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Posts
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7
Posts posted by Vacillator
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18 hours ago, Anonymous_Jonze said:
I have great memories of immobilzing one in Final blitzkrieg then sending a Stuart to it's rear to take it out. Used all of it's AP rounds and the crew didn't even bail
And I've just finished a QB on the Poteau map where I had purchased (among other things) a Jagdtiger. The QB was a QB if you get my drift, as the AI had purchased 9 flail tanks and a couple of other Shermans (I did not see anything else). As the flail tanks headed up the road flailing, with turrets pointed backwards, they did not trouble my Jagdtiger at all. All 9 despatched, plus one of the other Shermans. End of story
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However, why did the AI do such a thing?
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Not yet, not yet
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2 hours ago, chuckdyke said:
We agreed that shadows don't play a role. The bocage was the densest of the games I played, and they could apply the tiles in other scenarios. I apologize as I don't know enough of editing. I should have acknowledged your statement about the shadows.
No worries, I think you just moved on quicker than me
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14 minutes ago, chuckdyke said:
Well in the game I thought it was very realistic, you could fire through if you were adjacent to the tiles. I think that's how it worked. One tile away and you're concealed but the enemy is not. It is not the trees but the type of tile you use. I became aware of it in Seven Winds. Have your engineers blasting the trees didn't make any difference at some spots. The tiles still blocked the Churchills and as such different tiles also determine visibility. You would make snipers a lot more effective.
So you're not talking about shadows then, but whether you can fire through bushes, trees, bocage?
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14 minutes ago, chuckdyke said:
It worked in the bocage scenarios in Battle for Normandy.
Not that I'm aware of, but I may be wrong?
EDIT - Or do you mean in real life?
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12 hours ago, BornGinger said:
Much less than yo' mama of course.
LOL. Several times.
Anyway, I was thinking about some of the 'translucent trees' types of mods. These help the player (a bit like Alt_T) but don't improve LOS for in-game units - and of course they shouldn't either.
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4 hours ago, chuckdyke said:
Shadows are supposed to conceal marksmen, but I see no evidence in the game.
I asked about this on the forum some time ago, but related to units in general (including armour). The perceived wisdom was that keeping your units in the shadows makes no difference to them being spotted or not as the game doesn't 'see' shadows - it would be difficult for the game to track this.
Of course if your units are hugging trees (not sure how many tree-huggers we have in the game) with or without shadows they may benefit from the sort of protection you discuss above.
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3 hours ago, Aragorn2002 said:
Better to wait, I think.
Okay, I'll look forward to it
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30 minutes ago, Anonymous_Jonze said:
I think they mentioned adding the Jagdtiger.
Well that's not quite the same as a Panzerfaust bicycle but it will be a lot more costly in a QB
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In the Cold War threads there is mention of another vehicle being added to F&R in the last week (!) plus additional scenarios. So we are getting more bang for our pre-order bucks
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Of course the vehicle could be a bicycle, but if it is let's hope it has Panzerfaust mounts.
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33 minutes ago, Aragorn2002 said:
if you're really curious I could send some work in progress ... I have to add objectives and AI plans, but it can be played by the German side.
I am curious enough, but is it better to wait for the fully baked article so as not to spoil the eventual wonder? If you think so I'll wait, but if not I can PM you with an email address...
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4 minutes ago, mjkerner said:
So, you have been holding out a scenario on us, Aragorn?
And not just any scenario:
3 hours ago, Aragorn2002 said:Yes, I still think it's one of the best maps/scenarios ever.
Come on, please share the joy
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12 hours ago, BornGinger said:
While you're at it you could also make a mod about the Brits who joined the Waffen-SS and in that way joined the side they were supposed to fight.
Might not be so exciting, as there were supposedly no more than 27 of them at any one time and possibly only 54 in total (according to Wikipedia, so it must be true). Don't think they actually did much either, but presumably they had reasonable propaganda value.
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Yes that sounds about right, only BN is that way on my PC, the rest have Game files in C:\Users and the main folder (with the exe etc.) is on D.
I probably just need to be more disciplined with what I keep, like your good self
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4 minutes ago, BFCElvis said:
The Game Files folders and their contents must be on the C drive in the Documents folder.
Interesting, as mentioned my BN (and not the others) is all on the D-drive. Not sure I can tell any difference - it might be a bit slower to load first time but I have many more mods etc. in BN so I thought that might be the reason for slowness.
Is BN different in this respect or are StieliAlpha and I imagining that?
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My BN (main folder as well as Game Files and User Data) is all on my D drive so yes.
However for RT, FB and FI only the main folders are on my D drive, while the Game Files and User Data are on C in the 'Users' folder, so I think there was a change in where you could install at some point? Shame as my C drive is rapidly filling up with scenarios, campaigns, mods, save games etc. for these other titles. If someone says it can be done otherwise I'll give it a try...
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2 hours ago, Dan Dare said:
we will need Juju to update his great UI mod...
+1 to this, was thinking the same - hope @Juju sees this and has time
but he has not been around for a bit. Some extra @Mord portraits would be nice too.
For vehicles Aris @Fuser has not been around for even longer, but perhaps others with great talent such as @umlaut might step in? Some may just transfer in from other titles I suppose.
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10 minutes ago, Bil Hardenberger said:
somehow I can also use Print Screen for still images
Impressive Bil, as I can't - all I get is the loading screen
. I have to use the Nvidia software.
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10 hours ago, Mr.X said:
Small maps, Bocage, limited tactical possibilities...
Tell me, if it still works
I see what you mean.
But so far so good, I'm taking it slowly...
As mentioned above by Aquila I only got 3 Panthers to start with, but I'm hoping number 4 mentioned in the briefing might turn up soon. Who wouldn't want 4 rather than 3? If not I'll crack on anyway...
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Sounds good, although surpised there are no trim wheels - I though the throttle base had at least one?
I think I can put my old X52 back into service (I'll just ignore it's spacey looks) but my TrackIR2 is probably best consigned to the 'old parts I'll never use again, but for some reason I'm keeping' box in the attic
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All this just for Tank Crew at the moment, but when they put a sale on, the prices for Battle of Stalingrad and the other aircraft DLCs are pretty enticing so I might get in the air again.
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On 1/26/2021 at 6:58 PM, mjkerner said:
Thanks slippy. I’m thinking of doing a separate install for the VP pack. Either way, I’ll have plenty of material to pig out on for a long time!
Any updates on the flying career of @mjkerner? And did you go for VR or TrackIR, or just the 'regular' controls?
I'm still dabbling with Il2 Tank Crew, and still feeling the need for new equipment...
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I imagine it might. I haven't had an 'install issue' with any CM stuff so far but I may have been lucky
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21 minutes ago, Aragorn2002 said:
I'm half Germanophile, half Anglophile
Perhaps awkwardly these days, I'm a 'Europhile'. Always will be.
But I agree with most of your comments and it's your choice of course. I will probably play Cold War straight away, even though I have little clue about some of the hardware involved (shame on me, but we have a lot of people with personal knowledge here).
And yes, Americans are generally great (with the odd exception
) but that's true of any country.
Frustrated by this recent CMCW announcement . . .
in Combat Mission Cold War
Posted
I would prescribe something stronger (although I don't know how strong you take your coffee).