kohlenklau Posted August 10, 2014 Author Share Posted August 10, 2014 It is time for some good ol' former Soviet Union style reverse engineering. I will compare a stock uniform to one modded by Aris. Who has a star on the Combat Mission walk of modding fame. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 10, 2014 Author Share Posted August 10, 2014 0 Quote Link to comment Share on other sites More sharing options...
Saferight Posted August 10, 2014 Share Posted August 10, 2014 I like very much, not to open a can of worms but do you plan on adding a hood to the uniform? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 11, 2014 Author Share Posted August 11, 2014 I think the best I can do is to draw the hood hanging down at the back of the collar. One of the German Uniform mod smocks had that type effect. Maybe Vein's? 0 Quote Link to comment Share on other sites More sharing options...
Saferight Posted August 11, 2014 Share Posted August 11, 2014 I think the best I can do is to draw the hood hanging down at the back of the collar. One of the German Uniform mod smocks had that type effect. Maybe Vein's? Ya thats what i had in mind 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted August 11, 2014 Share Posted August 11, 2014 The uniforms in the game have very good trouser creases and wrinkles already there for the taking. I suggest going back to the original monochromatic coveralls, but if feld gray trousers match the model that is better. Convert to gray scale. Super contrast these monochromatic trousers (not camo uniform) until you have a very light and very dark portions. The darkness corresponds to the wrinkles. Now covert to 2 colour black and white. Use the magic wand selection tool to select. Then shift ctrl I, to select just the black inverse...as in the black blobs, you don't want the white. only the shadows and creases. Now copy paste into your original flat ameba camo coverall texture as a layer, and adjust the opacity so the black creases and shadows look appropriate in the game, maybe 40%...go into the game have look, back out and adjust til you get it right. That's how you apply stolen creases and wrinkles that fit perfect to the model you are using. You can always dodge tool a bit to add wear and tear after. Ofcourse this works for the whole uniform not just the trouser, so if you are using the vanilla tanker coveralls this will be a perfect fit. Probably easier to work with olive ones from the brits if they are the same model, not sure, but you can hue first the Russians so they covert to grayscale nicer. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 12, 2014 Author Share Posted August 12, 2014 Thanks Nik. I tried but failed previously to do what you are now giving clearer guidance on! So, maybe tomorrow night I will go back and mess with that procedure versus making my own wrinkles. 0 Quote Link to comment Share on other sites More sharing options...
tdogg Posted August 12, 2014 Share Posted August 12, 2014 I like how it's coming along, definitely gonna use this when released. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 16, 2014 Author Share Posted August 16, 2014 I messed with it but it didn't turn out so well. I am obviously screwing up a step. Later today I will post some images to show what I am doing and maybe some kind folks can spot my mistakes.... 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 19, 2014 Author Share Posted August 19, 2014 Still not turning out so well. I totally restarted and it still looks ugly. Blotchy colorations in other places rather than just the wrinkles. Maybe it is a hue change I need to do before the greyscale mode change.... 0 Quote Link to comment Share on other sites More sharing options...
TheDudeAbides421 Posted August 22, 2014 Share Posted August 22, 2014 Try adding a layer of fabric texture over the camo, also once you figure out where the seasm are you can break the camo down into the actual fabric sections. Also instead of adding the splotches for the camo onto the base layer try building a swatch of the camo pattern and then clone stamping it to the UV map. Then you really need to play with color balance and other elements to bring out some depth. This can be difficult but start by adjusting your gray scale and then maybe add a cavity map to help with the shading 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 23, 2014 Author Share Posted August 23, 2014 I have some real life issues that have just arisen and need to basically put this on hold for maybe the rest of 2014. If I can juggle the other stuff and still pop in to get this done, I will try...Sorry fellas. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted November 22, 2014 Author Share Posted November 22, 2014 Hey fellas, I am throwing the towel in on this project to make the amoeba pattern coveralls. If anybody wants to give her a try. It is all yours. PM me if you want the psd files. 0 Quote Link to comment Share on other sites More sharing options...
Trooper117 Posted November 22, 2014 Share Posted November 22, 2014 I like this idea I have the camo uniform mod, but a coverall would be great too! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 17, 2015 Author Share Posted January 17, 2015 good news. benpark is gonna take a look at my old psd files and see if he has time to do the wrinkles and stuff I couldn't handle. Maybe we gonna have some amoeba sapper coveralls for a sapper campaign here this spring! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 26, 2015 Author Share Posted January 26, 2015 (edited) Edited January 26, 2015 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 25, 2021 Author Share Posted February 25, 2021 Hmmm.... 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted February 25, 2021 Share Posted February 25, 2021 Hmmm...? Did you try to add the [guard]-Tag at the model, so that only guards are showing the camo-uniform? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 25, 2021 Author Share Posted February 25, 2021 @waffelmann I do not exactly recall BUT my memory seems to vaguely think I had to first trick the skeleton file and then that trumps trying to modify JUST the skins. As F&R brings more uniform possibilities, then it SHOULD work to have Soviet troops in their new quilted uniforms and THEN have the Amoeba replacing non-winter uniform for these engineers as "guest stars" in the scenario. I think that is how it would work. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted April 10, 2021 Share Posted April 10, 2021 I've just read the Germans developed a new camo in 1945 for both Heer and Waffen SS uniforms called Leibermuster. Pretty ugly, but it would be a good idea for a mod. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 10, 2021 Author Share Posted April 10, 2021 30 minutes ago, Aragorn2002 said: I've just read the Germans developed a new camo in 1945 for both Heer and Waffen SS uniforms called Leibermuster. Pretty ugly, but it would be a good idea for a mod. That sounds like a cheese! Maybe I will go down to the local delicatessen and order a pound of Leibermuster... 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 10, 2021 Author Share Posted April 10, 2021 It is so odd that @Aragorn2002 decided to send a post to this very thread BECAUSE AT THAT VERY MOMENT I WAS FINALLY GOING BACK AND DOING THE SAPPER UNIFORM! Isn't that so strange...! 7 years ago! I have learned a lot more since then and though I am still no benparks or anybody with those photoshop talents, I have been crawling slowly forward. I just focused on outfitting a platoon of sappers modtagged as [sapper]. Now trying for a little variety in the layout of the garments. AND GET THIS! I am actually now playing a PBEM as Romanians attacking against the opponent with his platoon of sappers in amoeba defending a train station. I will get an AI plan in place and then return here to paste a dropbox link for the entire mod and offer the scenario of course. 3 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted April 10, 2021 Share Posted April 10, 2021 Really, Phil, you're all over the place. Where do you find that energy? Personally I'm recovering from a CM burnout after all the delay with Fire and Rubble. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 10, 2021 Author Share Posted April 10, 2021 Just now, Aragorn2002 said: Really, Phil, you're all over the place. Where do you find that energy? Personally I'm recovering from a CM burnout after all the delay with Fire and Rubble. well, it was work left unfinished... All the effort put in and NOT to finally complete it seemed inappropriate. CM Burnout is a real thing. Get away for a while! 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted April 10, 2021 Share Posted April 10, 2021 Just now, kohlenklau said: well, it was work left unfinished... All the effort put in and NOT to finally complete it seemed inappropriate. CM Burnout is a real thing. Get away for a while! If only. It's a bit of an obsession, especially since the world is a very small place at the moment. I know it did you a lot of good though. 0 Quote Link to comment Share on other sites More sharing options...
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