A Canadian Cat Posted May 14, 2015 Share Posted May 14, 2015 You can only edit your posts withing a certain time window. I am not sure how long but its hours not days. I believe the rational is to offer a time window to correct errors but not allow whole sale messing with the time line of a discussion. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted May 14, 2015 Share Posted May 14, 2015 ok...let's try... First CMFI: All american infantry (Standard, paratroopers, rangers) with sprongfield (exepted the versions with telescopes) Ahh...works... Now CMN: All infantry (standard, paratroopers, gliderinfantry), september 44, second bar-gunner. Excellent, thanks. This same sort of problem exists with Soviet snipers in CMRT, FWIW. I will keep an eye out for this sort of problem with CM Bulge. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted May 14, 2015 Share Posted May 14, 2015 Always at your service! 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted January 17, 2016 Share Posted January 17, 2016 OK...got an other one: CM Italy, full patched, all modules.US-Infantry with greatcoat: the mp-ammo-pouches are reverse: 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted January 26, 2016 Share Posted January 26, 2016 OK...got an other one: CM Italy, full patched, all modules.US-Infantry with greatcoat: the mp-ammo-pouches are reverse:Thanks! It's something I'll also check for the upcoming CMFB release. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted January 27, 2016 Share Posted January 27, 2016 And now something for the pedants and people with good eyes! CMN with all Paches, Modules and the V-pack.German troops, armed with StG44: the left ammo-pouch is to deep in the corpse of the soldier and barely visible 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted February 9, 2016 Share Posted February 9, 2016 And now something for the pedants and people with good eyes!CMN with all Paches, Modules and the V-pack.German troops, armed with StG44: the left ammo-pouch is to deep in the corpse of the soldier and barely visibleGood catch. I've filed a report about it. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted February 29, 2016 Share Posted February 29, 2016 Hi Luke,I think there is no change in the appearance of the StG44-Ammo-Pouches with 3.12.Was the bug-report too late to get included? PS: I really like the new german squad-leader-uniforms! Would like to see the same for the allied forces!Greetings, alex 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted March 1, 2016 Share Posted March 1, 2016 (edited) Hi Luke,I think there is no change in the appearance of the StG44-Ammo-Pouches with 3.12.Was the bug-report too late to get included?Yes, it was submitted too late for it to make it into this patch. Edited March 1, 2016 by LukeFF 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted March 10, 2016 Share Posted March 10, 2016 Tstststs....(CMFB ) 0 Quote Link to comment Share on other sites More sharing options...
Darknight (DC) Posted December 7, 2019 Share Posted December 7, 2019 I've been playing around with the CW vehicles and noticed what I think is a problem with the model for the Sherman Vc Firefly. The latest CMBN .brz file (v401) has a reworked Firefly with skins and normal maps but I think the model is the same old version. If you look at the rear of the vehicle, which has the double rear doors for the reworked Firefly, the door hinges from the original model (single rear door) are visible through the skin. Also, there are some additional hull protrusions coming out of the places where the newer, double door hinges are located. Is there a fix for this model somewhere? 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted December 27, 2019 Share Posted December 27, 2019 In Fortress Italy, the troops of the Herman Goering Division display the correct white Waffenfarben in Fortress Italy, but in Gustav Line and Rome to Victory bear the green Kragenspiegel of the Field Divisions. Simply, the tropical uniform in Sicily is correct for the HG Division, but the temperate uniform for Italy and Northern Italy is, I would venture to guess, ported from Battle for Normandy or Red Thunder unmodified. The cuff title is also present in FI but disappears in the later modules. This seems like a pretty quick fix - just a uniform option like Greatcoat/Camouflage/etc. that substitutes white collar badges for the green and adds cuff titles for Luftwaffe troops during the dates the HG was involved in the campaign. Call it "Herman Goering" or something in line with the Gebirgsjäger option added in Rome to Victory. I have included sources below. I think a simple swap of the collars would look a bit like this: Compared to a Field Division Troop: That's a quick fix and would be entirely satisfactory. However, if BF wants to go a step further, read on: Working from these sources I have quickly put together some HG troops in M43 with Luftwaffe/Heer Smocks, Italian Camouflage Pants and the SS Oakleaf Smock. Official support would obviously be easier to use, higher quality, and make sure that both Field Division and HG troops can be fielded. With Rome To Victory, the elements of these uniforms all exist in the files already. It's just a matter of a more talented artist and researcher putting together Appearance options for Herman Goering / Herman Goering Greatcoat / Herman Goering Mixed Camo (Luftwaffe and Heer Splinter with some Italian?) / Herman Goering Oakleaf / Herman Goering Winter or whatever the options end up being. 1 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted January 12, 2020 Share Posted January 12, 2020 CMFI RTV - SS officers in Sept '43, service cap texture isn't aligned with model 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted January 13, 2020 Share Posted January 13, 2020 (edited) It seems like it's trying to use the regular cap textures instead of the crusher cap textures. A simple dive into the game files and a bit of renaming should do the trick. Edited January 13, 2020 by Frenchy56 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted February 7, 2020 Share Posted February 7, 2020 (edited) CMFI Gustav Line FJ Battalion - Peaked Caps are wonky. Edited February 7, 2020 by DougPhresh 0 Quote Link to comment Share on other sites More sharing options...
Bubba883XL Posted June 7, 2020 Share Posted June 7, 2020 i saw this and thought it didn't look right, mod has clean, muddy and heavy muddy versions, the spare tracks look the same on all versions, looks as if it doesn't have any textures at all??? 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted July 13, 2020 Share Posted July 13, 2020 (edited) Two hats better than one ... Saw this recently in CMBN seems to affect drivers mostly, but sometimes others as well, notice whole crew is having a bad hat day in pic 1, they can't decide between a soft or hard hat. I think this is an armoured recce unit. It was in an old quick battle I had saved. Never noticed it last year when I was doing some uniform mods, so must assume it crept in with the 4.0.2 updates. Looks similar to the issue pointed out by @DougPhresh in CMFI. Ran a vanilla install with no mods and it still happened. Also not sure what the guy in the kubel is doing - saw this a couple of times, is he doing a new dance? The bunny hop? Shouldn't do this when driving folks, keep both hands on the wheel. Edited July 13, 2020 by Lucky_Strike 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted July 13, 2020 Share Posted July 13, 2020 (edited) Taking prisoners or spies at work? Saw this fella when I was looking for other examples of bad hat day. In the same game as the above. I thought at first perhaps prisoner-taking was now a thing in-game, dismounted the kubel's crew and he got out with them armed with an MP40! So not a prisoner, is he a spy? He also seems to be wearing a helmet liner as decorative head gear! Again, a vanilla install, no mods at work. v4.0.2 Edited July 13, 2020 by Lucky_Strike 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted July 13, 2020 Share Posted July 13, 2020 What were your scenario specifications (year, date, chosen units)? I believe you have a corrupted installation. But I can check my visuals, when you tell the circumstandes... 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted July 13, 2020 Share Posted July 13, 2020 24 minutes ago, waffelmann said: What were your scenario specifications (year, date, chosen units)? I believe you have a corrupted installation. But I can check my visuals, when you tell the circumstandes... Thanks Waffelmann. Don't know the exact answers to most of those questions. Date: July 44; Germany Army Mech Infantry, US Army Infantry only; Map: QB-018. Just took a look on my Mac at the same scenario (problems first reported for my PC install) and both issues are identical, spies, funny hats, all there. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted July 13, 2020 Share Posted July 13, 2020 I checked my units in the scenario editor (july 44), german armoured recce and everything looks ok (Game Version 4.02). Can you reproduce the apperance in the scenario editor with specific units and dates? Then I will re-check it at my installation. But I still think that you have a wrong installation. Maybe a missing pack? 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted July 13, 2020 Share Posted July 13, 2020 33 minutes ago, waffelmann said: I checked my units in the scenario editor (july 44), german armoured recce and everything looks ok (Game Version 4.02). Can you reproduce the apperance in the scenario editor with specific units and dates? Then I will re-check it at my installation. But I still think that you have a wrong installation. Maybe a missing pack? Thanks. Will try, the QB was quite old and memory is a bit weak. Can you list all the .brz files in your Data folder? Then I can compare. Both my Mac and PC installs were done in the last 6-8 months from an all-in-one full installer with all the BN packs (supposedly). 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted July 13, 2020 Share Posted July 13, 2020 @Lucky_StrikeSend you a PM... 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted July 15, 2020 Share Posted July 15, 2020 On 7/13/2020 at 2:44 PM, Lucky_Strike said: Two hats better than one ... Saw this recently in CMBN seems to affect drivers mostly, but sometimes others as well, notice whole crew is having a bad hat day in pic 1, they can't decide between a soft or hard hat. I think this is an armoured recce unit. It was in an old quick battle I had saved. Never noticed it last year when I was doing some uniform mods, so must assume it crept in with the 4.0.2 updates. Looks similar to the issue pointed out by @DougPhresh in CMFI. Ran a vanilla install with no mods and it still happened. Have to big-up @waffelmann for helping me track this down - an old game save was the culprit. Shame - quite liked the spies in funny hats feature. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted August 15, 2020 Share Posted August 15, 2020 (edited) I'd like to note that for the next CMRT patch, the Soviet officer should be fixed. In many formations he shows up in a regular grunt model. On the officer model he's missing his holster as well. I reported this earlier on this post: Edited August 15, 2020 by Frenchy56 0 Quote Link to comment Share on other sites More sharing options...
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