MOS:96B2P Posted August 6, 2018 Share Posted August 6, 2018 If possible it would be really helpful to have the four-way wall/fence intersection included in the CMSF2 editor. For MOUT scenarios especially since so many of the buildings in that part of the world have walls around them. In CMSF1 scenario designers end up making some strange looking wall layouts as a work around to not having this tile. The other tiles would also be nice but the four-way wall intersection would make urban design much easier & realistic. If not now maybe in a future pack................ 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 6, 2018 Share Posted August 6, 2018 Sorry man... ha kidding! For once I can say yes. That is in. I’d forgotten that CMSF was so limited for that 3 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted August 6, 2018 Author Share Posted August 6, 2018 41 minutes ago, sburke said: I can say yes. That is in. YESS!!!!!! +1 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted August 6, 2018 Share Posted August 6, 2018 But according to JonS - the requested tiles cause problems for dismounted movement. He mentions it somewhere in the Sheriff of Oosterbeek tutorial. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted August 6, 2018 Share Posted August 6, 2018 Yes, you cannot place a way point on an + fence / wall location. In a crowded FiSH environment it is possible to create a map that causes players heart ache trying to manouver. Just be aware and use them sparingly in tight places. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted August 7, 2018 Share Posted August 7, 2018 11 hours ago, sburke said: Sorry man... ha kidding! For once I can say yes. That is in. I’d forgotten that CMSF was so limited for that This is officially a good thing.....MOUT operatons just got a bit more nightmarish. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 14, 2018 Share Posted August 14, 2018 Some of the often-mention pathing issues I had entirely forgotten about. Syria is not exactly the land of walls and fences and hedges, unlike the Normandy title where every 20 yards there was another bocage hedge maze to negotiate. That being said, my favorite scenarios in the title are the MOUT engagement ones, negotiating narrow alleyways and walled enclosures. I rarely find myself cursing the game engine while playing. Either the game's doing a better job at it or I've merely grown used to the occasional expected quirks. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted August 15, 2018 Share Posted August 15, 2018 20 hours ago, MikeyD said: Some of the often-mention pathing issues I had entirely forgotten about. Syria is not exactly the land of walls and fences and hedges, unlike the Normandy title where every 20 yards there was another bocage hedge maze to negotiate. That being said, my favorite scenarios in the title are the MOUT engagement ones, negotiating narrow alleyways and walled enclosures. I rarely find myself cursing the game engine while playing. Either the game's doing a better job at it or I've merely grown used to the occasional expected quirks. Complex compounds and walls are actually pretty prevalent. 0 Quote Link to comment Share on other sites More sharing options...
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