Marwek77 aka Red Reporter Posted October 25, 2016 Share Posted October 25, 2016 There is now AT-14 launcher and 1 rocket in BMP2M... but how to use it? Troops acquire it, but cannot see it nowhere after... 0 Quote Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted October 25, 2016 Author Share Posted October 25, 2016 So it must be a bug. You can acquire 1 rocket for AT-14, its clearly visible in inventory of BMP2M. You can also take AT-14 launcher. But when you do, one from four AT-14 of BMP2M is disabled. Soldiers carry only the rocket, launcher is missing, so no use for it. It comes with 1.04 patch... 0 Quote Link to comment Share on other sites More sharing options...
cool breeze Posted October 25, 2016 Share Posted October 25, 2016 Maybe they just arn't strong enough to carry/use it, but if you find the super rare cyborg soldiers they can handle it just fine. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 26, 2016 Share Posted October 26, 2016 (edited) Thanks. I'll double-check and report it if I can confirm. Ken Edit: Confirmed. Consider it reported. Good catch. Thanks. Edited October 26, 2016 by c3k 0 Quote Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted October 26, 2016 Author Share Posted October 26, 2016 (edited) Thanx! But i must report another similar bug, this time with BRM-1K. Here you can acquire 2A28 rocket launcher together with 1x 73mm HEAT... Even the animation looks like it is rocket launcher, when firing from the vehicle, but should be 2A28 Grom smoothbore gun instead and for sure not under acquire list So most propably also mistake... Another probably mistake: ATGM destroyers: Khrizantema when ready to fire shows 2 rocket loaded (green text in AMMO section) and 2 rocket icons in ammo list... when fired they are gone until reloaded Shturm-S when ready to fire shows 1 rocket loaded (green text in AMMO section) and 2 rocket icons in ammo list... when fired they are gone until reloaded Why are these rocket icons showing? I think these icons represent ammo i am able to acquire from vehicle. First i thought ATGM team can take 2 rockets from vehicle if needed... And if ok Shturm has to have only 1 icon instead, because its single launcher... All for now... Edited October 26, 2016 by Marwek77 aka Red Reporter text repaired 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 26, 2016 Share Posted October 26, 2016 Keep 'em coming! I'll look at what you've just posted. Ken 0 Quote Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted October 26, 2016 Author Share Posted October 26, 2016 Shturm-S gunner has no icon of AT-6 also... 0 Quote Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted October 26, 2016 Author Share Posted October 26, 2016 Main Screen - Options - Controls: there is HULL DOWN command now, but in game this button is missing... Because of this all individualy set letters to buttons are moved and it makes chaos now... need to be individualy repaired again... 0 Quote Link to comment Share on other sites More sharing options...
Muzzleflash1990 Posted October 26, 2016 Share Posted October 26, 2016 About BRDM-2 ATGM. I think it has same problem: it only shows two missiles ready, but it has 4 tubes. 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted October 26, 2016 Share Posted October 26, 2016 UI Weapon icons 1) AT6 -ATGM stock icon is missing. 2) SA-13 SAM missile stock icon is missing. 3) The Russian weapon version, AK 47U should use the file aks-47u-black green.bmp but instead is coded to apply the Ukrainian variant file which renders the wrong weapon icon. It would be great if BF distinguish the icon by linking the right file in their code. 4) Similar problem with the PKM icon file (there isn’t a Russian icon version, even though the textures are distinguished). In the two latter cases, I understand that with the stock icons presently used, drawing a distinction between the types is not strictly necessary and by using a generic stock image for both forces (UKR & RUS), this saves (marginally) on memory. Regardless, it is necessary for the benefit of players using modded colour icons and the icons do exist, just not actually loaded into game. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 27, 2016 Share Posted October 27, 2016 Nice list... I'll confirm and report each, in turn. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted October 27, 2016 Share Posted October 27, 2016 Minor graphic issue: The poor us-tanker-crews have no pistols, but a holster (excepted the driver) l 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted October 27, 2016 Share Posted October 27, 2016 (edited) Budget Sequestration... Edited October 27, 2016 by Vanir Ausf B 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 28, 2016 Share Posted October 28, 2016 On 10/26/2016 at 7:22 AM, Marwek77 aka Red Reporter said: Main Screen - Options - Controls: there is HULL DOWN command now, but in game this button is missing... Because of this all individualy set letters to buttons are moved and it makes chaos now... need to be individualy repaired again... Hmm...I don't see this. Do you mean if you change the hotkeys, then something gets messed up? 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 28, 2016 Share Posted October 28, 2016 On 10/26/2016 at 7:53 AM, Muzzleflash1990 said: About BRDM-2 ATGM. I think it has same problem: it only shows two missiles ready, but it has 4 tubes. Not what I see. If you go the BRDM-2 UI, and select the wrench icon (which shows vehicle systems), I see 4 AT-5s. That's the launcher status. Under the bullet icon (which shows ammo available), there are 2 missiles in green and the rest are white. The green listing is similar to the previous report, just upstream. So...consider it reported. (Unless you don't see what I'm seeing. Then, please clarify.) Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Muzzleflash1990 Posted October 28, 2016 Share Posted October 28, 2016 2 hours ago, c3k said: Not what I see. If you go the BRDM-2 UI, and select the wrench icon (which shows vehicle systems), I see 4 AT-5s. That's the launcher status. Under the bullet icon (which shows ammo available), there are 2 missiles in green and the rest are white. The green listing is similar to the previous report, just upstream. Yes, you are right. Guess I got confused was also I played a game, where there was a long delay before firing the third missile at the same target the previous two went to. That reinforced my believe about only having two missiles ready to shoot. I am not entirely sure what you mean about the two green missiles, which are also under crew equipment (below support menus) with binoculars and night vision; is that another bug, and they are all supposed to be white? 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 28, 2016 Share Posted October 28, 2016 2 hours ago, Muzzleflash1990 said: Yes, you are right. Guess I got confused was also I played a game, where there was a long delay before firing the third missile at the same target the previous two went to. That reinforced my believe about only having two missiles ready to shoot. I am not entirely sure what you mean about the two green missiles, which are also under crew equipment (below support menus) with binoculars and night vision; is that another bug, and they are all supposed to be white? A lot (all?) of the missile armed vehicles seem to have something like this going on. akd verified the ones listed above, and found some more. Ken "riding on others' shoulders has never been easier" 0 Quote Link to comment Share on other sites More sharing options...
Muzzleflash1990 Posted October 28, 2016 Share Posted October 28, 2016 Not sure if you or akd has it listed, but the Tunguska also has a green missile. 0 Quote Link to comment Share on other sites More sharing options...
Muzzleflash1990 Posted October 29, 2016 Share Posted October 29, 2016 (edited) Slightly related to ATMGs. ERA bricks defy the laws of time travel ! After a (sufficient) hit to an ERA brick they disappear. But if you go backwards in time, those rascals are still gone. In addition, in hotseat mode, this means before the vehicle has ever been hit -- from the owners perspective -- the brick is already gone. Or depending on the order, the shooter may already destroyed the brick before shooting :O. There is some deep theory of relativity going on here. Edited October 29, 2016 by Muzzleflash1990 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted October 29, 2016 Share Posted October 29, 2016 5 hours ago, Muzzleflash1990 said: But if you go backwards in time, those rascals are still gone. Time traveling era blocks was pretty much the title of the bug I logged. 0 Quote Link to comment Share on other sites More sharing options...
Blazing 88's Posted October 29, 2016 Share Posted October 29, 2016 (edited) On 2016-10-26 at 6:22 AM, Marwek77 aka Red Reporter said: Main Screen - Options - Controls: there is HULL DOWN command now, but in game this button is missing... Because of this all individualy set letters to buttons are moved and it makes chaos now... need to be individualy repaired again... On 2016-10-28 at 7:27 AM, c3k said: Hmm...I don't see this. Do you mean if you change the hotkeys, then something gets messed up? I checked for a "Hull Down" command with a couple of saves I have going. It doesn't show up in the "Movement" section for me either. Should I try a new scenario or campaign instead of a save?? EDIT: Doesn't show up starting a new scenario either. Edited October 29, 2016 by Blazing 88's 0 Quote Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted October 30, 2016 Author Share Posted October 30, 2016 So i will post few pictures about described problems... Its better to see it... Now i report BMP2M acquiring bug also in BTR-4E... 0 Quote Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted October 30, 2016 Author Share Posted October 30, 2016 (edited) BMP2M problem http:// http:// Edited October 30, 2016 by Marwek77 aka Red Reporter 0 Quote Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted October 30, 2016 Author Share Posted October 30, 2016 BRM1K problem http:// 0 Quote Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted October 30, 2016 Author Share Posted October 30, 2016 Now BTR4E problem http:// http:// 0 Quote Link to comment Share on other sites More sharing options...
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