borg Posted December 13, 2014 Share Posted December 13, 2014 Hi All. Speaking of updates and improvements. How possible is it for current and future versions to beef up a bit when infantry gets close. I mean.. during the middle of a fight, and the rare occasion that you get two companies very close to each other... there is a very high chance that the units/soldiers are within arms reach. shouldn't they 'fight' with their bayonets, or hit each other with the rifle stub? and knockout rather than throwing a grenade at just 3 to 4 feet away ? I dunno - is the Assault function for this very reason? i never zoomed in under assault key. Perhaps i should. What do you all think? 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted December 13, 2014 Share Posted December 13, 2014 I agree that it would be cool to watch hand to hand combat with our pixel soldiers. Unfortunately that would require animations and game coding that is probably not in the cards for the forseeable future. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted December 13, 2014 Share Posted December 13, 2014 Yes, it would be very cool and 'wet work' did occur most commonly on the Eastern front but also in other marquee battles like Arnhem. And, yes, one questions whether the additional animations are worth the effort given the coding complications. What CM needs, imo, is a better surrendering algorithm- which is also challenging to implement due to the situational nuances. The solution may not exist. 1 Quote Link to comment Share on other sites More sharing options...
poesel Posted December 14, 2014 Share Posted December 14, 2014 I would like to be able to order surrendering units to put their face into the dirt so that they can't act as immortal spies. Grrr. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted December 14, 2014 Share Posted December 14, 2014 What CM needs, imo, is a better surrendering algorithm- which is also challenging to implement due to the situational nuances. The solution may not exist. Aye. Getting the AI to actually evaluate the situational nuances would be a radical step in improving the AI generally. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted December 14, 2014 Share Posted December 14, 2014 I would like to be able to order surrendering units to put their face into the dirt so that they can't act as immortal spies. Grrr. At least this would be easy to implement - BF could simply toggle spotting off for surrendering units. Actually I thought it already worked this way. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 14, 2014 Share Posted December 14, 2014 At least this would be easy to implement - BF could simply toggle spotting off for surrendering units. Actually I thought it already worked this way. not immediately no. I have seen it last quite a while in a hth fight as the unit was on that thin line of trying to surrender and being urged back into the fight. I finally area fired on them and resolved their... umm dilemma. Bastards were sitting their saying we surrender to me while yelling back to their buddies where my boys position was. Not acceptable. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted December 18, 2014 Share Posted December 18, 2014 (edited) There's a scenario in FI, Primosole Bridge, iirc, in which British paras battle Italians reinforced by an arriving German force. Historically the near totality of the low-morale Italians surrendered before the Germs arrived. A not insignificant fraction of the British was then detailed to POW herding. Thus the CM battle plays out in never-never land. You have, for example, situations in which an attacking squad assaults into a house defended by a wavering enemy team. The latter typically fights to the death. Unlikely given average motivational factors. Perhaps, the AI needs to be aware of the precise grand tactical situation, their troop's distance from supporting units. That may require cheating on its part. Not to mention the player's frustration as bleeding chunks of his force are removed from his control. Edited December 18, 2014 by Childress 0 Quote Link to comment Share on other sites More sharing options...
borg Posted December 18, 2014 Author Share Posted December 18, 2014 Totally agree ! 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted December 18, 2014 Share Posted December 18, 2014 O/T: I just noticed. Why is my nick still encumbered with '1 Warning Point' blot? That (exceedingly trivial) event occurred months ago. What is this? The Mark of Cain? Hester Prynne's 'A'? Where do I got to get my dignity back? 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted December 19, 2014 Share Posted December 19, 2014 O/T: I just noticed. Why is my nick still encumbered with '1 Warning Point' blot? That (exceedingly trivial) event occurred months ago. What is this? The Mark of Cain? Hester Prynne's 'A'? Where do I got to get my dignity back? Nobody else can see that warning point as far as I can tell. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 19, 2014 Share Posted December 19, 2014 Nobody else can see that warning point as far as I can tell. nah I have one as well. What is strange was for a couple days there mine was indicating two even though I never had a second. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted December 19, 2014 Share Posted December 19, 2014 (edited) Hmmm, I see this: Members(sic) 2,058 posts 1 warning points(sic) nah I have one as well. What is strange was for a couple days there mine was indicating two even though I never had a second. Apparently it's forever. The sin can never be washed away. Like blood stains. In fact, your son may inherit it. Prepare him. Edited December 19, 2014 by Childress 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted December 19, 2014 Share Posted December 19, 2014 Yeah, I can't see either of your warning points when I look at your avatars and the text beneath them. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 19, 2014 Share Posted December 19, 2014 Also not visible to me in the popup that appears when you hover over your names. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted December 19, 2014 Share Posted December 19, 2014 Well, then it's my- and sburke's- permanent and private stigma. A chastening reminder that once we sinned. It may well make us better men. 0 Quote Link to comment Share on other sites More sharing options...
borg Posted December 19, 2014 Author Share Posted December 19, 2014 A man must be big enough to admit his mistakes, smart enough to profit from them, and strong enough to correct them. What do the warning points translate to anyway ? banning from posting of comments ? 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted December 19, 2014 Share Posted December 19, 2014 A man must be big enough to admit his mistakes, smart enough to profit from them, and strong enough to correct them. What do the warning points translate to anyway ? banning from posting of comments ? Thanks, Ralph Waldo, for the edifying comment. I 'think' your entitled to three transgressions. A sum surely attained or surpassed by the of the more, uh, incendiary posters on this board. After three you get paratroopers rapelling down from the roof into your bedroom. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted December 22, 2014 Share Posted December 22, 2014 Breaking news! The 1 Warning Point(s) has been removed, At last, I feel whole, no, make that reborn. Through the mist I can at last glimpse the glittering path. I will walk carefree and unencumbered upon it. I assume this is due to the groundswell of support from sympathetic forum members. Thanks, boys. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted December 23, 2014 Share Posted December 23, 2014 Through the mist I can at last glimpse the glittering path. I will walk carefree and unencumbered upon it. This is usually the state one attains before stepping on the mine. Michael 0 Quote Link to comment Share on other sites More sharing options...
borg Posted December 23, 2014 Author Share Posted December 23, 2014 LOL !!! 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted December 23, 2014 Share Posted December 23, 2014 (edited) This is usually the state one attains before stepping on the mine. Michael There was in fact a mine, Michael. And sburke and I were walking, arm in arm, down that glittering path. Tragically he pranced ahead to smell a rose. BOOM. Sburke, we hardly knew ye. I've had some PM inquires about my avatar. Who is that guy? His name is Mikhail Illarionovich Golenishchev-DiCaprio,( Russian: князь Михаи́л Илларио́нович Голени́щев-DiCaprio), Field Marshall of the Russian Empire, Hero of the Radetzky Redoubt and womanizer extraordinaire. His end was melancholy. He perished when his troop transport met an iceberg in the Gulf of Finland. Edited December 23, 2014 by Childress 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted December 24, 2014 Share Posted December 24, 2014 He perished when his troop transport met an iceberg in the Gulf of Finland. That iceberg was actually part of an outpost line of defense. Darn sneaky, those Finns! Michael 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted December 25, 2014 Share Posted December 25, 2014 (edited) That iceberg was actually part of an outpost line of defense. Darn sneaky, those Finns! Michael Yeah, they're a menace. And they said that ship was unsinkable. The sad part was that Golenishchev-DiCaprio had just fallen in love with a perky English girl in steerage before the accident. Michael, I took the liberty of coming up with this pic to remedy your deplorable lack of an eye-catching avatar. Or, if you prefer we can go the imposing route . No back talk, guaranteed. Your choice. Edited December 25, 2014 by Childress 0 Quote Link to comment Share on other sites More sharing options...
Doug Williams Posted December 25, 2014 Share Posted December 25, 2014 I agree that it would be nice if melee combat were simulated by the game. It was in CM1. No need for animations, just some sound effects (and casualties) would be nice. 0 Quote Link to comment Share on other sites More sharing options...
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