FroBodine Posted April 9, 2014 Share Posted April 9, 2014 I played the Dead of Night battle as the Germans. One of the touch objectives is an area suspected to be a minefield. Well, I walked all over half of that minefield, taking too many casualties in the process, but I never got the credit for touching the objective area. The green objective highlight never went away, and the end of mission said I failed to touch it. What do you have to do? 0 Quote Link to comment Share on other sites More sharing options...
mvp7 Posted April 9, 2014 Share Posted April 9, 2014 Not to walk into it It's a confirmed minefield and green area just shows the area that kills you. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted April 9, 2014 Share Posted April 9, 2014 It's a 'preserve' objective. In other words, keep the mine field intact It never occurred to me occupying or touching a minefield would be a sensible objective to push for 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted April 9, 2014 Share Posted April 9, 2014 Hmmm. I have found that my men respect my leadership a bit more if I -read- the objectives in the briefing before the battle. Okay, who am I kidding? Excellent initiative! Keep charging them back and forth over the mines until that satisfying squelch break interrupts their annoying little screams. 0 Quote Link to comment Share on other sites More sharing options...
FroBodine Posted April 9, 2014 Author Share Posted April 9, 2014 Ok, well I guess I deserved all that. Jeez, can't a guy make a mistake around here? By gosh, the briefing does say it is a Preserve objective. It did seem strange for me to have to touch a minefield, but I was blinded by all that green, which happens to be the EXACT same color as the other four actual green objectives you are supposed to touch. I guess green is the universal color to denote what to do, and also what not to do. I can't imagine how anyone could get confused. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 10, 2014 Share Posted April 10, 2014 That is interesting. My question is how does one "touch" a minefield without finding it, when the only way to find it is when someone blows up. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted April 10, 2014 Share Posted April 10, 2014 In these kinds of cases of confusion I sometimes find it's a good idea to go back and see what the scenario says. From the Axis briefing: Previous patrols have identified a dense and extensive anti-personnel minefield in the open ground beyond the Katynka Stream. The exact extent is not clear, although it is suspected to be bounded by the stream to the south-west, and the roads to the north-east and north-west. ... PRESERVE Suspected Minefield: 0 points (this objective shows the suspected location and extent of the Russian minefield) From the on-map objectives names: Suspected Minefield (0pts) All objectives are the same colour - there's no 'coding' which identifies the type of objective each is. I'm not really sure what more the designer could have done to draw attention to the fact of the minefield, the suspected size of the minefield, as well as the danger and worthlessness of going into the minefield. 0 Quote Link to comment Share on other sites More sharing options...
Pelican Pal Posted April 10, 2014 Share Posted April 10, 2014 OT but this is a really delightful platoon sized action. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted April 10, 2014 Share Posted April 10, 2014 A slight editor improvement would be to allow different colours of terrain VL to be selected, either to improve contrast with the terrain, identify the boundary of adjacent, touching VLs or distinguish between types and purpose of the VL. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted April 10, 2014 Share Posted April 10, 2014 Or one could just read the briefing. Great scenario btw. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted April 10, 2014 Share Posted April 10, 2014 I'm not really sure what more the designer could have done to draw attention to the fact of the minefield, the suspected size of the minefield, as well as the danger and worthlessness of going into the minefield. BTW, is this a scenario you designed? 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted April 10, 2014 Share Posted April 10, 2014 Yup. I'm enjoying making these smaller scenarios (c.f. Kiwi Soldiers, 18 Platoon, Platoon Patrol) 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted April 10, 2014 Share Posted April 10, 2014 Doing a good job too. Loved Kiwi soldiers 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted April 10, 2014 Share Posted April 10, 2014 Thank you. I'm pleased about that 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted April 10, 2014 Share Posted April 10, 2014 Enjoyed it too! Won a total victory although I had a lot of wounded truppen. I hesitated going for the high ground and I probably shouldn't have, since that's what cost me so many casualties and total victory was already guaranteed at that moment. 0 Quote Link to comment Share on other sites More sharing options...
FroBodine Posted April 10, 2014 Author Share Posted April 10, 2014 Ok, I get it. Read the F'in briefing! I still think there should be different colored highlights for different purposes. Green usually means something good universally, especially in gaming. Yes, I'm an idiot for think I had to walk into the minefield. I also think it was a very fun scenario, which I will now play again the right way, and not pretend to be invincible minefield walker guy. It really brings to light (pun intended) how visibility is massively affected at night time. I nearly walked (hunt mode) right up to the entrenchment line near the high ground, before the enemy and I saw each other. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted April 11, 2014 Share Posted April 11, 2014 Doing a good job too. Loved Kiwi soldiers Ditto. Kiwi Soldiers is a very well-made scenario. If a player can master the type of skills needed to win a small battle like this, then larger scenarios are that much easier to get a handle on. 0 Quote Link to comment Share on other sites More sharing options...
SkipG Posted March 26, 2015 Share Posted March 26, 2015 Interesting scenario. I touched The Cutting and assaulted the Ganger's Hut, then ran my guys back down the tracks and exited for a tactical victory. Unfortunately, one lone soldier — part of a squad that had already exited — wouldn't move from the hut; I could select him, but he was unresponsive to any commands. Hate to leave a guy behind! The scenario didn't end, probably because of the straggler, until I "ceased fire." 0 Quote Link to comment Share on other sites More sharing options...
BLSTK Posted March 26, 2015 Share Posted March 26, 2015 It did seem strange for me to have to touch a minefield, but I was blinded by all that green, which happens to be the EXACT same color as the other four actual green objectives you are supposed to touch. I guess green is the universal color to denote what to do, and also what not to do. I can't imagine how anyone could get confused. Why play "Red Light, Green Light" when "Green Light, Green Light" is so much more fun. And graphic. 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted March 26, 2015 Share Posted March 26, 2015 Ya jon your small scenarios rock buddy 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted March 26, 2015 Share Posted March 26, 2015 (edited) That is interesting. My question is how does one "touch" a minefield without finding it, when the only way to find it is when someone blows up. It's not that hard really... Edited March 26, 2015 by Bulletpoint 0 Quote Link to comment Share on other sites More sharing options...
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