waffelmann Posted July 25, 2018 Share Posted July 25, 2018 On 7/22/2018 at 10:19 AM, MikeyD said: Lowest level Syrian military gets plain fatigue textures with no ammo harness. Is ist maybe possible to see these guys, too? Greetings, alex 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted July 25, 2018 Author Share Posted July 25, 2018 I'd like to see the Fighters. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 25, 2018 Share Posted July 25, 2018 Any chance of a look at any 'Specialist Teams' & 'Single Vehicles' available to these two factions? In the original game 'Combatants' were limited in their support weapons, if you wanted an ATGM, HMG or Recoilless-Rifle, you had to use the black-hooded 'Fighters'.....Same goes for the ZU-23-2 Technical and as we've come to learn, EVERYBODY uses those! 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted July 25, 2018 Share Posted July 25, 2018 4 minutes ago, Sgt.Squarehead said: Any chance of a look at any 'Specialist Teams' & 'Single Vehicles' available to these two factions? In the original game 'Combatants' were limited in their support weapons, if you wanted an ATGM, HMG or Recoilless-Rifle, you had to use the black-hooded 'Fighters'.....Same goes for the ZU-23-2 Technical and as we've come to learn, EVERYBODY uses those! this is something im very interested about too, id like combatants to have access to all the gear fighters do! 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 25, 2018 Share Posted July 25, 2018 (edited) On 7/22/2018 at 9:19 AM, MikeyD said: Airborne has their own textures (but the difference is subtle). I believe Airborne use three-colour camo in the original CM:SF (maybe it's Airborne Mech), I was contemplating using them to represent troops from Iraq's 9th Armoured Division, to distinguish them from CTS (Syrian SF with black uniforms), Iraqi Regulars (Syrian Mech) & PMF (Syrian Reserve Infantry/Militia). Edited July 25, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted July 25, 2018 Author Share Posted July 25, 2018 Not to rain on your guys' parade but if the Fighters and Combatants all shared the exact same weaponry all that would distinguish them from each other would be their clothing. I am not sure I see the point on this one, outside of fashion. Mord. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 25, 2018 Share Posted July 25, 2018 (edited) Combatants are very much neighborhood guys with guns. Fighters are proper jihadists, probably with foreign financing and foreign soldiers. They have a better command structure, heavier equipment (they even have AA missiles), plus they're blessed with suicide bomb IED cars, something the neighborhood militia combatant doesn't have. Edited July 28, 2018 by MikeyD 1 Quote Link to comment Share on other sites More sharing options...
Mord Posted July 25, 2018 Author Share Posted July 25, 2018 Very cool! Thanks, Mikey! Mord. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 25, 2018 Share Posted July 25, 2018 Oh, and BTW, I'm in the middle of whipping up last minute texture changes to German Leopard 2s. I think after the game's released I'll upload a Turkish Leopard 2A4 texture as a 3rd party mod. So people can play Turkey vs ISIS, Turkey vs Kurds, Turkey vs US... 4 Quote Link to comment Share on other sites More sharing options...
Mord Posted July 25, 2018 Author Share Posted July 25, 2018 While you're at it build us some Muj models that can be thrown in the game! Mord. 3 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 25, 2018 Share Posted July 25, 2018 Two roughly equal, but easily distinguishable Uncon factions would be a very handy thing to have.....When they're not fighting Red or Blue, they're fighting each other. Flexibility is king IMHO, the more we can do, the more we will.....CM players seem to be built that way. 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 25, 2018 Share Posted July 25, 2018 (edited) 1 hour ago, MikeyD said: I think after the game's released I'll upload a Turkish Leopard 2A4 texture as a 3rd party mod. Very off topic, but I don't suppose you could work out the dimensions of the Turkish flag on the turret in 1/72 scale for me could you? I'm planning on building a Turkish Leo, the flag's the only thing that eludes me.....The smallest Turkish flag decal that I can find is 3mm x 2mm PS - Oh look that Jihadist has a MANPAD.....The CIA will be very upset! Edited July 25, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 26, 2018 Share Posted July 26, 2018 I eyeball EVERYTHING 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted July 26, 2018 Share Posted July 26, 2018 @MikeyD I am afraid, that you overlooked my request: Can you mabye show us a screenshot of the regular syrian reserve/militia-units please? Greetings, alex 0 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted July 26, 2018 Share Posted July 26, 2018 (edited) First a couple of Reserve guys, second a group of Militia. Reserve Bns come with mortars, MGs AT weapons(RPG sections), grenade launchers. Militia just have rifles. No support weapons. Edited July 26, 2018 by Ultradave 1 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 26, 2018 Share Posted July 26, 2018 Reserve & militia textures are still in flux. Last I heard the plain 'reserve' textures mad be allotted only to militia. But that's up to Steve. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted July 26, 2018 Author Share Posted July 26, 2018 19 minutes ago, MikeyD said: Reserve & militia textures are still in flux. Last I heard the plain 'reserve' textures mad be allotted only to militia. But that's up to Steve. That would be excellent. Not hamstringing us with shared textures is the way to go. Incredible work on the faces btw. That dude in the first pic looks really good. Mord. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted July 26, 2018 Share Posted July 26, 2018 (edited) Thanks! Looks cool! Have we still wishes free? (Syrian airborne, SF???) Aaand have higher sysrian officers the webbing too? Greetings and thanks, alex Edited July 26, 2018 by waffelmann too stupid to write 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted July 26, 2018 Share Posted July 26, 2018 23 minutes ago, MikeyD said: Reserve & militia textures are still in flux. Last I heard the plain 'reserve' textures mad be allotted only to militia. But that's up to Steve. Means this, that reserve-units use the same textures like the regulars or does this means regulars -> own texture reserve > own texture militia > own texture Greetings, alex 1 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted July 26, 2018 Share Posted July 26, 2018 1 hour ago, Ultradave said: First a couple of Reserve guys, second a group of Militia. Reserve Bns come with mortars, MGs AT weapons(RPG sections), grenade launchers. Militia just have rifles. No support weapons. Hot damn these look fantastic! Who is the texture artist for the infantry skins? That guy needs a raise! Quick question concerning the radio on the soldiers back. Is this a placeholder effect from the model files being used, or will the reservists actually have a radio like that on release? 1 Quote Link to comment Share on other sites More sharing options...
Mord Posted July 26, 2018 Author Share Posted July 26, 2018 32 minutes ago, waffelmann said: regulars -> own texture reserve > own texture militia > own texture Ideally it would be great if militia, reserve, mech infantry, Republican Guard, airborne and special forces all had separate textures. Even if the camo stayed the same on some (Mech, RG), having them all with their own unique bmp names will give modders a lot of freedom to design. I hate shared textures. Hopefully it'll be close. Mord. 1 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted July 26, 2018 Share Posted July 26, 2018 yup, this would be cool! 1 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted July 26, 2018 Share Posted July 26, 2018 (edited) 1 hour ago, IICptMillerII said: Hot damn these look fantastic! Who is the texture artist for the infantry skins? That guy needs a raise! Quick question concerning the radio on the soldiers back. Is this a placeholder effect from the model files being used, or will the reservists actually have a radio like that on release? That's a Co. Hq unit picture. Edited July 26, 2018 by Ultradave 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted July 27, 2018 Share Posted July 27, 2018 (edited) 8 hours ago, Mord said: Ideally it would be great if militia, reserve, mech infantry, Republican Guard, airborne and special forces all had separate textures. Even if the camo stayed the same on some (Mech, RG), having them all with their own unique bmp names will give modders a lot of freedom to design. I hate shared textures. Hopefully it'll be close. Mord. This. So much this. Unique bitmap names for the different branches (regular, Republican Guard, etc.) would greatly enhance flavor, and would be especially (although not exclusively) helpful for red v. red scenarios. Heck, in CMBN there are three different textures just for US airborne in order to provide the correct divisional shoulder patches. Different textures in the "appearance" drop-down menu would be ideal, but failing that please at least provide unique bitmap names for the different branches to give modders a chance. *Drops to knees and begs* Edited July 27, 2018 by Rokossovski 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted July 27, 2018 Share Posted July 27, 2018 (edited) 9 hours ago, MikeyD said: Reserve & militia textures are still in flux. Last I heard the plain 'reserve' textures mad be allotted only to militia. But that's up to Steve. Please let this mean different textures for reserve and militia that are different from regulars, not that reserves will be tossed into the same indistinguishable bitmap corner with regulars, Republican Guard and so forth. Otherwise, CMSF2 would have even less red v. red potential that CMSF1 had, because only the most poorly equipped militia would maintain any visual distinction from the rest of the Syrian army. Please don't close out player options for red v. red scenarios. Please. *Stays on knees, keeps begging* (By the way, the Syrian textures look nice. Thanks for posting them). Edited July 27, 2018 by Rokossovski 0 Quote Link to comment Share on other sites More sharing options...
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