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APS Defeats 30mm Apache Fire?


Sim1943

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Howdy All

 

Still playing around in editor. My brothers a current Apache pilot and I wanted to be able to show him this game. So I was messing around with the editor and wanted to see if APS/Arena defeated Hellfire missiles - he had never heard of APS before, which surprised me.

 

APS/Arena does defeat Hellfires, but it also defeated a number of 30mm Autocannon fire. That doesn't seem right - is this a bug?

 

Just a small question, not a complaint. Game looks great BFC, and really enjoying it.

 

Thanks

Chad

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I'm not sure, I think Arena automatically intercepts anything incoming under a certain muzzle velocity. If the radar sees something flying its way at Xms its difficult to discriminate a rifle grenade round from an AT-4 round.

[edit] I see AKD beat me to it, more succinctly.  :)

Edited by MikeyD
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1000m/s velocity threshold for latest Arena.

 

Wow. Didn't know its threshold was that high. 30mm Autocannon fire is definitely under that.

 

On another note, does Arena run out of ammo for the entire system? Or for each section (ie. front, right, left, rear, ect.)? Or not at all?

 

Good to see it working as designed!

 

Thanks

Chad

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Arena: it covers sectors. Think of a pie. Mmmmmm.....pie. Where were we?

 

As each sector's charge gets expelled and attempts to intercept an incoming round, it is gone. Other adjacent sectors MAY overlap to a small degree. However, as they get used up, there is a definite gap which occurs in its coverage.

 

In-game this is NOT modeled. Instead, a slightly higher fail rate (miss) is used.

 

Think about it this way. If you're the track commander and your left side just intercepted something you'd slew the turret slightly to get the next charge in line (assuming you didn't just face the threat). This level of micro-management is below the threshold of player interaction.

 

The end result is the same, but there is (apparently) a benefit to not having the game keep track of 21 Arena charges for every vehicle with sectors and intercept chances, etc.

Edited by c3k
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Agreed, this seems off.  Is it a bug I wonder?

 

EDIT: The Hellfire I mean

 

I reported Hellfires not using diving trajectory as a bug awhile back, but no action yet.

 

 

i thought size played a part as well?

 

No idea to what degree Arena can discriminate based on size alone, but regardless these are 30-40mm anti-tank rounds, so should it discriminate based on size?  Parts of the tank would be vulnerable to penetration.

 

BM Oplot should be using late Soviet-era HEAT, i.e. 3BK21 or 3BK25.

Edited by akd
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I reported Hellfires not using diving trajectory as a bug awhile back, but no action yet.

 

When I told my brother about APS defeating Hellfires, he just laughed.

 

Currently in my testing, the only Hellfires that made it through APS were to the rear of BMP's or after multiple effective stops from T90's. I had one T90 that defeated 6 or so Hellfires with APS before going down to 30mm fire. Was satisfying to watch it explode from a 30mm penetration on the rear/top of the turret.

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