Sequoia Posted October 15, 2017 Share Posted October 15, 2017 Seems to me just having this feature in the grand update will make every scenario a whole new experience. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 15, 2017 Share Posted October 15, 2017 That would be similar to having medics and an evacuation routine. It would certainly be a whole new experience. Would it be playable? The game is already complex. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted October 15, 2017 Share Posted October 15, 2017 Surrender will work exactly like existing V4 titles. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted October 15, 2017 Author Share Posted October 15, 2017 Right. We won't have Syrian squads fighting to the last man anymore . I'm thinking this will make a major difference to how the scenarios play out, thus a different experience to what we had in the original game. As I understand it, many of the original scenarios will be reused. I have confidence the playtesters will balance them well as needed. I think, however, the possibility of individual surrender will add realism to the game overall. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted October 15, 2017 Share Posted October 15, 2017 (edited) IIRC, there was a "routing" mechanic in CMSF that simply removed soldiers from the map. I believe this was replaced by the surrender mechanic. Edited October 15, 2017 by akd 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 15, 2017 Share Posted October 15, 2017 (edited) 18 minutes ago, akd said: IIRC, there was a "routing" mechanic in CMSF that simply removed soldiers from the map. Correct.....Little orange exclamation marks appear above their heads, then they vanish (these are the guys listed as missing on the AAR screen). Edited October 15, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted October 15, 2017 Share Posted October 15, 2017 26 minutes ago, Sgt.Squarehead said: Correct.....Little orange exclamation marks appear above their heads, then they vanish (these are the guys listed as missing on the AAR screen). Yep, it will still change the game from a viewer perspective, but not the result. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 16, 2017 Share Posted October 16, 2017 Although they may surrender a little sooner in v4, unless Steve & Co. have amended AI behaviour prior to release.....Now that I'm aware of the issue it doesn't bother me too much, you can work around it with forethought and we already know it will be fixed sooner or later. 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted October 16, 2017 Share Posted October 16, 2017 21 hours ago, sburke said: Yep, it will still change the game from a viewer perspective, but not the result. I actually have a question/concern about this, albeit a minor one. Currently in CMSF1, all that is required for a unit to route is a shattered morale state. So for example, you can force a bunch of enemy conscripts with poor morale in a trench to route just by dumping artillery on them and causing some casualties. However, with the new surrender mechanic, in order for enemy units to surrender, friendly units must be close to them, within a few action squares. All the same morale degradation still applies, but with the added factor of proximity to the opposing force. While I prefer the visual effect with the newer surrender system, I like the route system as a whole more. The reason being is I think it better depicts an enemy who has thrown in the towel. They will still route even though there aren't opposing forces close to them, which I think is more realistic. At the very least, I think it will be interesting to see how fights play out differently in CMSF2 due to this. Instead of being able to cause enemy conscripts to route with long range fires, you will have to physically close with them. That will give the enemy a possible chance to recover and maybe get an extra shot or two off, among other things. What are other peoples thoughts on this? 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted October 16, 2017 Share Posted October 16, 2017 You can still make them panic and run, but if you want prisoners you gotta make em surrender. There are pros and cons to both, but I like the newer behavior myself. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted October 17, 2017 Share Posted October 17, 2017 19 hours ago, IICptMillerII said: That will give the enemy a possible chance to recover and maybe get an extra shot or two off, among other things. I have seen Pixeltruppen in the act of 'Surrendering' put down their hands, pick up their weapons, and continue fighting. My two cents? I'm all for the new behaviors. I hated the old 'Routing' mechanic. It seemed cheap. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 17, 2017 Share Posted October 17, 2017 I'd agree that the routing in CM:SF & CM:A can be rather arbitrary, +1 for the updated version. (I'd quite like to be able to herd the prisoners around like you could in CM1.....Mine sweeping anyone?). 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted October 17, 2017 Share Posted October 17, 2017 1 hour ago, Sgt.Squarehead said: (I'd quite like to be able to herd the prisoners around like you could in CM1.....Mine sweeping anyone?). Pack them into a barn, then light it on fire. 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted October 17, 2017 Share Posted October 17, 2017 Fair points. I'm very excited for CMSF2, and I'm eager to see how differently some of the scenarios play out with the new surrender mechanic. I think we are going to see a lot fewer "missing" Syrians this time around. In the TF Thunder campaign, in many of the missions (especially the first) its not uncommon to see more missing Syrians than killed/wounded. Thats likely going to change. 0 Quote Link to comment Share on other sites More sharing options...
Cristi Posted October 25, 2017 Share Posted October 25, 2017 Any chance to get in CMSF upgrade 2 QBEM? 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted October 25, 2017 Share Posted October 25, 2017 From Steve’s post on CM discussion thread on their current plans 5. CMSF2 will not be expanded in its initial release. We're leaving open the possibility of adding content later. However, we also have no plans to do so folks may want to keep that in mind. 0 Quote Link to comment Share on other sites More sharing options...
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