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chuckdyke

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Everything posted by chuckdyke

  1. I disagree, we play on Iron against the AI it is just a sandbox. I wish Hotseat would be internet friendly. Host computer and a monitor opponent computer. I have the feeling attacking a contact icon is more effective than attacking a cold area we know has a unit or units. To put a system in place which makes your command and control efficient is a rewarding experience. By habit I let the TacAI do most of the fighting, area fire on fresh contact icons.
  2. The thread is the Fire and Rubble extension of Red Thunder. If I require history lessons I know how to research and don't need the comment section of Battle Front. Com. Here I am a happy customer of Battle Front and look forward towards any news of this module.
  3. It is very hard in a PBEM game. It requires honesty. Area fire without a contact icon is a no no. when I play the AI or on Hotseat. Command and control is everything if you play Zeus on Mt Olympic and decide which mortal will share your situational awareness the game is pointless. You plan an attack, and you need communication between armor, FO's, scouts, engineers, and infantry. From the SMEAC formula peel the last 2 letters. Administrations Logistics and Communications all the different factions need to communicate with each other. Vertically and Horizontally so when 2 scouts get a contact inside 3 turns every unit in your organization will get the same contact. It is the function of wargaming to come up with a model which works in real life. The guys with the binoculars, maps and radios control the battlefield make sure they communicate with each other.
  4. This issue has been noted and if you like to cheat yourself it is entirely up to you. Some people make some rules to make the game more realistic. If you break them, it will be difficult to find an opponent.
  5. Nope it has been discussed and tested and tested some more. If you plot a fast move through mud you get bogged. Not because you go fast it is because you drive through mud. The GM engine adjust your speed according to the terrain. Mud needs to be avoided you will get bogged on slow at the same rate as when you go fast. The move commands are for tactical use.
  6. That's what makes an enemy an enemy. He or she shoots back. A 0.50 Cal in support is not something to leave behind.
  7. Halftracks are AFV's in their own right. Select terrain and your .50 cal is a hard act to follow.
  8. Gunships very close in SF2 I almost use them a LAV's in WW2 fighter bombers more or less like artillery.
  9. Call for air support and you find out. I advise don't have any friendly forces inside the blue area circle. With your HGM team I don't know your FOW settings.
  10. My example is Ferme Diedenhoven in FB. You have on the left flank a deployment area where you have a halftrack with a spotter and three recon cars. Later an armoured company deploys from that spot too. The only way out is to negotiate about five muddy trails out. If you go slow through the muddy patches, you get bogged. Plot your waypoints on fast around them the best you can is preferable than on slow through it. You may as well plot fast as the vehicles go the correct speed automatically. That's when you play German.
  11. You're not right. When you peel 2 scouts you make sure it has a purpose. Their next unit with the right tools is their Platoon HQ =, So your scouting party consist of Platoon HQ with 2 scouts borrowed from a squad. You have a Recon Party of 6 men. Platoon HQ +2 scouts. See that the remainder of the platoon is in contact with Company HQ. Practice makes perfect other possibilities are universal carriers or jeeps with radios to pass on contact icons. This is WW2 in modern warfare our scouts may have PDA's or old fashioned radios too.
  12. Here from Australia. Prince Philip's death marked with 41-gun salute | 9 News Australia - YouTube
  13. Absolute master of the air. The Allies could have bombed the railroads leading to Bergen Belsen, Auschwitz etc. They didn't this would have broken the transport to the extermination camps. Westerbork concentration camp in the Netherlands was manned by Dutch Federal police only the commander was a German. The issue of concentration camps is not as black and white as you seem to think. I was brought up by WW 2 survivors and eyewitnesses. This is what they had to say about allied troops. "Ze waren geen haar beter!" There was not one iota difference. After all this is a wargaming hobbysite and I just had to put my two bob's worth in. To be found guilty you need a conviction. There was a fair amount of horse trading going on after WW2. The fact is 95% was never convicted of anything.
  14. Here are the figures. According to Fullbrook a professor of German history. 140000 charges have been laid between 1946-2005 of whom 6656 were convicted of war crimes. A total of 13.6 million of German served in the armed services. The statement that most German soldiers were found not guilty of war crimes is based on fact. Found not guilty doesn't have the same meaning as innocent in a court of law. Well over 95% of members of the German armed services are presumed innocent. Not taking prisoners every army has their Ronald Speirs in Band of Brothers to prosecute them is just hypocritical.
  15. I better won't publish stories of the Maori Battalion. They also go back to time honored traditions.
  16. You obviously didn't serve as an AT Gunner at the Eastern front and neither did I. It was when people called a Pz IV a Tiger let alone telling the variations of German tanks apart.
  17. I appreciate what you're doing don't get me wrong. I am a player and a customer just looking for a number of months at the extension of Fire and Rubble. As a scenario designer I just don't make the grade Kudos to you for making the game for what it is.
  18. Decapitating on an industrial scale was introduced during the French revolution it is shocking and macabre but relatively painless. We are faced with it again as the likes of ISIS use it to shock on social media.
  19. Sad but decapitating is the oldest in the book. Goes back to David and Goliath. Designed to shock, ISIS is not doing anything new. Imagine walking in a room to be interrogated and the head of one of your comrades looks up to you from an old newspaper. Our allies from Nepal are from little farming communities, used to slaughter and skin animals by the age of 12. We stick to wargaming here and leave out the real micromanagement.
  20. They were on a recon infiltrated, egressed and decided on a shock tactic to delay a pursuit. They succeeded as they made their way back. I don't have a reason not to disbelieve it.
  21. Subjectively is just what it is in this situation. Find a muddy patch (Ferme Diedenhoven FB) scenario has plenty. Go through on slow with Recon Car or on fast around it. With fast around it there was less chance bogging than by going slowly through it. Is this a test or just experience?
  22. The only thing in common with Switzerland and Geneva were the conventions originated and Nepal. The mountains in Nepal are higher.
  23. You better take up the hobby of modding and scenario designing.
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