Hister Posted January 8, 2015 Share Posted January 8, 2015 I'm just getting the hang of CMRT at the moment. Played tankovy desant and am now switching to this beast. I'm company with support units kind of a player. I hope I'll manage playing with 3 companies plus all the support units! Lots of micromanagement for sure. Map is really great, you definitely get the huge immersion booster with so nicely done maps. I wouldn't want to be in the shoes of either side in that muddy swampy landscape. Gosh. Do you guys have any suggestions hot to make this mission a little smaller time sink then I suppose and read it will be? How should I assign group numbers? Company one gets number 1, company two number two,, etc. but what about other sub units and support units? My keyboard tends to run out of available numbers. Since sappers are limited and thus so valuable I suppose I'm not supposed to send them ahead to scout for mines in the first mission? My non educated guess would be I need to send rifle groups ahead to scout and after they step on mines I send in sappers which are behind them to mark the mines? I suppose this is how it was done historically? What about those light tanks? I hope they won't explode (by mines or hidden AT assets) after I send them in support of my rifle's units advance. Guess I'll have to try and see eh. how were those light tanks historically deployed in such tactical mission? Infantry scouting ahead and these tanks a little bit behind in support role or advancing with the infantry? When I sent these tanks across the river 3 of them got bogged and two immobilized in the river, he he. Will have to reload an earlier save. Should have sent them across straight through the middle of that river passage. No wonder there were only light tanks in support in this sector - anything bigger would sink in the mud! And on elast question - how to properly utilize the rocket barrage available from the beginning? Due to long delay I assigned them a mission before I started the turn in linear mission across the map on where I suspect first enemy line will be but number of those rockets is small - dunno, maybe I should have reserved them for later and on smaller impact area? Was defenitely awesome seeing them explode in the distance whiel my men were crossing the river. Damn, this is one awesome game! 0 Quote Link to comment Share on other sites More sharing options...
Lille Fiskerby Posted January 11, 2015 Share Posted January 11, 2015 What about those light tanks? I hope they won't explode (by mines or hidden AT assets) after I send them in support of my rifle's units advance. Guess I'll have to try and see eh. how were those light tanks historically deployed in such tactical mission? Infantry scouting ahead and these tanks a little bit behind in support role or advancing with the infantry? When I sent these tanks across the river 3 of them got bogged and two immobilized in the river, he he. Will have to reload an earlier save. Should have sent them across straight through the middle of that river passage. No wonder there were only light tanks in support in this sector - anything bigger would sink in the mud When I moved the assualt guns I used slow command all the time you will have no problem in keeping up with your infantry and bogging down is reduced. Damn, this is one awesome game! Agree 100 %, have you played the 3rd mission ? if not you have something to look forward to.Again command an entire Battalion with support assets in taking a large village. 0 Quote Link to comment Share on other sites More sharing options...
Pelican Pal Posted January 12, 2015 Share Posted January 12, 2015 If you read the briefings carefully they will give you a number of hints that you can use to find out just how "expendable" the men under your command are. As a general rule though. Run of the mill infantry will be replaced. As for the AT guns. I found them quite brutal on that first mission. Although I put it down to tree bursts and the tight formation my men were fighting in. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted January 12, 2015 Share Posted January 12, 2015 (edited) OK, thanx guys. Agree 100 %, have you played the 3rd mission ? if not you have something to look forward to.Again command an entire Battalion with support assets in taking a large village. No, I haven't had the chance to continue playing the first mission much - had to remove my tooth in Friday and got a nasty infection with fever running as high as 40oC. I feel like ****. Edited January 12, 2015 by Hister 0 Quote Link to comment Share on other sites More sharing options...
antaress73 Posted January 13, 2015 Share Posted January 13, 2015 (edited) I'm playing it .. Spent 4 hours on thé first line and using mortars and su-76 fire on the second line at the same time.. Losses are at around 20-30% and i,ve destroyed most of the first and parts of the second so I guess i'm not doing bad then. Fire superiority is the key. Edited January 13, 2015 by antaress73 0 Quote Link to comment Share on other sites More sharing options...
antaress73 Posted January 15, 2015 Share Posted January 15, 2015 Use mortars on the AT guns, Always. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted January 15, 2015 Share Posted January 15, 2015 Will do! 0 Quote Link to comment Share on other sites More sharing options...
herr_oberst Posted January 21, 2015 Share Posted January 21, 2015 One of the great things about CM is that it doesn't cater to any one particular type of player. Some people LOVE the mega huge battles. These are the guys back in CMx1 days that would play with a regiment or more, even if the got only 5fps while playing. Steve Anyone else remember Berli's Stalingrad? Jeez, but it brought my PC to its knees trying to play that one. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted January 21, 2015 Share Posted January 21, 2015 Anyone else remember Berli's Stalingrad? Jeez, but it brought my PC to its knees trying to play that one. I remember some guy made a ( supposedly accurate TO&E ) Prokhorovka I downloaded from Scenario Depot. That one took at least a cup of coffee ( make and drink ) to process a turn 0 Quote Link to comment Share on other sites More sharing options...
antaress73 Posted January 22, 2015 Share Posted January 22, 2015 Way too big for me .. Feels too much like working and administration to me lol 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted January 22, 2015 Share Posted January 22, 2015 Way too big for me .. Feels too much like working and administration to me lol Amen. Anything over a reinforced company is a pain in the ass to manage. If you want to simulate a regiment-sized battle, you need a game where the pieces are company-sized or no less than platoon. In a corps-sized battle, the pieces should be battalions. Michael 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted January 24, 2015 Share Posted January 24, 2015 My other favorite mission game was the final huge scenario in CMBN's COURAGE AND FORTITUDE campaign. That was even bigger than this first mission in Russian Campaign. I just took one look at it and exited the game. Never finished Courage and Fortitude 0 Quote Link to comment Share on other sites More sharing options...
RoyalQuiche Posted February 13, 2015 Share Posted February 13, 2015 Hello everybody, Currently i'm playing this mission and got too many losses, most of them by artillery. Is it me or the IA have many more ammunition for arty than a human player ? For more than 30 minutes i'm getting 81mm or maybe heavier shells in the head. And accurency and reacativity are terrifying ! It's look that german don't need 5mn to re-targeting thos arty barrage right in the middle of my pour frontovikis. :/ Maybe they have plenty of targeting point ? So now, how to avoid thoses deadly barrages ? I tried to rush the enemy 2nd line but with mortar firing all the time, i got only 1 or 2 men's platoons and they are very disturbed ... I now Russian are attacking a long time well defended area but i can't find any solution to crack that nut ! I should probably restart the map ... 0 Quote Link to comment Share on other sites More sharing options...
RoyalQuiche Posted February 13, 2015 Share Posted February 13, 2015 Hmmm well, this is not bombardment, this is sniping with 81mm ... got 22 men out wih 1 salvo and one of my SU76 take a direct hit ... 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 13, 2015 Share Posted February 13, 2015 Hmmm well, this is not bombardment, this is sniping with 81mm ... Something they are very good at if firing in direct lay, meaning if the mortar can visually see its targets. Michael 0 Quote Link to comment Share on other sites More sharing options...
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