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laurent 22

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  1. Upvote
    laurent 22 got a reaction from Bartimeus in 2022 Mid Year Update   
    My father was a French soldier in Germany in the 80s. I was around ten years old when the whole family moved there. He regularly went on maneuvers. I will only buy CW if the French army is represented there.
  2. Like
    laurent 22 reacted to Centurian52 in French small arms 1979-1982   
    I *assume* that the French will not be in the fist module for CMCW (presumably that honor will go to either the British or West/East Germans). But they would have been important to the defense of West Germany (I understand they would have formed an important reserve force, despite not actually holding a sector on the West German/East German border), so I assume that they will make it into the game eventually (2nd or 3rd module perhaps?). So I'm curious about what the state of their infantry armament was like in the setting of CMCW. I understand that the FAMAS F1 entered service in 1978. But I also know that it can take a while for a new piece of equipment to completely replace an old piece of equipment, so I assume there were still some old MAS-56 rifles hanging around for a few years. What was the rate of FAMAS procurement? What would a typical French rifle squad have looked like in 1979? 1980? 1981? 1982? Would we see a mostly MAS equipped squad with the odd FAMAS here and there (like how we see the occasional STG-44 on mostly Kar-98k equipped German squads in some of the WW2 titles)? A mostly FAMAS equipped squad with the odd MAS here and there? A pretty even mix of both? Were individual units always uniformly equipped with either one or the other, with there just being more FAMAS and fewer MAS equipped units as time goes on?
    I know I shouldn't wish inferior firepower on my NATO pixeltruppen, but I am morbidly curious to see the MAS-56 in action if it was still being used in large numbers during the CMCW time period. If the MAS-56 is still around in large numbers that would give us the full spectrum of 2nd half 20th century rifles, from WW2 style 10 round semi-automatic rifles in the form of the French MAS-56, to 20 round/select-fire battle rifles in the form of the British L1 and West German G3, to 30 round/intermediate caliber assault rifles in the form of the American M16 and Soviet AK-74. Could semi-auto rifle armed French infantry withstand an assault by assault rifle armed Soviet infantry? Probably not. But I am morbidly curious to see it play out.
  3. Like
    laurent 22 reacted to Centurian52 in 2022 Mid Year Update   
    Already a thread on that
    If were taking bets my money is on East/West Germans. British forces seem next most likely. If we're very lucky perhaps we'll get West Germans and British at the same time. Or perhaps a full Warsaw Pact pack (similar equipment and organization could mean that perhaps it isn't too much effort to do them all at the same time).
    While we definitely won't be getting the French in this module, I'm hopeful that we'll be getting them eventually. And for that reason I opened up a thread inquiring about the sate of their rifles in the CMCW time period.
     
  4. Like
    laurent 22 reacted to MOS:96B2P in How to use Mod Tags   
    I did some digging around reading forum posts, looking in the Editor and looking at mods at CMMODS III.  The below is what I have found so far.  I think the below is correct but i'm still trying to understand it.  So any correction / guidance would be useful and welcomed.  Also, I'm going to tag @umlauthere since my research indicates he may be able to shed light on the mod tag issue. 
    Mod tags first came out with Engine 3.0 in August 2014.  Since engine 3.0 all the games (except CMSF1 & CMA) have had the mod tag selection added in the editor under Mission.  CMBS and CMFB were released after mod tags were added and as a result make more use of them in scenarios than the earlier titles.   Information on stock mod tags are included in the game manuals for CMBS & CMFB, not the engine manual (as far as I can tell).  CMBS game manual page 143.  CMFB game manual page 125.       
    The below in italics is from the CMFB game manual:  
    Mod tags are used by scenario designers to force selection of textures tagged with the appropriate label. For example, a scenario that has the "[whitewash]" mod tag will always attempt to use any textures with a file name containing "[whitewash]" (without the quotes) when the scenario is loaded. Mod tags are also used automatically by the game when certain conditions are met; for example, if the Region of a scenario is set to Germany, the game will automatically load textures with the "[germany]" mod tag in the file name.
    CMFB stock mod tags:
    Note: Ardennes region art is used by default for environmental art, if no mod tags are selected.
    [germany] - German environmental art.
    [france] - French environmental art.
    [holland] - Holland and northern Belgium environmental art.
    [autumn] - Autumn environmental art.
    [winter] - Winter environmental art.
    [snow] - Snow unit and environmental art.
    [cold] - Cold environmental art.
    [muddy] - Muddy unit and environmental art.
    [whitewash] - Adds whitewash camo to vehicles. Whitewash tagged art is used automatically by the game when the date is January or later, and there is Light Snow or heavier on the ground.  
    [whitewash snow] - Combination of Whitewash and Snow mod tags.
    [rubble] – Heavy Rocks terrain tiles will now resemble piles of urban brick rubble.
    [rubble snow] – Same as the [rubble] tag above, but snow is mixed in with the rubble.
    I think the mod in the mod folder gets the [tag] and the scenario gets the tag in the mods txt document eg: [snow] goes with the mod at the end of the mod’s file name.  In the scenario the word snow goes on the txt document under Mission – Mod Tags.  Or the mod might also be made to appear if the conditions of the scenario is set to light snow, heavy snow or blizzard. So maybe two different ways of making some mods appear? 
    In addition terrain tiles can be used for a second purpose if the tag is placed in the txt file in the scenario Editor. 
    Tile Tag                       Notes
    lawn = Dirt red tile changed to lawn 
    rubble = Heavy rocks changed to pile of bricks
    rubble snow = Heavy rocks changed to pile of bricks with snow
    trash = Hard changed to pile of trash
    trashsoft = Sand changed to pile of trash   (trash & trashsoft look exactly the same to me) 
    In addition the tag night on the txt file gives troops camouflage faces. 
    I also found tags on txt documents that seem to be related to the scenario: meijel, stoumont, hatten, wingensurmoder, sessenheim, Bastogne, wiltz, herrlisheim, singling, stoumont.  Not sure what these do or how they do it yet..............
                                                                                                                                                    
  5. Like
    laurent 22 reacted to MOS:96B2P in How to use Mod Tags   
    Does anybody have an understanding of mod tags and how to use them?  I looked in the 4.0 Engine manual and found a section on mods but not how to use mod tags. Maybe I missed the section so if you know where in the manual and can give me the page number or something that would be great.
    In one of the game manuals, I think CMBS, I found the following:  Mod Tags for most graphics. This allows for multiple mods for the same item without the need to move items in/out of the Mods folder. 
    So does this mean that mod tags are built in and hard coded? I think you can change heavy rocks to building rubble with the use of a mod tag.  But it is limited to what BFC coded?  It can either be heavy rocks or building rubble?  It can’t be changed?
    I also found a post that said to change the heavy rocks to rubble you had to create and import a txt file.  Are there instructions located somewhere on how to do this?
    I also found in a game manual the following statement: There is the ability to specify mods be used for a specific scenario.
    This may actually be what I’m looking for (the ability to specify mods be used for a specific scenario).  I just released a scenario for testing and before I send the finalized scenario to the Scenario Depot in a few weeks I might want to have the scenario grab and use a handful of specific mods.  This is different from the hard coded mode tag ability above I think?  How do you specify a certain mod to be used by a certain scenario??  Any guidance on all the above would be appreciated. Or just point me to the reference that explains it.  I don't mind reading up on it I just can't find much detail on it.  Just general information that mod tags exists.  
  6. Like
    laurent 22 reacted to Erwin in UK AT guns snowy   
    Thank you for keeping up these mods.
  7. Like
    laurent 22 got a reaction from sawomi in UK AT guns snowy   
    Missing a small variant for British Hull
    View:
    https://www.mediafire.com/view/fg6mbff3wrwuaj1/M3_GMC_British.jpg/file
    File (only Hull bmp):
    https://www.mediafire.com/file/r2l7zwsmjoy0cl2/m3-halftrack-gmc_british-hull_%5Bsnow%5D.bmp/file
  8. Like
    laurent 22 got a reaction from sawomi in UK AT guns snowy   
    Snowy M3-GMC British and US  (made from original BF.c bmp)
    View:
    https://www.mediafire.com/view/or16rtefi4l3qnv/M3__GMC.jpg/file
    Zip:
    https://www.mediafire.com/file/9cuonjhje56zpi2/UK_GMC3_snowy.zip/file
  9. Upvote
    laurent 22 got a reaction from Lucky_Strike in UK AT guns snowy   
    Missing a small variant for British Hull
    View:
    https://www.mediafire.com/view/fg6mbff3wrwuaj1/M3_GMC_British.jpg/file
    File (only Hull bmp):
    https://www.mediafire.com/file/r2l7zwsmjoy0cl2/m3-halftrack-gmc_british-hull_%5Bsnow%5D.bmp/file
  10. Like
    laurent 22 reacted to Erwin in Snowy Universal carrier and Loyd   
    Lovely - thank you!
  11. Like
    laurent 22 reacted to rocketman in Snowy Universal carrier and Loyd   
    Thanks man, looks great
  12. Thanks
    laurent 22 got a reaction from Aragorn2002 in Snowy Universal carrier and Loyd   
    - Snowy Universal Carrier (Aris mud mod base):
    View:
    https://www.mediafire.com/view/b03oxqvyhb0icja/Uk_U_carrier.jpg/file
    Zip:
    https://www.mediafire.com/file/f9umx1cdegexo81/UK_Carrier_snowy.zip/file
     
    - Snowy Loyd carrier ((Aris mud mod base):
    View:
    https://www.mediafire.com/view/09gmxt90zk57t51/Loyd.jpg/file
    Zip:
    https://www.mediafire.com/file/fgldqsk28jlieo7/Loyd.zip/file
  13. Like
    laurent 22 got a reaction from sawomi in Snowy Universal carrier and Loyd   
    - Snowy Universal Carrier (Aris mud mod base):
    View:
    https://www.mediafire.com/view/b03oxqvyhb0icja/Uk_U_carrier.jpg/file
    Zip:
    https://www.mediafire.com/file/f9umx1cdegexo81/UK_Carrier_snowy.zip/file
     
    - Snowy Loyd carrier ((Aris mud mod base):
    View:
    https://www.mediafire.com/view/09gmxt90zk57t51/Loyd.jpg/file
    Zip:
    https://www.mediafire.com/file/fgldqsk28jlieo7/Loyd.zip/file
  14. Like
    laurent 22 got a reaction from sawomi in Winter Jeep UK and Morris C8   
    Winter Morris (Aris mod base)
    View:
    https://www.mediafire.com/view/qcprlj2phkw7mqp/Morris_C8_snowy_FI.jpg/file
    Zip:
    https://www.mediafire.com/file/vp269uw0qhxphxv/CS8_Morris.zip/file
  15. Like
    laurent 22 got a reaction from sawomi in Winter Jeep UK and Morris C8   
    Winter Jeep UK (Aris muddy mod base)
    View:
    https://www.mediafire.com/view/fv58ji2mqho4s4o/Jeep_snowy_FI.jpg/file
    Zip:
    https://www.mediafire.com/file/8cx40d6e5ewabcc/Jeep_UK_snowy.zip/file
  16. Upvote
    laurent 22 got a reaction from Lucky_Strike in Snowy Universal carrier and Loyd   
    - Snowy Universal Carrier (Aris mud mod base):
    View:
    https://www.mediafire.com/view/b03oxqvyhb0icja/Uk_U_carrier.jpg/file
    Zip:
    https://www.mediafire.com/file/f9umx1cdegexo81/UK_Carrier_snowy.zip/file
     
    - Snowy Loyd carrier ((Aris mud mod base):
    View:
    https://www.mediafire.com/view/09gmxt90zk57t51/Loyd.jpg/file
    Zip:
    https://www.mediafire.com/file/fgldqsk28jlieo7/Loyd.zip/file
  17. Like
    laurent 22 reacted to JM Stuff in Winter Jeep UK and Morris C8   
    Thanks @laurent 22 for all mods, recommend you to gives Bootie, a wink, and he goes the rest and all will never be lost  !
     
    JM
  18. Upvote
    laurent 22 got a reaction from Lucky_Strike in Winter Jeep UK and Morris C8   
    Winter Morris (Aris mod base)
    View:
    https://www.mediafire.com/view/qcprlj2phkw7mqp/Morris_C8_snowy_FI.jpg/file
    Zip:
    https://www.mediafire.com/file/vp269uw0qhxphxv/CS8_Morris.zip/file
  19. Upvote
    laurent 22 got a reaction from Lucky_Strike in Winter Jeep UK and Morris C8   
    Winter Jeep UK (Aris muddy mod base)
    View:
    https://www.mediafire.com/view/fv58ji2mqho4s4o/Jeep_snowy_FI.jpg/file
    Zip:
    https://www.mediafire.com/file/8cx40d6e5ewabcc/Jeep_UK_snowy.zip/file
  20. Like
    laurent 22 reacted to Erwin in Winter Jeep UK and Morris C8   
    Lovely - Thank you...
  21. Like
    laurent 22 got a reaction from 37mm in Winter UK truck Bedford   
    Winter Bedford-qld and Bedford-qlt (Aris' mods based)
    View:
    https://www.mediafire.com/view/vtm0ynjbs7ot83s/Bledford_winter.jpg/file
    zip:
    https://www.mediafire.com/file/9a69vzukme74n7i/Bedford_snow.zip/file
  22. Like
    laurent 22 got a reaction from JM Stuff in Winter UK truck Bedford   
    Winter Bedford-qld and Bedford-qlt (Aris' mods based)
    View:
    https://www.mediafire.com/view/vtm0ynjbs7ot83s/Bledford_winter.jpg/file
    zip:
    https://www.mediafire.com/file/9a69vzukme74n7i/Bedford_snow.zip/file
  23. Upvote
    laurent 22 got a reaction from Lucky_Strike in Winter UK truck Bedford   
    Winter Bedford-qld and Bedford-qlt (Aris' mods based)
    View:
    https://www.mediafire.com/view/vtm0ynjbs7ot83s/Bledford_winter.jpg/file
    zip:
    https://www.mediafire.com/file/9a69vzukme74n7i/Bedford_snow.zip/file
  24. Like
    laurent 22 got a reaction from Vacillator in Winter UK truck Bedford   
    Winter Bedford-qld and Bedford-qlt (Aris' mods based)
    View:
    https://www.mediafire.com/view/vtm0ynjbs7ot83s/Bledford_winter.jpg/file
    zip:
    https://www.mediafire.com/file/9a69vzukme74n7i/Bedford_snow.zip/file
  25. Upvote
    laurent 22 got a reaction from Lucky_Strike in Winter French M5a1 - M8hmc - M10   
    Winter British (Aris' mods based😞
    - Sherman III early
    - Sherman V early
    - Sherman V
    View:
    https://www.mediafire.com/view/be2dtdwd4gnjgxv/Sherman_british.jpg/file
    Zip:
    https://www.mediafire.com/file/c6yu4hnc8den4y8/Sherman_british_Winter.zip/file
     
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