kensal Posted April 9, 2014 Share Posted April 9, 2014 These are two very nice scenarios, very playable, good maps and they seem well balanced. Thanks to the developers. 0 Quote Link to comment Share on other sites More sharing options...
PanzerMike Posted April 9, 2014 Share Posted April 9, 2014 Feedback on scenarios is always welcome, especially when it is favorable :-) The guys who made these will be pleased I reckon. 0 Quote Link to comment Share on other sites More sharing options...
Jaws Posted April 9, 2014 Share Posted April 9, 2014 Thank you And only possible with the good feedback of the Beta Testers! 0 Quote Link to comment Share on other sites More sharing options...
bram1979 Posted April 10, 2014 Share Posted April 10, 2014 @Jaws, I'm currently playing Angriff H2H. Looks really nice so far. 0 Quote Link to comment Share on other sites More sharing options...
Jaws Posted April 10, 2014 Share Posted April 10, 2014 @Jaws, I'm currently playing Angriff H2H. Looks really nice so far. What side do you play? 0 Quote Link to comment Share on other sites More sharing options...
bram1979 Posted April 10, 2014 Share Posted April 10, 2014 Germans. Still waiting on my reinforcments. About 4 min in the battle. 0 Quote Link to comment Share on other sites More sharing options...
christophe11 Posted April 10, 2014 Share Posted April 10, 2014 Myth of invicibility is a very good scenario! I already played it 5 times ( Until I had a major victory with German)! It's doesn't change the scenario but there's no way green crew can be in a Tiger! 0 Quote Link to comment Share on other sites More sharing options...
SkipG Posted March 31, 2015 Share Posted March 31, 2015 To any newbies to CMRT, like me: Beware! The Angriff briefing is a head fake. "We can expect logistics elements and rear guard units so this should be a walk in." Really! I quickly closed my eyes and quit the scenario 30 seconds into it after losing half my light armor. So much for tacintel. I'll now try again; this time more prudently. 0 Quote Link to comment Share on other sites More sharing options...
JyriErik Posted March 31, 2015 Share Posted March 31, 2015 To any newbies to CMRT, like me: Beware! The Angriff briefing is a head fake. "We can expect logistics elements and rear guard units so this should be a walk in." Really! I quickly closed my eyes and quit the scenario 30 seconds into it after losing half my light armor. So much for tacintel. I'll now try again; this time more prudently. That's why it's good think differently. When I read that my first thought was that all hell would break loose after getting through the first line. After all, what's the point of giving either side an easy time of it in any battle? Jyri 0 Quote Link to comment Share on other sites More sharing options...
SkipG Posted April 1, 2015 Share Posted April 1, 2015 Jyri, agree. I didn't expect an easy time overall; there was mention of a counterattack and my first thought was to grab objectives and good defensible positions ASAP. That was a really bad thought! 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 1, 2015 Share Posted April 1, 2015 <snip> "We can expect logistics elements and rear guard units so this should be a walk in." Really! <snip> LOL. I have interpreted the intel in a similar way in some scenarios. In real life I wonder how many commanders were briefed by the S2 or G2 about what to expect and then found something a bit different. This game can be a little to much like real life sometimes. 0 Quote Link to comment Share on other sites More sharing options...
derbius Posted July 21, 2015 Share Posted July 21, 2015 Just started Angriff myself - I really feel sorry for recon units in this war. They didn't really have a chance - I didn't even get the chance to move them! I suppose if I had left them behind the treeline to start - but then they wouldn't be recon units then would they? 0 Quote Link to comment Share on other sites More sharing options...
CarlWAW Posted July 21, 2015 Share Posted July 21, 2015 (edited) @derbius They do not behave like recon vehicles. The recon vehicles in CM seem to be one of the weakest spots of the game. And they not even can be made to behave like recon vehicles (reverse on dangerous contact). They just stop movement or even engage tanks. This reduces their useage into Russian Roulette missions and has nothing to do with their real life useage or capability to survive. I wish if the hide-command was enabled, that they would reverse in conjunction with a movement command. Edited July 21, 2015 by CarlWAW 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 21, 2015 Share Posted July 21, 2015 Make sure their motivation is no higher than normal and they will be less likely to hang around if there's danger. Also, don't be afraid to dismount the crew and crawl to a point with LOS instead of exposing the vehicle to do it. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted July 21, 2015 Share Posted July 21, 2015 ^^^^ that and they don't have to just drive flat out down the road either. They can slip into the woods and stop for a while. I'm not saying that there cannot be TacAI improvements - just talking about ways, today, to make good use of recon vehicles while exposing them less to danger. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted July 21, 2015 Share Posted July 21, 2015 Unfortunately recon vehicles are a weak point in any wargame - once spotted, their supposed security of being able to get out of Dodge fast usually has little effect on the enemy's ability to shoot and hit them. At least in CMx2, the relative spotting model gives them some purpose and useful function. But they still die in droves 0 Quote Link to comment Share on other sites More sharing options...
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