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chuckdyke

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Everything posted by chuckdyke

  1. No worries we don't get the Salvation Army
  2. Here is a picture two on the upper arm and one on the lower arm.
  3. You will have the effect during volley fire which is an older expression. Covering or area fire as ordered. You will have a beaten zone effect. I just checked in SF2 each trooper in a squad has 500 rounds you have the potential to be out of ammo inside 2-3 minutes. How many people use snipers for suppression? It is effective if he takes 1 out the rest of the enemy platoon stops. @MikeyD you have a very effective cottage industry in that country. The .303 like all bolt action rifles are economical and often in excellent condition. The jungle version in Australia was popular as a pig or vermin rifle at least in the 70's.
  4. If you put your fortification in such a place from which you can observe all of the AO. The consequence is that all enemy units have the potential to observe you too. Better if your places of observation don't have any manmade structures.
  5. T.O.W also has bunker busting capabilities maybe the game uses this missile vs buildings.
  6. From the FGM forum, they lacked weapons like Panzerfaust and Panzerschrecks.
  7. Called a group. You, boresight the weapon fire a group now you adjust the sight at center mass of the group. Most cases about 300 meters, naturally you can fire on semi-auto also very rapid which expands the group.
  8. Beaten zone applies to automatic fire. You deliver grazing fire by firing about 3 feet from the surface area. Plunging fire when you fire from an elevation. Here we discuss semi auto fire. The human eye can't look at the Iron sights and the target at the same time. Depending on the trajectory you hold the sights at 6 O'clock or 12 O'clock your target become a blur and your sights are in focus. An experienced marksman can be reasonably accurate at 500 - 600 meters. With a 1.25x scope you can do the same but like anything need experience. With scopes your area of movement seems to be worse than with iron sights this is only subjective. None of this applies playing combat mission the game is generic. In real life you can deliver plunging fire indirectly from cover, you need (The HQ) as spotter to direct the tracer. Rifle fire in CM suppresses mostly.
  9. Lots of people fire centre mass what you describe is holding the sights at the 6 O'clock position with which you can deliver much more accurate fire. Your higher group hits right in the centre at longer range when you hold your sights at 6 O'clock.
  10. There is also 'Stress Fire' it happens when the target shoots back. The performance of lots of people will suffer under these conditions.
  11. There is no such a thing as a friendly political discussion. I live in Australia, but we are still described as western guys. Ok any of you guys ever heard of the Petrov Affair? It happened during the Cold War. Petrov Affair | National Museum of Australia (nma.gov.au)
  12. I use SMEAC when I read the scenario. Situation, Mission, Execution, Administration and Logistics, Command and Control. Each HQ gets its own mission and use the Acronym: METT-TC which varies from unit to unit. Terrain comes under Mission, Enemy, Troops on Hand, TERRAIN-Time, Civilians. Terrain split up which units can share the same approach, then we encounter Obstacles, natural and manmade. Civilians read cities and towns regard it as obstacles to be avoided but often it is the objective. Troops on hand. See which units are capable of plunging fire and grazing fire LMG+HMG and light mortars. Split platoons, companies or battalions in three. Alpha Capture Terrain, Bravo attack enemy troops Charley is the reserve. Artillery is area denial you can lose a battle if you wait too long to commit. Three types of Artillery Missions: Preplanned, Priority Targets and Opportunity. Don't waste shells on spotting rounds if you can have up to 15 minutes into the battle with a preplanned strike (You can adjust) give your OP the dignity of risk, protect him but don't hide him.
  13. FR: Christmas is gone, and my birthday was yesterday and no FR. If you say something some people think that us customers should be involved in testing and scenario design. Some of us just want to be customers and I won't bother people with my creations which are extremely modest. I still look forward to Fire & Rubble, but I have learned not to hold my breath.
  14. Nothing apart from you don't need Pervitin to be brave beyond the call of duty.
  15. It comes close to the US M1 Carbine Round 1600ft/sec vs 1800/sec. I had a look at his scenario and to set up the C2 is challenging his AFV's all have radios of his infantry only the Regimental HQ and an Observer has radios. He has less than an hour to break through. Plenty of obstacles so the Russians will be channeled through 2 chokepoints. Arty is 2X81 mm mortars with 140 HE each plus Smoke. You need the smoke to negotiate the chokepoints. A Set piece assault and it must be perfectly timed. I would go for destruction of German forces and the exit on the other side of the map. Which gives you the points required.
  16. I had a look at it. Problem with the Soviet Troops. Here is a Scout unit, experience green, it means he is bad as a spotter. Not much good if you're a scout. Motivation is good you need them as a runner as his platoon doesn't have a radio and has no connection with its company. The scouting unit is not much good no radio if they get contact nobody will know about it. You need to split the green units and make them runners, so their company gets the intel. Things Russians can do HQ can call in artillery there are more means to communicate. It is the generic nature of CM. Bunkers Burning shows a mix of Soviet units, some very experience but their C2 is not on Par with a US unit which were the best supplied with radios. Soviet units need Soviet tactics if you try to apply modern Russian tactics it ends up badly.
  17. Exactly you can hide in a castle, but you can't hide the castle. Ramparts and towers are now foxholes and trenches you can't hide them either for very long.
  18. Here is an interesting tactic of Sgt York. Take out the rear troops of a formation first, the front of the formation doesn't realize they are being shot at. He did it with a 1911 in .45 ACP. WW1 - The Trench Shotgun & M1911 Pistol - a short history - YouTube
  19. I usually use 81 mm mortars snipers as spotters but no reason 60mm wouldn't work well.
  20. Yes, a skilled sniper sees if some foliage is strange, he can spot hides from 1 km away let alone ATG's. Trenches foxholes consider the reverse slope position not right on the ridge. Playing H&H don't get rid of trees by pressing Alt+T but in Gog and Magog noone can stop pre artillery planning at the bushes. The scenario defense is a little silly in that regard. H&H use the map and as a QB.
  21. Yes, the proverbial sniper in the church steeple. Sure, nobody can see him, but everybody can see his hide. I just lob a few 75mm HE in those places of worship to make sure.
  22. Civilians includes utilities like houses, among others. In modern warfare you have politics whether you like it or not. I don't like it I won't deny it.
  23. Winchester Defender 12 gauge 7 shots was mine. Still regret I had to sell it, because of some idiot in Tasmania. That one had an open choke so inside building only. Far more effective than a 9mm pistol bullet. My neighbors are a nice bunch of younger men with Harleys, they always take care of my place if I am away.
  24. I am just curious what a shotgun will do in CM. Inside buildings they are superb.
  25. The German for shotgun is "die Schrotbϋchse " will be interesting how many Volkssturm will be armed with a shotgun.
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