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Mechasaurian

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  1. I was sceptical when I went to bed last night. Prigozhin's bragging about 25k soldiers seemed like blowing hot air. Sure, people were talking about a convoy, but visual evidence of this convoy was nonexistent. And then I woke up to news about Wagner having taken control of all of Rostov, and preparing for a thunder run on Moscow with tanks, artillery, SAM launchers, and all kinds of heavy equipment which the loyalist security forces reportedly does not have. And yes, actual video evidence of clashes between Wagner and loyalist forces. Welcome to Tom Clancy's 21st century.
  2. Very, very, very interested in this. Will play that standalone map you released.
  3. Ooh, a Black Sea version of Rumpenheim? Definitely interested. I gotta ask, though - does this come with a mission briefing? Also, could I please have the reinforcement timeline/schedules for your first MRB scenario (the one you made before the rive crossing one), so I can add it to the briefing?
  4. Nice! I'm super glad to have gotten a response! Since adding the briefings to the scenarios honestly seems pretty trivial, shall I go ahead and copy-paste them? Or will you?
  5. Please, please tell me which other thread! (Like, this scenario really should just...have the briefing, you know? I'm actually playing this HtH with someone else because we're interested in the premise but we're in the dark as to what reinforcements we get if any.)
  6. Soooooooooo when are we seeing this patch come to Steam exactly?
  7. Soooooooooo when are we seeing this patch come to Steam exactly?
  8. I will echo others in wanting a reiteration of this explanation. No one else in the CM-focused circles I hang out in seems to have any bloody clue why a replay feature would not be "commercially viable," not even the ones who hang around in the forums a *lot.* There is, in fact, reason to believe that a replay feature would be a massive shot in the arm for the CM community. It would definitely reduce the work on content creators like Usually Hapless and Grey Fox. Heck, I might even consider some CM videos if I had one big replay file/vid I could use instead of loading dozens of PBEM files and sitting through the loading screen each time. I mean...what could the explation possibly be? The replay function plainly exists, it works, and commercial customers want it. So...???????????????????????
  9. Wait, really? How on earth did you get the Leopard working in BS? I'm eager to see it.
  10. Steve, no one wants yet more Americans. Steve, everyone agrees that Poland would be a fricking awesome addition to CM: BS, and would make perfect sense within the setting. Steve, I want my eclectic Polish Armed Forces with their mix of Western, Soviet, and domestically produced gear. T-72s, PP-91s, and Leopard 2s all. Steeeeeeeeeeeeeeeeeeeeeeeeeeeve. plz
  11. I'm very happy to hear about more content for Black Sea! It's the scenario that interests me the most. At the same time, I do wonder how exactly they are going to do the new content. Particularly the Ukrainians. The fictional scenario of Black Sea has gone from a speculative near-future to alt-history, since IRL was knocked wildly off course by the events of 2014 and the "frozen conflict" since then. I'd really really like to see an IRL TO&E for the Ukrainian forces that reflects the changes to the command structure and so on as a result of their attempts to adapt. This stuff fascinates me. I know that the Black Sea Ukrainian war isn't the same as the IRL Ukrainian conflict, but I think this can be fudged since Black Sea takes place in 2017. I'd also like to see unconventional forces for Russia. Various "uncon" forces - proxies, mercenaries, and so on - have been essential to Russian operations since 2010 or so. Very much agreed on fixing Red C2. The Syrian army has it hard enough without being forced to communicate with shouting and rude gestures as if it's the 1800s. Definitely happy to hear Engine 5 will be a free update! I really hope it's not just limited to performance improvements, though. CM Pro has so many cool features - especially the full replay feature (with assorted things like ammunition expenditure) that deserve to make it into the commercial product. Replay will make it so much easier to create CM content.
  12. It just seems a really rough scenario. You're supposed to grab some objective locations (a bunch of houses) on the other side of the swamp, but the Russians get their mech infantry before you and can infest that area first. And by the time you get your own infantry and Bradley IFVs, they have a few tanks on the field and trying to cross the open ground to get to the stream - never mind the village - is suicide. And then all the Russian tanks arrive. So. Many. Tanks. If I dare say so myself, I think I did decently well by getting a 6:1 tank kill ratio with my 4 Abrams and the Javelin-armed infantry. Thing is, I needed a banzai charge from the Russians to manage that, and afterwards I was in no fit state to push forwards. That didn't get me points within the context of the scenario. Any advice? What sort of principles should I be employing in a situation like this? Is it really reasonable for the scenario to expect me to push forwards and occupy the village with the forces I've been given?
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