Bil Hardenberger Posted June 1, 2013 Author Share Posted June 1, 2013 Well the defender had over 3000 points.. mines and TRPs are relatively cheap.. so yeah. there'd be a tad bit left over. 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted June 2, 2013 Author Share Posted June 2, 2013 The Forty Seventh Minute Tame This turn starts with what looks like an HMG team repositioning along the backside of Tame. But this is why I have my panzers in an overwatch position. GaJ is definitely planning something.. in addition to firing smoke in front of my panzer section he is moving his SPAA and (now confirmed) M10 into postions. Unfortunately for him I had units that watched their movement practically the entire way. Also I knew those two vehicles were on that side of Tame, which is why I have been very careful to use the buildings as a mask. GaJ's mortar is still alive it seems and is now setup. This is the unit that placed smoke in front of my panzers. That's okay I was planning on moving them next turn anyway. Right Flank Well, it appears that I misread the intention that GaJ had for that M10 in the center... it is not facing my right, instead is oriented towards perhaps a potential 1st platoon crossing of the road. My Jpz-IV picks him up right at the end of the turn... I have a feeling GaJ is not going to be very happy next turn if I can hit him. Note that the M10 is buttoned. My Pioneer's are still driving for their assault position... this drive is taking them a very long time. The lead squad has passed Hill 153 and is on its way towards Hill 172. I am worried about 1st platoon.. this platoon has taken most of the infantry casualties and is down to around one squad of effectives left on the ground. 0 Quote Link to comment Share on other sites More sharing options...
PanzerMiller Posted June 2, 2013 Share Posted June 2, 2013 Good stuff, Bil...while I don't know the exact distance from your JagdPzIV to that buttoned M10, that seems like a rather amazing spot...no? 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted June 2, 2013 Author Share Posted June 2, 2013 Good stuff, Bil...while I don't know the exact distance from your JagdPzIV to that buttoned M10, that seems like a rather amazing spot...no? I was amazed he saw him... but remember the Jpz-IV also saw this M10 moving last turn. It is at 748 meters, so actually pretty close as far as anti-tank action goes. 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted June 2, 2013 Author Share Posted June 2, 2013 Thought I would share one more image.. this is the Pioneer Platoon advancing on Hill 153. Note how they are hugging the edge of the slope, an enemy would have to be right on top of them to see them.. I have no doubt GaJ can probably hear them, but does he know where they are going? The lead squad can be seen clearly moving on to Hill 172. The scout high up the hill has yet to see or be seen (as far as I can tell) by any enemy units. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted June 2, 2013 Share Posted June 2, 2013 Well the defender had over 3000 points.. mines and TRPs are relatively cheap.. so yeah. there'd be a tad bit left over. Well, loke like allied side has price penalty shem it comes to that. 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted June 2, 2013 Author Share Posted June 2, 2013 Well, loke like allied side has price penalty shem it comes to that. Here is what I would purchase (or something similar) if I was defending on this map: Total to spend: 3326 --x1 string of 10 anti-tank mines --x2 sets of TRPs @5 each (total 10 TRP) --x2 Medium tank Platoons (M4) @ 4 tanks each --Engineer Company (-) ----@ 2 Platoons (every squad with a bazooka) --x7 Scout teams --x7 Medium Mortars (on map) I feel confident I could defend fairly well with this purchase, it is combined arms, is flexible, can carry a punch to break up enemy infantry concentrations, can neutralize enemy armor (if engaged on my terms). So I fail to buy that the point differential is the reason that the game is turning out as badly as it is for GaJ. Bil 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 2, 2013 Share Posted June 2, 2013 --x2 Medium tank Platoons (M4) @ 4 tanks each Then you would be dropping one tank from each platoon? Michael 0 Quote Link to comment Share on other sites More sharing options...
womble Posted June 2, 2013 Share Posted June 2, 2013 Here is what I would purchase (or something similar) if I was defending on this map:... You forgot the AA vehicle! Not that it would change much. Swap it for one Sherman? 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted June 2, 2013 Author Share Posted June 2, 2013 You forgot the AA vehicle! Not that it would change much. Swap it for one Sherman? ha! So I did.. yeah probably. Michael.. yes, I dropped one tank from each to be able to buy the support assets. Bil 0 Quote Link to comment Share on other sites More sharing options...
pnzrldr Posted June 2, 2013 Share Posted June 2, 2013 Bil - with that force mix, how would you plan on coping with the Elephant and Jpz IV? I suppose the Shermans could take it on, but it would be a tough nut to crack, especially if paired up smart with the MkIVs. The Elephant, if played right by the German side should make life very, very hard for the Shermans. Your mortars will be effective on the Pzgr but not the armor. How about a pair of Priests? HEAT rounds would work on all the German armor if you could ambush them, and 105mm in direct/indirect with TRPs should be fun against all the rest. No more of a challenge to keep alive than the M-10s. 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted June 2, 2013 Author Share Posted June 2, 2013 Scott, regarding the Elefant. I would handle it by avoidance and then wait for my opponent to get frustrated and careless with it. A couple of Priets would be interesting for sure. The mortars would be effective on the armor as well for obscuration. Actually that's one thing I really like about the Sherman's by the way, their smoke load. 0 Quote Link to comment Share on other sites More sharing options...
Vark Posted June 2, 2013 Share Posted June 2, 2013 Interesting, why no AT guns? 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted June 2, 2013 Author Share Posted June 2, 2013 Interesting, why no AT guns? I would want my AT assets to be mobile and flexible. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted June 2, 2013 Share Posted June 2, 2013 Thanx for your answer Bil! Not sure if points available could really net that much gear but alas, you da men with the knowledge. 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted June 2, 2013 Author Share Posted June 2, 2013 Hister, I actually checked the figures in the game. 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted June 2, 2013 Share Posted June 2, 2013 Note that the M10 is buttoned. You can lead a horse to water, but you can’t make em drink. There was a side discussion on the other thread regarding the poor M10 spotting when buttoned. Looks like GaJ will learn this again the hard way. 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted June 4, 2013 Share Posted June 4, 2013 You can lead a horse to water, but you can’t make em drink. There was a side discussion on the other thread regarding the poor M10 spotting when buttoned. Looks like GaJ will learn this again the hard way. I take this back. He is remembering to open them. Sometimes we are all at the mercy of the AI’s decisions whether it make a good, or bad choice on it’s own. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted June 4, 2013 Share Posted June 4, 2013 Vinnart, isn't this a bit too much of a info revealed? Hister, I actually checked the figures in the game.OK, thanx for that. GaJ will learn new things then. 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted June 4, 2013 Share Posted June 4, 2013 Vinnart, isn't this a bit too much of a info revealed? I don’t think I am giving away anything important. Bil knows it is buttoned. The M10 has always seemed very skittish buttoning at the slightest thing on it’s own. It could be even from a stray bullet. I think I even cut a fart one time, and it chose to button . I just wanted to clarify GaJ has learned about the M10, and the importance of keeping it open whenever possible. My original comment sounded like he is not learning this fact repeating mistakes over again. I just wanted to make it clear that he has learned about M10 spotting differences between buttoned/unbuttoned. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted June 4, 2013 Share Posted June 4, 2013 Yeah tha tis exactly was I was saying Vinnart - you shouldn't have revealed that GaJ learned it to keep it unbuttoned, lol. 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted June 5, 2013 Share Posted June 5, 2013 Hister, I think you are misunderstanding my entire commentary. If I had tipped either player off of an intention, or movement that would be revealing things that would have impact on the battle that would be wrong. I would never do that. Part of these AAR’s incorporate learning by getting more understanding of the unit’s capabilities. Players learning these subtleties do not break OPSEC. I think Bil, as much as anyone would like to see GaJ come out of the game learning how to play the game better by understanding the unit’s capabilities more, especially since GaJ is the less experienced player. I have been in games, and seen my opponent making the same mistakes over and over using units, and told them what they are doing wrong so they become a more learned player regarding understanding the units capabilities. If I were playing GaJ, and seen him losing all his M10’s due to the simple fact that he was not unbuttoning them I would tell him to try unbuttoning because perhaps he did not know that fact in using it. This is much different than revealing plans, tactics, or stuff about a unit’s condition that the other player would not know. I hope all know where I am coming from. There is no OPSEC broken here. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted June 5, 2013 Share Posted June 5, 2013 There is no OPSEC broken here. Yes. There is. You acknowledged as much yourself: I don’t think I am giving away anything important. It isn't your place to decide what is and isn't important. 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted June 5, 2013 Share Posted June 5, 2013 I think you are misunderstanding as well JonS. Big deal GaJ, as well as others learned the fact many already know that the M10 spots poorly when buttoned. This is a not top-secret stuff guys. It is just a fact of the unit, one still needs to use it right tacitly to make a difference. I've said nothing regarding tactics; Gaj's positions ect... This is my last post on the matter as it is very petty, and full of paranoia. 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted June 5, 2013 Author Share Posted June 5, 2013 As far as I'm concerned Vin hasn't told me anything that will effect the game's outcome. Sorry no report today. Had some family stuff and visitors taking up my gaming time. Hopefully tonight or most likely in the morning. Bil 0 Quote Link to comment Share on other sites More sharing options...
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