MOS:96B2P Posted April 23, 2017 Share Posted April 23, 2017 Combat Mission Afghanistan scenario A Trouble in Herat. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 23, 2017 Author Share Posted April 23, 2017 Soviet troops on the move. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 23, 2017 Author Share Posted April 23, 2017 Mujahidin attempting to escape from a search and destroy operation. Camouflaged BTR-60PB . 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 23, 2017 Share Posted April 23, 2017 Looks like you are enjoying it! Personally I think it's one of the best titles in the range, either side has interesting possibilities for the player and the uncons in this one can put up a convincingly good fight, then bug out through an exit zone. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 23, 2017 Share Posted April 23, 2017 Makes me want to play it too! But aren't we supposed to be holding ourselves ready for some playtesting?? (I'm currently using up time in the first mission in the new CMBS Russian campaign.) 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 23, 2017 Share Posted April 23, 2017 This isn't one of my efforts, it's the stock scenario 'A Trouble In Herat', I enjoyed it a lot and wound up messing around with the map, eventually resulting in my own 'Large City' variant on which I'm setting a few scenarios (including the one you tested). 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 26, 2017 Author Share Posted April 26, 2017 Airstrike by SU-25 Frogfoot. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 26, 2017 Author Share Posted April 26, 2017 T-55M, keeping a linear danger area dangerous for the OpFor. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 26, 2017 Share Posted April 26, 2017 The air-strikes are a lot less precise in this aren't they.....Hinds and Su-25s are still fairly respectable, but low experience Sukhois seem to be lucky to put the weapon in the right city block! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 6, 2017 Share Posted June 6, 2017 Toasting the Army.....The Mujahideen way: Some of these guys really take no prisoners: But their fire discipline is a bit questionable: 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 7, 2017 Share Posted June 7, 2017 (edited) Sometimes being a spy just isn't quite enough: Edited June 7, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted September 5, 2017 Share Posted September 5, 2017 (edited) Since photobucket turned this thread into a graveyard let's breathe some life into it. Hot off the presses; a good game from @Mishrae - though in hindsight it would've probably been fairer had the sides been reversed. Edited September 5, 2017 by Rinaldi 3 Quote Link to comment Share on other sites More sharing options...
Mishrae Posted September 5, 2017 Share Posted September 5, 2017 (edited) @RinaldiIt was a fun match, bit of inaction on my part and a lot of stupid rookie blunders also on my part but all around a good match Edited September 5, 2017 by Mishrae 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 5, 2017 Share Posted September 5, 2017 (edited) Savage! The Mujahideen seem to have an awful lot of men and trucks are a bloody liability in CM:A, they can't even carry nasty surprises. Spot on about the Hinds, as a Blue commander once you hear 'That Sound', it's time to head for the exit-zones! Edited September 5, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Mishrae Posted September 5, 2017 Share Posted September 5, 2017 2 hours ago, Sgt.Squarehead said: Savage! The Mujahideen seem to have an awful lot of men and trucks are a bloody liability in CM:A, they can't even carry nasty surprises. Spot on about the Hinds, as a Blue commander once you hear 'That Sound', it's time to head for the exit-zones! While it is true that there are a lot of Mujahideen, that should be no problem 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted September 5, 2017 Author Share Posted September 5, 2017 Nice to see some videos of CMA missions. Well done. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted September 5, 2017 Share Posted September 5, 2017 Nicely done @Rinaldi, a well told story. Makes me wish for an engine update of CMA. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 5, 2017 Share Posted September 5, 2017 (edited) Sadly it's the one game we know won't be updated. But on a brighter note it is still a good game (better than CM:SF in a lot of ways) and it is very, very cheap to buy.....Shame about the trucks. Edited September 5, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 5, 2017 Share Posted September 5, 2017 Great video. One can almost simulate this in CMSF since we have wonderful Muj's and Uncon mods. Not sure if Syrians can be modded to look like Russians. I thought SS was playing the AI at first. Seemed odd that a 2nd and 3rd convoy would advance into a known ambush. Also, Am assuming than the Russians can only win by reorienting from a "Convoy Mission" to an "Assault Mission". ie Get the trucks back to some sort of safety and reorg the combat troops? Once one knows the bridge is mined, that makes the bridge pretty much impassible. Not sure what the point was of trying to cross it after the first explosions. 0 Quote Link to comment Share on other sites More sharing options...
borg Posted September 5, 2017 Share Posted September 5, 2017 6 minutes ago, Erwin said: Great video. One can almost simulate this in CMSF since we have wonderful Muj's and Uncon mods. Not sure if Syrians can be modded to look like Russians. I thought SS was playing the AI at first. Seemed odd that a 2nd and 3rd convoy would advance into a known ambush. Also, Am assuming than the Russians can only win by reorienting from a "Convoy Mission" to an "Assault Mission". ie Get the trucks back to some sort of safety and reorg the combat troops? Once one knows the bridge is mined, that makes the bridge pretty much impassible. Not sure what the point was of trying to cross it after the first explosions. Talking about CM SF , I could swear I saw some scenarios whereby Russians were attacking bagram airfield . 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 5, 2017 Share Posted September 5, 2017 20 minutes ago, Erwin said: Am assuming than the Russians can only win by reorienting from a "Convoy Mission" to an "Assault Mission". ie Get the trucks back to some sort of safety and reorg the combat troops? Probably the best bet.....I'd be tempted to create a truck pool, guarded by a few dismounts, then accumulate my forces and wait for the Hinds. I don't think I've actually played this scenario (if I have it was a long time ago), but I've built quite a few scenarios on the map, so I know it quite well, I've made a slightly extended version that offers a few more tactical opportunities. 0 Quote Link to comment Share on other sites More sharing options...
Mishrae Posted September 5, 2017 Share Posted September 5, 2017 (edited) 1 hour ago, Erwin said: Great video. One can almost simulate this in CMSF since we have wonderful Muj's and Uncon mods. Not sure if Syrians can be modded to look like Russians. I thought SS was playing the AI at first. Seemed odd that a 2nd and 3rd convoy would advance into a known ambush. Also, Am assuming than the Russians can only win by reorienting from a "Convoy Mission" to an "Assault Mission". ie Get the trucks back to some sort of safety and reorg the combat troops? Once one knows the bridge is mined, that makes the bridge pretty much impassible. Not sure what the point was of trying to cross it after the first explosions. I mistook them for RPG fire so that is why I tried to cross, getting that first BMD over, was a rookie mistake of thinking it could hold down the other side. I would have re organised except there were mujahideen over looking the convoy entrance point Edited September 5, 2017 by Mishrae 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 6, 2017 Share Posted September 6, 2017 20 hours ago, Mishrae said: I would have re organised except there were mujahideen over looking the convoy entrance point That rather complicates matters for you.....How soon do the Hinds become available? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 6, 2017 Share Posted September 6, 2017 It also seems that SS knew when the Hinds would appear and hence was able to get his Muj exiting b4 that happened. Otherwise, the Russian could sit in defense and wait for air power and only then coordinate an attack. The question is how much damage can the Muj do if the Russian simply hunkers down in defense and waits? Can the Muj do enuff damage and then escape b4 the Hinds appear? If they can do that then maybe the scenario needs massaging. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 6, 2017 Share Posted September 6, 2017 (edited) Wasn't me fella, I'm just an interested onlooker here.....I don't think I've even played this scenario (I've got it though, I checked). I do know the map very well (assuming it's the unedited version from the QB Maps folder), I've built several things on it in the past (it's one of the best IMHO). Gunships always make a sighting pass at speed the turn before they commence their attack, they then usually make a very distinct hard turn noise as they commence the attack run.....If you hear that noise, it's already too late. PS - I've used this for dramatic effect in a few of my single player scenarios, basically targeting an area where the player cannot possibly be with an AI fire plan, this causes the helicopter to make several sighting passes (in completely the wrong place, but the player doesn't know that) over the course of a few turns. You do have to be a bit careful not to trigger Red on Red incidents when doing this, Hinds are apparently often rather liberal in their interpretation of ROE (especially in CM:SF). Edited September 6, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
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