Baneman Posted February 3, 2016 Share Posted February 3, 2016 (edited) Well ... here we are again Due to the slight delay in CMFB's release, coupled with the end of Bud's comic, here is a short bonus battle AAR My opponent is now c3k who fell over himself to fill the role when I pointed out that people just want to see us attack !So to keep things fast and furious, we decided to set up an ME battle depicting two recon forces bumping into each other.A couple of forcepick rules were dreamed up, to get largely equivalent forces :1) 50% infantry ( otherwise it would be over in 5 minutes [ may still be the case ] )2) No fully tracked vehicles3) No gun 50mm or larger.4) Artillery can only be mortars.( c3k graciously offered to suspend Rule 2 in the case of German Lynx tanks because they are a dedicated recon asset - but mostly, I suspect, because they're no better armoured than the rest of the force ! . Plus they are just too cute )The net result is that we will both have a force of infantry with armoured cars and halftracks - essentially the entire force is comprised of "eggshells with hammers". Combat is going to be almost instantaneous and brutal, fastest draw wins.In order to make the "recon" necessary, the battle is set at Dawn in Heavy Fog - LoS is approximately 400m according to the Target Tool, actual Los/LoF may vary. Edited February 3, 2016 by Baneman 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 3, 2016 Author Share Posted February 3, 2016 My own forcepick was relatively easy - I took a Recon Battalion and culled it down to most of its Armoured Cars and some Recon infantry. Throw in a few Sturmgrenadiers ( because we all still want to see them cut loose with their MP44's, right ? ) and a few bits and bobs.What it boils down to is as follows :1 Batt - 234/1 Armoured car HQ ( the new model 8-wheeler )Heavy Platoon - 3 x 234/1Heavy Section - 234/1 and 231 ( 231 is the old model 8-wheeler - obsolete-ish, but HQ wont replace it until we break it. Shouldn't be too hard )2 x Medium Section - 234/1 and 222 ( the 4-wheeler )[ 10 AC's total - all 20mm armed ]Infantry auflklarung platoonHQ + 250/10 ( 37mm armed HT )6 x 3-man teams ( 1 or 2 MP44 ; MG42 )4 x 250/1 transport HT's ( 2 Neu, 2 Alt ). Should have 6, but 1 Alt was cannibalised to keep the other 2 running and the 3rd Neu just wouldn't start this morning )Mortar platoon : 2 x 250/7 81mm mortar halftracks.Attached support : 1 x Lynx recon tank ; 1 x flakvierling HT ( because I'm a gamey bastige too. Plus I expect at least one, probably more, quad-50 cal enemy halftrack )2 Batt - HQ plus...1 CompanyHQ1 platoonHQ + 251/172 x 8 man squads ( all MP44 ) + 2 x 251/12 platoonHQ + 251/172 x 8 man squads ( all MP44 ) + 2 x 251/1Attached Support : 1 x Lynx recon tank ; 1 x 250/9 recon HT, 2 x 251/21 Drilling HTTo increase flexibility, I culled the 3rd squad from 1 platoon to fund a 2nd platoon - so I end up with 2 HQ's each with 2 squads, rather than 1 HQ with 3 squads.Pictures of the map and force to follow when I get home 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 3, 2016 Share Posted February 3, 2016 Make it Waffen-SS and you got a deal! 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted February 3, 2016 Share Posted February 3, 2016 Baneman, good luck.. but here's to hoping Ken puts you back in your place, you young upstart. Seriously, go kick his a$$. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 3, 2016 Author Share Posted February 3, 2016 (edited) Right, here are the pictures to give you an idea of our battleground.The main map showing the VL'sThe view from the close VL which shows how the village and the fields are in a dip.And the view to the left. Edited February 3, 2016 by Baneman 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 3, 2016 Author Share Posted February 3, 2016 And the forces involved - here is 1 Battalion in all its glory. ( Tube Guy is an extra team - I bought 1 for each battalion )It has a strike component, the infantry and the support vehicles. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 3, 2016 Author Share Posted February 3, 2016 And 2 Battalion - infantry plus support. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 3, 2016 Author Share Posted February 3, 2016 Finally - The Plan ! Since my playstyle is usually fairly cautious, here I'm going to go all out ( plus, I've played with a recon force like this a couple of times before - there is little subtlety - it generally comes down to the first one to shoot, lives ! )So on the right, I'm pushing the Strike Force up to the ridge - half will attempt to continue beyond around the fields. They're all on HUNT, so if the enemy are also pushing far and fast ( it IS c3k after all ) they can react.I'm pushing some grenadiers into the village as fast as possible - to that end, I'm also dropping all my smoke ( there's no wind ) in 2 linear barrages ( white lines ) to try to protect them from enemy vehicles.Lastly, I'm sending the rest of the infantry around the left, possibly infiltrating through the woods there.It's all likely to go to hell almost immediately 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted February 3, 2016 Share Posted February 3, 2016 What is there I don't know about the Flakviervling that makes it gamey? 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 3, 2016 Author Share Posted February 3, 2016 What is there I don't know about the Flakviervling that makes it gamey? Ah, just fooling around - it's not exactly part of a recon outfit and I hope it gives Ken a nasty shock. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 3, 2016 Author Share Posted February 3, 2016 (edited) Aaand ... Action.Or movement at least.As the vehicles move off, the mortars begin to fire their smoke mission...Sadly, one of the Strike Force's 234/1's bogged going up the hill. And then the driver blew out the engine.You can only imagine the jeers and catcalls as the "obsolete" 231 drove past I sent one of the 222's along the road to overwatch the infantry's approach to the village - he'd never expect that.It will wait there for another 30 seconds, then scoot down into the village too. The infantry are now at least screened by the buildings. Edited February 3, 2016 by Baneman 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted February 3, 2016 Share Posted February 3, 2016 It's good you made it foggy; seems like one side can see the other right off! 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted February 3, 2016 Share Posted February 3, 2016 Baneman, Looking forward to this. Ride the heady waves of your previous victory...you have the momentum.Henrich505 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted February 3, 2016 Share Posted February 3, 2016 I'm routing for "Cute Tank" to be the hero in the battle along with "Tube Guy" taking out Ken's last vehicle on the last minute on top of the last object. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 3, 2016 Author Share Posted February 3, 2016 Here are some shots to show the remaining orders for the 3 areas. ( oh notice I forgot I also bought a flamethrower team. Hopefully they can get a shot off - always a nasty surprise if you can pull it off )The "Cute Tank" is also being a very brave little tank - heading down to screen the cemetery. It will be Ken's cemetery.... 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 3, 2016 Author Share Posted February 3, 2016 It's good you made it foggy; seems like one side can see the other right off!Yep - the mortar and 222 screenshots show that you can tell it's foggy and the 400m LoS is about right. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted February 3, 2016 Share Posted February 3, 2016 Aaand ... Action.Or movement at least.As the vehicles move off, the mortars begin to fire their smoke mission...Excellent you got a picture of a mortar firing from the HT.You can only imagine the jeers and catcalls as the "obsolete" 231 drove pastOh now that sucks. 0 Quote Link to comment Share on other sites More sharing options...
mbarbaric Posted February 3, 2016 Share Posted February 3, 2016 Is it just me or there is something off with the lighting in these screenshots? especially the fog looks strange, particularly fog in long distance is just like white cardboard cut out to loko like woods... 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted February 3, 2016 Share Posted February 3, 2016 Which picture are you thinking about? There does seem to be some odd interaction with the ground and the fog in places - which I believe is a known issue - or at least @c3k and or @Baneman can report. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 3, 2016 Author Share Posted February 3, 2016 Is it just me or there is something off with the lighting in these screenshots? especially the fog looks strange, particularly fog in long distance is just like white cardboard cut out to loko like woods...I don't know - I thought the fog effect in the mortar shot looked particularly good.A couple of trees are a bit "white" in some shots, I guess that's the graphics card rendering "what it looks like through the fog" rather than "fog between here and there". 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 3, 2016 Author Share Posted February 3, 2016 (edited) First Blood ! Pain for both sides !As my troops debarked into the woods on the left, it seems my opponent has pushed as far as he could down that flank. With at least one M8 ... 2 Men down. But almost immediately, the Brave Little Tank evens the score when he sees a halftrack swanning down towards the town. Edited February 3, 2016 by Baneman 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted February 3, 2016 Share Posted February 3, 2016 GAAAAHHHH!!!Canister...Run Awaaaaay!!!Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 3, 2016 Author Share Posted February 3, 2016 GAAAAHHHH!!!Canister...Run Awaaaaay!!!Yeah ... I kinda forgot about that detail in the American arsenal 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 3, 2016 Author Share Posted February 3, 2016 And they're already closer than we thought ( it seems that fog muffles sound too ) 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 3, 2016 Author Share Posted February 3, 2016 So, it looks like he's packed his right flank - nothing has been seen on my right at all yet.Oh well, may as well get some use out of those mortars. 7 Minutes call time, but if we can keep him on or around the outskirts and/or in the cemetery ... 0 Quote Link to comment Share on other sites More sharing options...
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