37mm Posted October 30, 2020 Author Share Posted October 30, 2020 2 hours ago, Combatintman said: I might try another crop at some point just to do the assault on the airfield but we'll see. As spectacular as your outpost line was, it didn't last long during the pre-dawn assault & all of the outposts were completely overwhelmed/abandoned by first light. Apparently the 54 B-52's were unable to cause much damage (that sounds somewhat unlikely but whatever) so really the rest of the battle was at the airfield. I have no idea if you intended to try & recreate an evacuation (or how that would be done)... so breaking up this "Mini-Dien Bien Phu*" into a mini-campaign would probably be optimal (plus you could feature a "prologue battle" at Ngok Tavak). *Apparently the whole battle was an attempt to create a war movie. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted November 13, 2020 Author Share Posted November 13, 2020 (edited) After a few mishaps, the converted village is starting to take shape now... ... another subtle modpack change is i've swapped the CMSF2 roads with a mix of roads from other CM games (CMA, CMBS & CMRT). Edited November 13, 2020 by 37mm 3 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted November 13, 2020 Share Posted November 13, 2020 22 minutes ago, 37mm said: the converted village is starting to take shape now... ... another subtle modpack change is i've swapped the CMSF2 roads with a mix of roads from other CM games (CMA, CMBS & CMRT). +1. More excellent work. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 13, 2020 Share Posted November 13, 2020 (edited) Looks more and more compelling. Only the paved road still looks a bit too clean/new. Wish there was a way to make road edges/verges more ragged and real-looking. Edited November 13, 2020 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted November 13, 2020 Share Posted November 13, 2020 (edited) 6 hours ago, Erwin said: Looks more and more compelling. Only the paved road still looks a bit too clean/new. Wish there was a way to make road edges/verges more ragged and real-looking. I get the impression you come back from the shops like this ... I know warrant officers who would have had you on repeat restriction of privileges for your love of scruffy clothing and otherwise ... Just to add - professional soldiers look after their kit and the raggety-taggety look can be overdone and perhaps is not so common in certain environments as many may think ... Same uniform same tour ... Edited November 13, 2020 by Combatintman 5 Quote Link to comment Share on other sites More sharing options...
37mm Posted November 14, 2020 Author Share Posted November 14, 2020 15 hours ago, Erwin said: Looks more and more compelling. Only the paved road still looks a bit too clean/new. Wish there was a way to make road edges/verges more ragged and real-looking. A slight mix up between naming conventions used for roads in the modern games & the WW2 era. That particular (CMBS) road has since been allocated for use within Bong-Hai's cities only. The rest of Bong-Hai gets a mix of CMA & WW2 roads. This is the same village today... 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 14, 2020 Share Posted November 14, 2020 Looks appreciably better. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 27, 2020 Share Posted November 27, 2020 Lovely looking map. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted November 27, 2020 Author Share Posted November 27, 2020 particularly 5 hours ago, Sgt.Squarehead said: Lovely looking map. Well, as per usual, I let others do 95% of the heavy lifting (in this case, and also as usual, @Combatintman)... then add a bit of jungly gloss & grab the glory. My first paytest of the scenario I assigned for that map was mostly successful (it was both fun & brutal)... I think I have come up with a particularly devious tagged concept which I intend to experiment with on the next playtest. For the rest of the People's Militia campaign, I've begun the briefing writing & final tweak stage. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 27, 2020 Share Posted November 27, 2020 (edited) I'm basically relearning my AI scripting at the moment.....Absolutely nothing I wrote was working quite how I wanted it to, With the tiny units involved the consequences could vary wildly, between comedy & horror! So it's back to A, B, C for me. Edited November 27, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 27, 2020 Share Posted November 27, 2020 As you know, am all for going to the trouble of making a high quality game. But, I recall you produced a couple of very good scenarios for CMA but never got to point that you were happy enuff to release em. In your case plz resist your desire for perfection stand in the way of releasing something that is already very good. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 27, 2020 Share Posted November 27, 2020 (edited) Cheers fella, tell you what.....I'll wrap up that CM:A thing and as soon as it's done I'll send you the file. BTW - Did you ever try this: You did ask for it you know. Edited November 27, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 28, 2020 Share Posted November 28, 2020 I looked at my CMA scenarios list but don't see it. If it's completed send it along. BTW: I only have 38 CMA scenarios and 6 campaigns. You have more? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 28, 2020 Share Posted November 28, 2020 (edited) That will be because that one is for CM:SF1.....I have a slightly modified version for CM:SF2, but I recommend trying the original on the old engine before the updated version, I honestly think it works better, but I couldn't explain how. Edited November 28, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 28, 2020 Share Posted November 28, 2020 Mmmm... I think I got rid of the old CMSF1. Since all the CMSF scenarios work in CMSF2... 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 28, 2020 Share Posted November 28, 2020 (edited) They do work, but they are not the same.....If you run the CM:SF1 version of that scenario in CM:SF2 something that needs to happen 100% of the time for the scenario to function perfectly will fail to happen 50% of the time. The differences are very subtle, but they are there right enough. As I said, I've got a 'minimum-fix' variant of the scenario for CM:SF2 (ie: one where I made the minimum changes required to restore 100% functionality), but to me it just doesn't feel quite as intense as the original for some reason. I started making a full CM:SF2 variant, but then life! Edited November 28, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 28, 2020 Share Posted November 28, 2020 3 hours ago, Sgt.Squarehead said: ...but then life! To achieve greatness one has to rid oneself of those annoying distractions... (kids, spousal unit, friends etc.) 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 28, 2020 Share Posted November 28, 2020 Ummmm.....No. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 29, 2020 Share Posted November 29, 2020 @Erwin Rather than go wildly off topic in a CM:A thread, here's how to create a seperate install for 'CM Heaven & Earth': Navigate to the location where your other CM installs reside (ideally a folder that is excluded from the prying eyes of your AV), then create a sub-folder there called something like 'Full Mod Install Heaven & Earth'. Then run the CM:SF2 installer and direct it to install the game to that folder (tell it not to create desktop icons etc.). Once the game is installed, navigate to the folder you made and create a z folder in the Data directory. Extract all the H&E Mods to this folder. (Scenarios/Maps/Campaigns etc. go to the now shared folder in Documents as usual, these will be visible in your stock CM:SF2 install, but they are clearly marked as H&E content, so that you don't try to play them in the wrong game). With this done, navigate back to the folder you created and installed the game to and right click on 'CM Shock Force 2.exe', select create shortcut. Rename the Shortcut to 'CM Heaven & Earth', move it to your desktp (or wherever you normally start your CM games from) and double click on it.....You should be in 'Heaven & Earth'. For this to work properly it is best not to have any mods installed in the folder in Documents. Mods that you wish to use only for CM:SF2 itself must be located in a z folder in the Data directory of that game. Mods that you are happy for both games to share could be moved to the folder in Documents at your discretion. An enormous amount of work has gone into this project from some very capable folk, it would be very nice to see some AARs and get some proper feedback from the wider CM:SF2 community. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 29, 2020 Share Posted November 29, 2020 5 hours ago, Sgt.Squarehead said: create a sub-folder there called something like 'Full Mod Install Heaven & Earth'. All my CM games are in a SIMS folder and I was planning simply create another folder called CMHE as if it was just another BF game title and install to that. Is that ok, or for some reason not recommended? I also have all CMSF mods in Shock Force2/User Data/Mods folder (not under "Documents"). Can one simply use another Mods folder under CMHE, or will that interfere in some way with the existing CMSF2? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 29, 2020 Share Posted November 29, 2020 (edited) 27 minutes ago, Erwin said: All my CM games are in a SIMS folder and I was planning simply create another folder called CMHE as if it was just another BF game title and install to that. Is that ok, or for some reason not recommended? That should work. 27 minutes ago, Erwin said: I also have all CMSF mods in Shock Force2/User Data/Mods folder (not under "Documents"). Can one simply use another Mods folder under CMHE, or will that interfere in some way with the existing CMSF2? Fairly sure that would be the shared folder, better to move them to a z folder (old fashoned, but effective). Edited November 29, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 30, 2020 Share Posted November 30, 2020 56 minutes ago, Sgt.Squarehead said: Fairly sure that would be the shared folder, better to move them to a z folder (old fashoned, but effective). Normally, I call my mod folder a Z folder. But, if the new CMHE install has its own folder tree would it not have its own unique and separate User Data/Mods folder as well? What am asking is if there some way the two installs and mod folders could interfere with each other. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 30, 2020 Share Posted November 30, 2020 10 minutes ago, Erwin said: But, if the new CMHE install has its own folder tree would it not have its own unique and separate User Data/Mods folder as well? Nope. Pretty confident you've just moved the shared folder. I know it works with a z folder.....That's how I've done mine. Feel free to experiment though. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 30, 2020 Share Posted November 30, 2020 (edited) Ok thanks... I think my H&E files are old (dated between 2019 and Feb 2020). Latest d/l link? Edited November 30, 2020 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 1, 2020 Share Posted December 1, 2020 14 hours ago, Erwin said: Ok thanks... I think my H&E files are old (dated between 2019 and Feb 2020). Latest d/l link? Pretty sure you can get it via this link: Heaven & Earth - "Open Beta" - CM Shock Force 2 Maps and Mods - Battlefront.com Community @37mmwill confirm. 0 Quote Link to comment Share on other sites More sharing options...
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