Oddball_E8 Posted April 8, 2014 Share Posted April 8, 2014 The smartass answer is always appreciated, but am not sure that you understood the question. eg: If inside the main Z folder one has a Z SUBFOLDER, and inside that Z SUBFOLDER on has an "old" mod file - eg "MOD OLD". In addition one has a Z DESIRED MOD FOLDER that contain a "new" mod (eg: "MOD NEW") that one wants to try out. Now, suppose I want to try out "MOD NEW" that is in the Z DESIRED MODS folder so that it appears in the game replacing "MOD OLD" that resides in a Z SUBFOLDER. Is it sufficient to rename the DESIRED MOD folder "ZZ DESIRED MOD"? ie: Will the two "ZZ's" make ALL mods including "MOD NEW" in the DESIRED MOD folder load last and therefore appear in the game replacing "MOD OLD"? OR... Does one have to rename the actual mod folder ("MOD NEW") that resides in the DESIRED MOD folder to "Z MOD NEW" so that it replaces "MOD OLD" (in one of the other folders)? You can have any number of the same "mod" in the Z folder and the game will still only pick the one with the highest "alphabet" letter in the start of the folder name. So I, for example, have a full set of mods in the Z folder for CMBN that I'm happy with. Anything new I add goes in a folder named ZZZZ Newly Added. That means that anything I put in that folder overrides anything else I have in the Z folder. 0 Quote Link to comment Share on other sites More sharing options...
Barkhorn1x Posted April 8, 2014 Share Posted April 8, 2014 Thanks for the explanation Saferight. 0 Quote Link to comment Share on other sites More sharing options...
Saferight Posted April 8, 2014 Author Share Posted April 8, 2014 Thanks for the explanation Saferight. Anything for a fellow cm player/south floridian.. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted April 8, 2014 Share Posted April 8, 2014 The smartass answer is always appreciated, but am not sure that you understood the question. eg: If inside the main Z folder one has a Z SUBFOLDER, and inside that Z SUBFOLDER on has an "old" mod file - eg "MOD OLD". In addition one has a Z DESIRED MOD FOLDER that contain a "new" mod (eg: "MOD NEW") that one wants to try out. Now, suppose I want to try out "MOD NEW" that is in the Z DESIRED MODS folder so that it appears in the game replacing "MOD OLD" that resides in a Z SUBFOLDER. Is it sufficient to rename the DESIRED MOD folder "ZZ DESIRED MOD"? ie: Will the two "ZZ's" make ALL mods including "MOD NEW" in the DESIRED MOD folder load last and therefore appear in the game replacing "MOD OLD"? OR... Does one have to rename the actual mod folder ("MOD NEW") that resides in the DESIRED MOD folder to "Z MOD NEW" so that it replaces "MOD OLD" (in one of the other folders)? I wasn't being a smartass, apparently you lost me. But You over complicate things. Do what Oddball suggested which is what I do. I have the z folder with the mods I always use in it and if I want to overwrite them for some reason and don't want to remove them, I have a ZZ sub-folder where I put other stuff. That's all you need. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Saferight Posted April 8, 2014 Author Share Posted April 8, 2014 I wasn't being a smartass, apparently you lost me. But You over complicate things. Do what Oddball suggested which is what I do. I have the z folder with the mods I always use in it and if I want to overwrite them for some reason and don't want to remove them, I have a ZZ Folder where I put other stuff. That's all you need. Mord. So with this ZZ folder you can test new stuff without having to move your current stuff back and forth? 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted April 8, 2014 Share Posted April 8, 2014 So with this ZZ folder you can test new stuff without having to move your current stuff back and forth? Yup. And even better, you can create a ZZZ folder and whatever you put in there will override the ZZ folder Basically the game goes through everything alphabetically and puts it in the game, using the last entry as the valid one. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted April 8, 2014 Share Posted April 8, 2014 Yeah, it's a very simple system and a 1000 times better than the old CMX1 way. And man, if you screwed something up in CMX1 loading a mod it could take a while to find the fix. Everything was numbers...a big PIA figuring out what was what. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted April 8, 2014 Share Posted April 8, 2014 Yeah, it's a very simple system and a 1000 times better than the old CMX1 way. And man, if you screwed something up in CMX1 loading a mod it could take a while to find the fix. Everything was numbers...a big PIA figuring out what was what. Mord. I still have my old "what number is what sound" list from the "good old days" 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted April 8, 2014 Share Posted April 8, 2014 Lol, isn't that what I said on the previous page? Btw, I have folders in MG labeled high as ZZZZZZ. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted April 8, 2014 Share Posted April 8, 2014 LOL. Seems so. But I'll see you the previous page and raise you a couple CMBN threads from three years ago. We've had this conversation MANY times. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted April 8, 2014 Share Posted April 8, 2014 I still have my old "what number is what sound" list from the "good old days" 500s were screams weren't they? That's about all I remember. I'll take the actual names on the files over that number system any day! "Oh, no, the hetzer mod has pinkies around the bogies...I need to replace it. Now, was that 114000 or was it 14000 or 1400?" Let me scroll through four thousand files and see if I can find it." Mord. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 8, 2014 Share Posted April 8, 2014 "...if I want to overwrite them for some reason and don't want to remove them, I have a ZZ sub-folder where I put other stuff. That's all you need." That's the clear answer I was hoping for. Thank you guys. (I had been doing both "just to be sure"... putting desired new mods in a ZZ "Test Mods" folder PLUS adding ZZ's to the actual mod folder that was inside the ZZ "Test" folder as well. Glad I don't have to do the latter.) 0 Quote Link to comment Share on other sites More sharing options...
Saferight Posted April 9, 2014 Author Share Posted April 9, 2014 Back to the hit decals, ive started to collect some sample photos from ww2 of ko'd vehicles. I used the turrets of a t-55 and 72 the finns tested for the stuff i already released. I think the ww2 era photos are going to provide some much nicer and authentic penetrations for the game. Ill keep you guys posted with the progress. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted April 9, 2014 Share Posted April 9, 2014 Cool Saferight.. love what you have done so far 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 12, 2014 Share Posted April 12, 2014 Thanks Saferight. Good work. I can't wait to see these hit decals on my PBEM opponent's vehicles. 0 Quote Link to comment Share on other sites More sharing options...
Saferight Posted April 13, 2014 Author Share Posted April 13, 2014 Lots of new decals coming very soon.... 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted April 13, 2014 Share Posted April 13, 2014 Looking good!! Hope BF will make random decals possible with so many great options avvailable. 0 Quote Link to comment Share on other sites More sharing options...
Saferight Posted April 13, 2014 Author Share Posted April 13, 2014 Looking good!! Hope BF will make random decals possible with so many great options avvailable. i hope so as well. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 13, 2014 Share Posted April 13, 2014 Wow. The hole looks great. But, would a tank still be driving round with a hole that big in it? Would smaller holes be more appropriate? 0 Quote Link to comment Share on other sites More sharing options...
Saferight Posted April 13, 2014 Author Share Posted April 13, 2014 Wow. The hole looks great. But, would a tank still be driving round with a hole that big in it? Would smaller holes be more appropriate? i'm assuming your talking about the 1st pic. that would be from a 122mm shell shot by a IS-2. the crew of the Panther bailed immediately after i took the pic. 0 Quote Link to comment Share on other sites More sharing options...
Saferight Posted April 13, 2014 Author Share Posted April 13, 2014 0 Quote Link to comment Share on other sites More sharing options...
Saferight Posted April 13, 2014 Author Share Posted April 13, 2014 Some of Aris's fine work shot up 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 14, 2014 Share Posted April 14, 2014 Then graphics just get better and better! 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted April 14, 2014 Share Posted April 14, 2014 I really like these! 0 Quote Link to comment Share on other sites More sharing options...
Earl Grey Posted April 14, 2014 Share Posted April 14, 2014 Give them to us already or I'll have to do my own! DEAMN! 0 Quote Link to comment Share on other sites More sharing options...
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