st and 3rd Companies and transported back to the company mortar pits. Two mortar ammo bearer teams arrive from 1st Company to Acquire mortar ammo. This ammo bearer also made a stop at the Battalion aid station while he was in Kvass Village. Edited April 17, 2020 by MOS:96B2P 4 Quote Link to comment Share on other sites More sharing options...
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