Erwin Posted December 9, 2016 Share Posted December 9, 2016 It would be interesting to read your assessment re what you did wrong and why, and of course what you would do differently in hindsight and why. 0 Quote Link to comment Share on other sites More sharing options...
TheForwardObserver Posted December 9, 2016 Author Share Posted December 9, 2016 3 minutes ago, Erwin said: It would be interesting to read your assessment re what you did wrong and why, and of course what you would do differently in hindsight and why. I felt like everything went pretty well, I did win. Do you mean like an AAR or debriefing? 0 Quote Link to comment Share on other sites More sharing options...
HerrTom Posted December 9, 2016 Share Posted December 9, 2016 1 hour ago, TheForwardObserver said: Not a single one. Haha! I totally thought you did too! Bonus PSYOP point. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted December 9, 2016 Share Posted December 9, 2016 Nice! Now, show some victory snaps... 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 9, 2016 Share Posted December 9, 2016 Ooops. I wuz addressing that to the loser: "It would be interesting to read your assessment re what you did wrong and why, and of course what you would do differently in hindsight and why." It appears that everything went wrong for him. 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted December 10, 2016 Share Posted December 10, 2016 Nah, not everything. I think i delayed him fairly well at the Industrial Park, but my big arty strike to stamp on him once he was delayed took WAYYY to long to materialise, due to RUS arty slowness & inaccuracy, and also me letting other opportunistic strikes distract my FS. So I think my big failure was my uncoordinated arty strikes. Considering I'm not military, nor an FO, its not totally surprising. Still, a failure is a failure is a failure, especially as FS was key to my plan. But I have analysed my approach and I have learned some lessons. I have a simpler, more sensible approach in mind, that plays to the RUS arty strengths and dodges its weakness. I'm pretty sure that if he had gone mechanised I'd have given him a bloody nose, due to the sheer quantity of ATGMs. But it meant I essentially brought a 2-meter sniper rifle to a close combat knife fight. My main take aways: 1. RUS arty cannot be used piecemeal. It is not agile enough, quick enough or accurate enough. 2. TRPs are only useful on highly specific points/structures, as they are now too expensive to build my previous grids (e.g., before 1.04, i'd have gridded the Suburbs for example, with at least 4 TRPs. Here, I only had one there). 3. Urban fights need high ROF, nimble vehicles. BMPs are obsolete, heavy, and slow to fire. Go with the BTR 82As, people. I don't think Id even try a BMP2. I had 3 full crews in the BTR82s survive their vehicle, vs 2 guys from the BMPs did. 0 Quote Link to comment Share on other sites More sharing options...
TheForwardObserver Posted December 10, 2016 Author Share Posted December 10, 2016 @kinophile So is there a story behind the thunder run with the supply truck in the beginning? 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted December 10, 2016 Share Posted December 10, 2016 5 minutes ago, TheForwardObserver said: @kinophile So is there a story behind the thunder run with the supply truck in the beginning? It was a test - run forward, drop off a sniper team, run back. Draw some fire, distract your inf. But the sniper team movement got mangled and somehow the truck took off before they loaded. Fun too watch though! 0 Quote Link to comment Share on other sites More sharing options...
TheForwardObserver Posted December 10, 2016 Author Share Posted December 10, 2016 18 hours ago, HerrTom said: Haha! I totally thought you did too! Bonus PSYOP point. I called that Operation Ya'el. 0 Quote Link to comment Share on other sites More sharing options...
TheForwardObserver Posted December 10, 2016 Author Share Posted December 10, 2016 I played a couple of turns with my Falklands mod. I do that every now and then. 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted December 10, 2016 Share Posted December 10, 2016 Nice. I like those BTR skins btw. 0 Quote Link to comment Share on other sites More sharing options...
TheForwardObserver Posted December 10, 2016 Author Share Posted December 10, 2016 3 minutes ago, kinophile said: Nice. I like those BTR skins btw. Tango Mike. A WIP. 0 Quote Link to comment Share on other sites More sharing options...
TheForwardObserver Posted December 10, 2016 Author Share Posted December 10, 2016 Beast mode right here: 0 Quote Link to comment Share on other sites More sharing options...
TheForwardObserver Posted December 10, 2016 Author Share Posted December 10, 2016 Evidence of Kino's indiscriminate shelling of the church in the center of town. Throughout the battle Russian Army atrocities directed at civilians were a common occurrence. 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted December 10, 2016 Share Posted December 10, 2016 I deny this visual proof that my Anti-Priest Munitions are Indiscriminate and blastedly inaccurate. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 10, 2016 Share Posted December 10, 2016 4 hours ago, TheForwardObserver said: Beast mode right here: Really like the Falklands mod. Is that available? Scenarios? 0 Quote Link to comment Share on other sites More sharing options...
TheForwardObserver Posted December 10, 2016 Author Share Posted December 10, 2016 @Erwin Thanks-- It's good when I want my Cold War fix. It draws from a few of the games with model swapping and hex edits etc so I keep it to myself. 0 Quote Link to comment Share on other sites More sharing options...
TheForwardObserver Posted December 14, 2016 Author Share Posted December 14, 2016 Urban Map for QBs made from scratch by yours truly; Meeting engagement, Blue West, Red East, 5 OBJ, 1200x464 Basic plans for both Red and Bluehttps://www.dropbox.com/s/wyktesguaqxil58/TFOs Urban Map01a.btt?dl=0 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted December 15, 2016 Share Posted December 15, 2016 Nice, thank you! 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted December 16, 2016 Share Posted December 16, 2016 Falklands mod? Genius! 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted December 17, 2016 Share Posted December 17, 2016 I was testing some FS plans a few days ago (sorry @TheForwardObserver for game delay, work is mental just now) and I noticed something curious. Now, I'll need to do a proper series of tests, but my casual, quick glance observation: (1)Russian response times increase the longer the pltn is firing (2)RUS accuracy decreases after a long firing - that is, if barrage 1 fires for 10+minutes, has 60% accuracy, Barrage 2 will have 50% or less, and so on. (3) multi unit strikes do not all hit the same spot. Eg. Select 5 pltns 152mm. All elite, with Elite FO/AC, elite Drones, TRP. Give single, common Point target for all. Individual pltns fire their spotting rounds as normal. Strikes begin BUT some pltns will drastically miss the target and keep firing. TFO I literally had this issue in our Oceans game towards the end - 3 pltn strike in the Industrial Park, 2 hit it with full load, 1 hit the field 50m to my left. This happened again on a 5 pltn strike in a test map. 3 pltns hit the This suggests the FO/AC code is not properly directing multi unit strikes above 2 units. Anyone else have similar? 0 Quote Link to comment Share on other sites More sharing options...
TheForwardObserver Posted December 17, 2016 Author Share Posted December 17, 2016 @Sublime Thanks man! Some wars stand out to me for whatever reasons and the Falklands War is one of them. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 17, 2016 Share Posted December 17, 2016 Have noticed that Russian arty strikes take a long time to arrive and are not accurate. For area fire you often have to set a point target. If you have a 25m area, the strike will cover 75m etc. If this reflects RL, the Russians are in unbelievable trouble. So, am not sure that I do believe that their arty is this bad. 0 Quote Link to comment Share on other sites More sharing options...
VladimirTarasov Posted December 17, 2016 Share Posted December 17, 2016 49 minutes ago, Erwin said: Have noticed that Russian arty strikes take a long time to arrive and are not accurate. For area fire you often have to set a point target. If you have a 25m area, the strike will cover 75m etc. If this reflects RL, the Russians are in unbelievable trouble. So, am not sure that I do believe that their arty is this bad. Not sure why it's so inaccurate in game. I called mortars on a apartment type structure had shells land 30 meters to the left. 0 Quote Link to comment Share on other sites More sharing options...
TheForwardObserver Posted December 17, 2016 Author Share Posted December 17, 2016 Not sure what the reasons are for depicted Russian artillery inferiority in terms of accuracy and speed, but it's tough to comment on these issues in general because fire support in-game and fire support in real life are two totally different animals. If the game were to more accurately depict artillery; point missions would look like more 100m radius area missions, and the artillery batteries would need much more ammo. The point target missions in-game more closely resemble the types of effects you'd get from destruction missions, which is when one gun is used to split a 25 meter bracket and repeatedly fires at a single 8 digit grid, subsequently adjusting every third round for max effect. And that's saying nothing of anything else which is everything else. 0 Quote Link to comment Share on other sites More sharing options...
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