Frankster65 Posted September 9, 2012 Share Posted September 9, 2012 Last night was I playing a mission in CMFI. I noticed my 81mm mortar crew was deploying its crew served weapon without any penalty time regarding set-up. The time on the icon was supposed to be something like 43 seconds (don't quote me on that). They deployed the weapon instantly. The issue is exactly like what was found in this referenced thread. http://www.battlefront.com/community/showthread.php?t=103772 Can someone else here in the forum confirm this please? 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 9, 2012 Share Posted September 9, 2012 By "set-up" do you mean during the set up phase before the clock starts? They do deploy instantly at that time. If you mean after the clock has started, that is a bit odd. If you have a saved game of that turn, best make it available to somebody at BFC. Michael 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted September 9, 2012 Share Posted September 9, 2012 It's the same bug that's present in CMBN, and no, it doesn't have anything to do with the pre-battle setup phase. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 9, 2012 Share Posted September 9, 2012 The Italian Brixia mortar doesn't even have a "Deploy Weapon" option in its "Special" order pane. Yet it has a 41s deploy time listed in the weapon info pane. I worry that BFC have given up on deplyment times. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted September 9, 2012 Share Posted September 9, 2012 The Italian Brixia mortar doesn't even have a "Deploy Weapon" option in its "Special" order pane. Yet it has a 41s deploy time listed in the weapon info pane. So when moving does the mortar deploy then pack up at every way point? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 9, 2012 Share Posted September 9, 2012 So when moving does the mortar deploy then pack up at every way point? AFAICT, it's always deployed when the team is stationary. Haven't observed real closely yet to see if it gets deployed when the Gunner stops, or when all the team stops. I have an opportunity to do so coming up... 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted September 9, 2012 Share Posted September 9, 2012 I noticed when playing a scenario recently that my HMG 42's were always in the deployed state, animation-wise. They never appeared packed-up. But I never did check to see what the UI said about their actual state, since I just kept giving them the "Deploy" and "Undeploy" commands at the usual times. (The command wasn't greed out at any point.) 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted September 9, 2012 Share Posted September 9, 2012 This is noted. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 9, 2012 Share Posted September 9, 2012 I noticed when playing a scenario recently that my HMG 42's were always in the deployed state, animation-wise. They never appeared packed-up. But I never did check to see what the UI said about their actual state, since I just kept giving them the "Deploy" and "Undeploy" commands at the usual times. (The command wasn't greed out at any point.) The MG42 is foruntate in being able to be fired either off its bipod or the tripod, so even if you've forgotten to tell it to Deploy, or they get interrupted short of their Deploy waypoint, it will be in action. The "Undeploy" command is mostly unnecessary, since if you give them a move order, they'll go through the packing up process automatically. Where it's useful is if youknow you're going to move them, but not quite when, and there are no targets they need to service from their current location. Using "Undeploy" means there won't be a delay when the opportune moment comes for them to displace. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted September 9, 2012 Share Posted September 9, 2012 The MG42 is foruntate in being able to be fired either off its bipod or the tripod, so even if you've forgotten to tell it to Deploy, or they get interrupted short of their Deploy waypoint, it will be in action. The "Undeploy" command is mostly unnecessary, since if you give them a move order, they'll go through the packing up process automatically. Where it's useful is if youknow you're going to move them, but not quite when, and there are no targets they need to service from their current location. Using "Undeploy" means there won't be a delay when the opportune moment comes for them to displace. Yes, understood, that's why I didn't bother with checking the UI. I assumed it was merely an animation problem because it was not changing to the bipod configuration, until I read this thread. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted September 10, 2012 Share Posted September 10, 2012 My mortars, when endowed with a Deploy order and a Target, tend to begin firing within 12 seconds of arriving at their destination. Actually make that 'always'. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted September 10, 2012 Share Posted September 10, 2012 My mortars, when endowed with a Deploy order and a Target, tend to begin firing within 12 seconds of arriving at their destination. Actually make that 'always'. ...and an infantry gun takes 18 seconds to deploy and fire. Not the 2.2 minutes indicated. Pack Up times were normal. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 10, 2012 Share Posted September 10, 2012 That Brixia I mentioned went from "Not Deployed" to "Deployed" the moment the Leader (the one with the morter icon) stopped. There was some fiddling with sights for about a quarter of a minute before the area fire ranging shots began. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 10, 2012 Share Posted September 10, 2012 In terms of making a game fun and more "playable" the shorter set-up times are fine. What would be great would be a "GAME" mode for those wanting more of a game experience and a 'REALISTIC" mode for those who enjoy real-time simulation. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted September 10, 2012 Share Posted September 10, 2012 To the best of my recollection this bug appeared with the 1.10 patch for CMBN. The upside is that it really gives a boost to the defending side in PBEMs. 0 Quote Link to comment Share on other sites More sharing options...
Frankster65 Posted September 10, 2012 Author Share Posted September 10, 2012 To the best of my recollection this bug appeared with the 1.10 patch for CMBN. The upside is that it really gives a boost to the defending side in PBEMs. LOL...yes that is why I would like to see it fixed ASAP. And it is not just the mortars. In the same scenario, the anti-tank gun crew sets up almost instantly without any penalty. MG42 in another scenario is not quite right either. It appears to me to be any crew served weapon. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted September 10, 2012 Share Posted September 10, 2012 That Brixia I mentioned went from "Not Deployed" to "Deployed" the moment the Leader (the one with the morter icon) stopped. There was some fiddling with sights for about a quarter of a minute before the area fire ranging shots began. So presumably it has to pack up again at every waypoint. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 10, 2012 Share Posted September 10, 2012 So presumably it has to pack up again at every waypoint. Maybe. Haven't used it again since, but I've not noticed any packup time slowing the little blighters down. I think the times in the info pane are more "flavour" than actually implemented. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted September 10, 2012 Share Posted September 10, 2012 Maybe. Haven't used it again since, but I've not noticed any packup time slowing the little blighters down. I think the times in the info pane are more "flavour" than actually implemented. I believe the Instant Deploy Bug crept in recently. Does anyone still have the CMBN 1.0 or 1.01 exe? If BFC can model the trajectory of every shell and several varieties of artillery patterns they can certainly implement plausible deployment delays. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted September 10, 2012 Share Posted September 10, 2012 When I played Lemon Hill as a first bash with the Italians, I noticed that the Brixia was auto-deployed whenever the team stopped and took no pack up time. I assumed that because it was small and light, it didn't need any "putting together" so they just "plonk it down" and fire. But if it's supposed to have a deploy/pack-up time, then in its case, neither work. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted September 11, 2012 Share Posted September 11, 2012 Maybe. Haven't used it again since, but I've not noticed any packup time slowing the little blighters down. I think the times in the info pane are more "flavour" than actually implemented. In CMBN packing up time works as advertized; it's just the deploy that is bugged. Then again I don't recall seeing any crew-served weapon in CMBN without a functioning deploy button. I'm also pretty sure that deploy time did work in CMBN version 1.0. 0 Quote Link to comment Share on other sites More sharing options...
Frankster65 Posted September 11, 2012 Author Share Posted September 11, 2012 In CMBN packing up time works as advertized; it's just the deploy that is bugged. Then again I don't recall seeing any crew-served weapon in CMBN without a functioning deploy button. I'm also pretty sure that deploy time did work in CMBN version 1.0. It did Vanir Ausf B. It was after that first patch that the deploy times got screwed up. And you are correct again with respect to packing up time. I've not seen any problems with packing up times. They've worked as advertised. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted September 11, 2012 Share Posted September 11, 2012 LOL...yes that is why I would like to see it fixed ASAP. And it is not just the mortars. In the same scenario, the anti-tank gun crew sets up almost instantly without any penalty. MG42 in another scenario is not quite right either. It appears to me to be any crew served weapon. Correct, I've seen this bug with every crew-served weapon in both CMBN and CMFI. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted September 11, 2012 Share Posted September 11, 2012 Another thing... mortars need to be deployed if used for indirect fire. But I'm noticing they can fire direct HE if undeployed as rapidly as a deployed team. This is right? 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted September 12, 2012 Share Posted September 12, 2012 Seems legit 0 Quote Link to comment Share on other sites More sharing options...
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