BTR Posted February 10, 2015 Author Share Posted February 10, 2015 (edited) Nightly progress: I'll add tac-markings and whatnot after I'm done with all the base textures first. The amount of MTLB's is just outrageous . Edited February 10, 2015 by BTR 1 Quote Link to comment Share on other sites More sharing options...
Oakheart Posted February 13, 2015 Share Posted February 13, 2015 Update bro-ski? 0 Quote Link to comment Share on other sites More sharing options...
BTR Posted February 13, 2015 Author Share Posted February 13, 2015 MT-LB land . Been slightly busy over the past two days so I didn't have much time to update. Did MT-LBU for now. I'll have to revisit BMP-3 line since it's coming across as too dark later. I'll get the whole Ru lineup before going there though. 0 Quote Link to comment Share on other sites More sharing options...
BTR Posted February 13, 2015 Author Share Posted February 13, 2015 Just to confirm: 1 Quote Link to comment Share on other sites More sharing options...
BTR Posted February 14, 2015 Author Share Posted February 14, 2015 With MT-LB's all done, Ural truck is on the list followed by Tunguska. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted February 14, 2015 Share Posted February 14, 2015 Excellent! Can't wait to see these in game. 0 Quote Link to comment Share on other sites More sharing options...
BTR Posted February 14, 2015 Author Share Posted February 14, 2015 What do you regularly use for large file uploads? My current file is circa 500mb's. I could let people test this if they want. Currently done: T-XX seris, UAZ/GAZ/URAL, BMP-3 line, MT-LB line. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted February 14, 2015 Share Posted February 14, 2015 (edited) If I were you I'd split the file in parts, following the families of vehicles for each part (MBT, BMP3, BMP2, MTLB, BTR, Softskin/AA, BRDM2 etc. If you made the normal maps the size is double, if you just ignore them (game will use vanilla ones) you halve the size of the files. Winrar makes the file less than half the original size. If you need a quick program to generate normal maps, I use ssbumpgenerator. Easy and free. Crazybump is great (lets you preview), but it will be free for some time only. Edited February 14, 2015 by Kieme(ITA) 0 Quote Link to comment Share on other sites More sharing options...
BTR Posted February 14, 2015 Author Share Posted February 14, 2015 (edited) Good thinking I'll split up later today and let you test some . I kept NMaps vanilla since they are very good to be honest. Edited February 14, 2015 by BTR 0 Quote Link to comment Share on other sites More sharing options...
BTR Posted February 14, 2015 Author Share Posted February 14, 2015 Taking a bit of a break. 1 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted February 14, 2015 Share Posted February 14, 2015 Clear violation of the ceasefire! Really like the color. 0 Quote Link to comment Share on other sites More sharing options...
BTR Posted February 15, 2015 Author Share Posted February 15, 2015 (edited) Alright, for testing purposes: T-72/90 tanks- DOWNLOAD Soft-skin vehicles- DOWNLOAD BMP-3 series- DOWNLOAD MT-LB series- DOWNLOAD Sorry it's not compressed, a bit of an oversight of mine. BMP-3 and MT-LB files are a bit heavier, but give them a try if you wish. I am mostly satisfied with how these vehicles look with some toning and tweaking left to do. Edited February 15, 2015 by BTR 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted February 15, 2015 Share Posted February 15, 2015 (edited) Thanks, will check asap. As a reference for the future, to have smaller files, you can avoid adding the .mdr files, as those are not mods. Edited February 15, 2015 by Kieme(ITA) 0 Quote Link to comment Share on other sites More sharing options...
BTR Posted February 15, 2015 Author Share Posted February 15, 2015 Alright. This was just a quick upload anyways, for the release I'll definitely compile something more D/L friendly. 0 Quote Link to comment Share on other sites More sharing options...
BTR Posted February 15, 2015 Author Share Posted February 15, 2015 Almost done, BMP-1 and BTR series left. Also, fun fact, according to game files there is a BMP-1P available to the Russian army . 1 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted February 15, 2015 Share Posted February 15, 2015 hehe, true, they also made a texture for a UA bmp-1... maybe those files were needed for the PRP and BRM. 0 Quote Link to comment Share on other sites More sharing options...
BTR Posted February 15, 2015 Author Share Posted February 15, 2015 Mmm, looking at the files, its just an entirely separate set of textures! Milita DLC confirmed? 0 Quote Link to comment Share on other sites More sharing options...
BTR Posted February 15, 2015 Author Share Posted February 15, 2015 Done! 1 Quote Link to comment Share on other sites More sharing options...
The_MonkeyKing Posted February 16, 2015 Share Posted February 16, 2015 Looking good, any ETA on "full release" yet? 0 Quote Link to comment Share on other sites More sharing options...
BTR Posted February 16, 2015 Author Share Posted February 16, 2015 I don't like putting ETA's on personal projects, but I think I'll finish the BTR and BRDM series by the end of this week with initial release. I'm currently taking time to consolidate and get some finer details right: 1 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted February 16, 2015 Share Posted February 16, 2015 BTR, Thanks ! Looking forward to this MOD 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted February 16, 2015 Share Posted February 16, 2015 Will you add tactical markings or numbers? Greetings, alex 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted February 16, 2015 Share Posted February 16, 2015 You could even randomize the numbers, or place them in order if you wanted. 0 Quote Link to comment Share on other sites More sharing options...
BTR Posted February 17, 2015 Author Share Posted February 17, 2015 (edited) You could even randomize the numbers, or place them in order if you wanted. Tell me more! I was definitely planning to add tactical markings, but I wanted to skip numbers. There are currently more fundamental flaws I have to correct first (like that damn MT-LB line being way too bright), but proper numbering is something I almost certainly would like to implement. Edited February 17, 2015 by BTR 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted February 17, 2015 Share Posted February 17, 2015 The numbers would go in order but would be very rough and maybe not entirely proper. It would entail creating the same texture file for any given vehicle with different numbers on it. 001, 002, 003, 004, 101, 102, 103, etc. So you would have multiple textures of mtlb-texture.bmp for example, with different numbering on each one. Then naming them in the following convention: mtlb-texture.bmp mtlb-texture 1.bmp mtlb-texture 2.bmp mtlb-texture 3.bmp mtlb-texture 4.bmp and so on. The game will choose these textures in numbering order to use, if you put 001 on mtlb-texture.bmp, then 002 mtlb-texture 01.bmp MTLBs ingame will be displayed in numbering in that order. 0 Quote Link to comment Share on other sites More sharing options...
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