SlowMotion Posted November 27, 2011 Share Posted November 27, 2011 I've noticed that sometimes infantry starts firing vehicles that are already destroyed. Why shoot at a truck with nobody inside? I can't remember if the vehicles were destroyed already when the scenario started (by scenario designer). 0 Quote Link to comment Share on other sites More sharing options...
Tread Head Posted November 27, 2011 Share Posted November 27, 2011 How about just making destroyed vehicles just stay on the map... Why have them disappear with Fog of War once your unit moves away? What is the point? The vehicle is not going to move away and I am sure that it was reported up the chain of command. I find all the '?" a bit tedious. 0 Quote Link to comment Share on other sites More sharing options...
Tread Head Posted November 27, 2011 Share Posted November 27, 2011 Leaders do always seem to be the first killed. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted November 27, 2011 Share Posted November 27, 2011 Leaders do always seem to be the first killed. FWIW, over the last seven years, The Rifles have had 53 men from their various battalions killed in Afghanistan. In terms of ranks, that breaks down as: Capt (OF-2): 1 Lt (OF-1): 2 Clr Sjt (OR-7): 1 Sjt (OR-6): 5 Cpl (OR-4): 8 LCpl (OR-3): 8 Rifleman (OR-1): 27 In other words, half of all KIA in The Rifles have been 'commanders'. Across the Marines and Army from 2002-2011, there've been 370 fatal cas, of which 166 were privates. 204 were 'commanders.' (apply any caveats you want here regardinjg Afghanistan 2004-2011 not being NWE 1944-45, total war vs insurgency, etc. The point I'm trying to illustrate is that casualties really are concentrated amongst 'commanders'.) 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted December 5, 2011 Share Posted December 5, 2011 Shouldn't arty or tank HE shells cause damage to bocage - the same way it happens to trees? Now it seems you can use all shells of a mortar squad to area firing bocage and not a leave drops. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 5, 2011 Share Posted December 5, 2011 I mentioned this in another thread but should go here...trigger men on machine gun crews have a tendency to align themselves to the side of the weapon instead of behind it. Flavor objects are disappearing from the map when you exit from map view back into the editor and then go back into map view, later on. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Vencini Posted December 5, 2011 Share Posted December 5, 2011 That was noticed before but I think this tread it's good to remember it: - Destroyed vehicles are immovable For exemple, one destroyed jeep can block the way of the big Tiger tank. I Have see videos were people use this to block the way in streets Oh! one request for future Commonwealthmodule : motorbikes greetings 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 5, 2011 Share Posted December 5, 2011 Oh! one request for future Commonwealthmodule : motorbikes There are about 400,000 thousand words written in the old CMX1 forums as to why that won't ever happen...along with horses and bicycles and the mystical Bren quadpod. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 5, 2011 Author Share Posted December 5, 2011 Are you sure anything damages trees? The CM graphics show all sorts of things, but it's mainly eye candy with no real effect on the game. 0 Quote Link to comment Share on other sites More sharing options...
Guest Posted December 5, 2011 Share Posted December 5, 2011 Yep, trees can be damaged in a variety of ways. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted December 5, 2011 Share Posted December 5, 2011 Are you sure anything damages trees? The CM graphics show all sorts of things, but it's mainly eye candy with no real effect on the game. Where did you get that? 0 Quote Link to comment Share on other sites More sharing options...
Chek Posted December 5, 2011 Share Posted December 5, 2011 That was noticed before but I think this tread it's good to remember it: - Destroyed vehicles are immovable For exemple, one destroyed jeep can block the way of the big Tiger tank. I Have see videos were people use this to block the way in streets Oh! one request for future Commonwealthmodule : motorbikes greetings Ah yes I remember in ole CMx1 how you could just nudge disabled vehicles aside barely a problem at all.I do recall thinking why did they have all those recovery vehicles? Although I suppose recovery and clearing the road are two different things. Shifting or recovering a disabled tank or even a half track that was blocking an access way while under fire would've been a mammoth task I imagine,hell you could probably do a whole scenario based around that very action-hmm wasn't there something in CMSF about some tank that had to be recovered or something-I digress. But I guess a jeep ain't gonna stop a Tiger tank.I can see a future CM incarnation complete with appropriate graphics where light vehicles are squashed under the tracks of mighty Panzers.In fact I picture myself in the hopefully not too distant future spending hours lining up jeeps in the editor and driving Tigers backwards and forwards. OMG my life's come to this. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 5, 2011 Author Share Posted December 5, 2011 Re trees damaged, am glad to hear that. But, I see HE rounds being detonated by trees at exactly the same spot for a whole WEGO round until I give up shooting to save wasting the ammo. So, if the trees are being damaged why does the 2nd HE onwards not get thru ok? 0 Quote Link to comment Share on other sites More sharing options...
ClarkWGriswold Posted December 5, 2011 Share Posted December 5, 2011 Re trees damaged, am glad to hear that. But, I see HE rounds being detonated by trees at exactly the same spot for a whole WEGO round until I give up shooting to save wasting the ammo. So, if the trees are being damaged why does the 2nd HE onwards not get thru ok? It often takes more than one HE round to take out a tree, but they DO get taken out by heavy caliber fire. There's an example of it in my first VAAR, with a tree being destroyed by a 76mm Sherman. Personally, I think trees should disappear much more easily, and it would be nice if they left a stump behind, but that last part is probably beyond what the engine is capable of. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted December 6, 2011 Share Posted December 6, 2011 150mm Infantry Gun will turn an undamaged "D" tree into mulch in one shot. Not even a stump left. Trees have varying degrees of visible/actual damage. Leaves blown off. Lets more MG fire through but still stops same amount of HE. Just the main trunk. It is now a flagpole with all the same LOS/LOF attributes of same. Just plain gone. That's all she wrote. - 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.