kohlenklau Posted June 9, 2014 Share Posted June 9, 2014 (Thanks to Poesel71 for helping me get the German correct) 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 9, 2014 Author Share Posted June 9, 2014 Axis vs Soviet AI. Fictional! Goebbels and the Fuhrer want Reinhart the hell out of Vitebsk and back with his Mama in Munchen. Can you pull it off, Hauptmann Muller? 0 Quote Link to comment Share on other sites More sharing options...
Salemi Posted June 9, 2014 Share Posted June 9, 2014 Hi Kohlenklau, Are you referring to Reinhardt or Otto Skorzeny? It seems that the SS Officer in the picture is the Obersturmbannführer-SS Otto Skorzeny... S, Salemi 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 9, 2014 Author Share Posted June 9, 2014 Correct. But for this mission he will be wearing the uniform of a heer Hauptmann and going by the name Muller. No SS in the game yet. Reinhart is a fictional private who is being plucked out of Vitebsk for propaganda purposes. His mother has given too many sons for the fatherland. He is her last boy still alive. OK. That is the back story. Now on to the scenario writing and trying for some good action. 0 Quote Link to comment Share on other sites More sharing options...
StieliAlpha Posted June 9, 2014 Share Posted June 9, 2014 Sounds like the good, ol' Private Ryan story to me... 0 Quote Link to comment Share on other sites More sharing options...
ridethe415 Posted June 9, 2014 Share Posted June 9, 2014 Sounds like the good, ol' Private Ryan story to me... indeed. I nominate Rutger Hauer for the lead 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 10, 2014 Author Share Posted June 10, 2014 Yes, I am lifting the SPR storyline to use in CMRT. Did you ever try my CMFI scenario doing the same thing for Italy? http://www.battlefront.com/community/showthread.php?t=107934 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 10, 2014 Author Share Posted June 10, 2014 I plan to make a little Vitebsk vignette map of 304 by 304. The big church. A big bridge. A downtown district. A park. some alleys. open streets and trolley rails. Lots of craters and destruction. Military debris. I have some old photos from online to try and recreate Vitebsk for this scenario. In progress. I have not yet found anything that shows if this area had trenches and foxholes and barbed-wire. If anyone has any links, please share them. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 10, 2014 Author Share Posted June 10, 2014 OK, there is a chapter in "Soviet Blitzkrieg" and I will use it to infer what Vitebsk prepared defensive positions looked like... Soldat Reinhart is a member of the 206th Infantry Division. Doomed by Hitler to be destroyed in the ruins of Vitebsk. 0 Quote Link to comment Share on other sites More sharing options...
niall78 Posted June 10, 2014 Share Posted June 10, 2014 This sounds like great fun. Looking forward to you releasing it. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 12, 2014 Author Share Posted June 12, 2014 MikeyD pointed out that there IS a suitable wooden bridge in the editor. Thanks! Map now back in progress with lots of stuff still to add. A city park and more shopping areas and apartments and flavor objects.... Once it is completed, then I need to destroy it with craters and damage. Right now, the scenario will have you start on map as the rescue team commander with most of your forces and other Vitebsk defenders intermittently engaged with the enemy. Then Soldat Reinhart will arrive as a reinforcement in a specific area over by "A". This indicates he is located and brought over from another part of the Festung by one of your scouts. Then you have to safely get him through to the exit zone at D. Additionally, the pioneer bridge is rigged to blow. So the scenario length will be very important. The Soviets understand the humanitarian nature of the mission and have fully agreed not to attack as you escape.... Hahaha yeah right! Thinking of making it a night mission with sporadic mortar fire and burning vehicles. Gotta see how that looks. It could have a nice look to it. Right now I am trying to keep the map at 304 by 304. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 12, 2014 Author Share Posted June 12, 2014 I am searching for Friedrich Gollwitzer's manuscript. Adair refers to it. page 100. About the defense of Vitebsk. Corps Commander. What a great story it must be. Lost to history? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 14, 2014 Author Share Posted June 14, 2014 Oh fellas. Wow.... Preliminary testing shows it does look really nice at night. I have some burning vehicles. Also Soviet sporadic fire coming in. In my opinion, very nice effects with the explosions lighting up the streets. I was worried but my Soviet AI forward observer didn't need a TRP and didn't need LOS. He called in the offmap assets and all progressed well. I hope to finish the map this weekend. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 14, 2014 Author Share Posted June 14, 2014 Shucks. I got sidetracked working on some custom signs and the map will take longer than expected. But I promise it will be worth it. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted June 15, 2014 Share Posted June 15, 2014 Looks good, Kohlenkau. I prefer these battles where you focus on movement and sometimes have to evade contact with the enemy. So Im looking forward to play it. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 17, 2014 Author Share Posted June 17, 2014 work in progress... From old photos I put trolley tracks in the city streets. Having trouble with the smaller rivers that feed into the main river. Water elevations always screw me up... 0 Quote Link to comment Share on other sites More sharing options...
snake_eye Posted June 17, 2014 Share Posted June 17, 2014 Hi Kohlenklau, The town looks good. I just have a question about one of the bridge. I see only he bridge piles and no deck ? How did you make it ? Will look forward for your scenario Cheer 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 18, 2014 Author Share Posted June 18, 2014 Hi Snake eye, In the scenario editor, when editing the map in 2D, you can go to the bridge section and simply add a destroyed bridge. Then go to 3D preview and you can see it. 0 Quote Link to comment Share on other sites More sharing options...
snake_eye Posted June 18, 2014 Share Posted June 18, 2014 @kohlenklau, Thanks. Last time I used that feature was for a scenario in CMBN. But at the time it was for a steel bridge. The bridge piles you have used have a better looking effect than a steel bridge collapsing in its middle section into the water. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 22, 2014 Author Share Posted June 22, 2014 Scenario Selection Screen Image: Scenario Selection Screen Verbage: "Axis against Soviet AI. Goebbels and the Fuhrer want Reinhart out of Witebsk and back with his Mama in Munchen. Can you pull it off?" Strat Map Image: Note: I was going to use the standard strat map and put the faded square around Witebsk but it is not even shown as a key location. Op Map Image: Tac Map Image: Briefing: (Note: shows as just 1 page in game screen, no next button to hit...) 2330, 26 June 1944 You and your team have been sent under the fuhrer's orders to rescue German Army Private Wilhelm Reinhart of the 206th Grenadier Division currently surrounded at Witebsk. He is the sole survivor of his 11 Bavarian brothers who have given their lives for Germany. Reichsminister Goebbels advised the fuhrer that returning Reinhart to his mother in Munchen would be a clear message to all German mothers that the sacrifices of their sons are deeply appreciated by the fatherland. ^ Feldwebel Horvath will bring Reinhart to "Adler" by 2345. From there, he must be escorted through Witebsk and across the Dvina Pioneer Bridge at "Spatz" to one of two available exit points: "Falke" leading to the Fiesler Storch airstrip or "Geier" leading to an E-boat waiting at the docks. You have exactly 30 minutes before the last bridge over the Dvina is blown sky high. ^ KampfGruppe Skorzeny ZBv is a small team of veteran troops. Additionally, the remainder of the 206th Grenadier Division desperately holds the line at the edge of Witebsk. ^ The Soviet commander is under pressure to end the Witebsk seige and get his forces headed west. Expect a mixture of probes, assaults and artillery fire while you peform your mission. ^ Utilize any and all means at your disposal to carry out this Fuhrer Befehl! ^ EXIT REINHART OUT OF WITEBSK: 1000 points TOTAL POINTS: 1000 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 7, 2014 Author Share Posted July 7, 2014 Finally back to working on the scenario with the burned brick building mini-mod finished. And the mini-mod will ship with the scenario free for the first 100 who pre-order. Trying to make it evoke a sense of doomed apathy. Thanks to Aris for the walls. Juju for the burned tree stumps. Kieme for those gorgeous modular buildings. And there in the distance is the burned brick building. I sure hope my mod aint the fat ugly girl hanging out with the famous supermodels? But looking at Kieme's buildings I see how he has the shattered glass in there and I think that can help my burned building mod.... 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 7, 2014 Share Posted July 7, 2014 This looks like a fun scenario. Thanks... 0 Quote Link to comment Share on other sites More sharing options...
Juju Posted July 7, 2014 Share Posted July 7, 2014 Strat Map Image: Okay, I've been wondering about your name for weeks now, and judging by that pic it seems I was on the right track all along: So it's 'Kohle' from the German slang for money and 'klau' from 'klauen,' which is German slang for stealing. Literally it's something like 'Money-steal. Am I close? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 8, 2014 Author Share Posted July 8, 2014 Well, it is a mixed meaning to me. Part 1: As a kid I built a MRC Tamiya model of a Marder II. Part 2: Later as an adult I watched an old Wochenschau newsreel and it had a short story of wanting germans to conserve energy..."coal thief"... Part3: finally, I am of German descent and my middle name is Kuhlthau from my mother's maiden name. I guess they both start with "K"? The scenario is coming along nicely. The darkness and explosions and burning vehicles and destroyed and damaged buildings are making a nice atmosphere. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 13, 2014 Author Share Posted July 13, 2014 I am at the point where I need a few play testers. Anybody interested? Please PM me with your e-mail address and I will send it to you. Thanks in advance. 0 Quote Link to comment Share on other sites More sharing options...
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