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Posts
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Everything posted by chuckdyke
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One way point instead of multiple. You stick with your method and I stick with mine.
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Quick works the best with the tank on hunt. If you want the infantry to lead you move the tank on slow. You can always pause. Play with it experience is the best practice.
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I don't think that Soviet Armoured Infantry stayed on their tanks till shot to pieces as some robotic zombies. I made some movements so they keep their formations with their armor. Give them a move order so that they embark their tank but give the tank a move order first. . They will on foot follow the tank till the tank's last waypoint. The engine generates automatically an extra waypoint so that the unit will embark the tank. If you don't want the unit to embark just backspace the last waypoint. The unit will take position near the tank. Cons The Soviet Desant Infantry keeps formation with the their tank, C2 when embarked they have access to the radio (Superior C2) Not as vulnerable getting from A to B.
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Yes the odds are definitely against you when coming face to face against the AI or TacAI. My very first experience was in Battle for Normandy a Mark IV against an M8 Scout Car! Made me wonder why the Americans made the M4 Shermans? Back to the days of Beyond Overlord Stuarts could knock out a King Tiger tank. Things are improving lol
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It is way, way too easy to snipe M113A2 gunners
chuckdyke replied to Artkin's topic in Combat Mission Cold War
There could be a mathematical model which calculates the likelihood to be spotted. Already in an elevated position and we don't know how many units spotted the commander. -
COMBAT GAMING ADDICTION EBOOK
chuckdyke replied to gabsihihi's topic in Combat Mission - General Discussion
West Australia is still isolated from the rest of the World. May make an entry in the Guinnes Book of Records. 730 days playing Combat Mission. -
COMBAT GAMING ADDICTION EBOOK
chuckdyke replied to gabsihihi's topic in Combat Mission - General Discussion
If the British Army had been in Bastogne. We would visit now the 'Bugger Off' museum. -
Thanks, I won't even let a Sherman or for that matter any tank cross a danger zone with mounted infantry, let alone a truck with a squad of mounted infantrymen. If you let them dismount and then give them mount order they will remount the transport later at the last waypoint. The Shermans in this case where it is save. At least if they get shot at now not all of them get killed.
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Some tank duel tests (CMBN)
chuckdyke replied to Drifter Man's topic in Combat Mission - General Discussion
That is dedication and you do all of us a tremendous service. -
I like a dedicated Signal Unit in the game. Who can extend the range of horizontal communication between HQ units. To have an Infantry Battalion HQ who is required to be inside four action squares or closer to be able to communicate with the armoured battalion is a tat ridiculous especially in the modern games. In modern warfare with the unconventionals they can establish by some whizzkid communication between units or the Syrian units who lack communications all together.
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It is way, way too easy to snipe M113A2 gunners
chuckdyke replied to Artkin's topic in Combat Mission Cold War
At least the T34/76 early models give the commander's chest good protection. -
Apart from letting units who didn't spot them doing convenient area fire at the sandbags which are displayed.
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Rules demonstrate communication is possible. Vertical or Horizontal between units. HQ's receive contact icons they can order fire missions for their subunits to carry out if they all have their 'Green Radiobuttons'. I enjoy my Hotseat battles as winning or losing is not important finding tactical solutions is the reason we play the game. Important during the set up period make sure the 'Signals' are in order. There should be Signal units like we have Engineers who establish communication between Armored HQ and Infantry HQ for example. Signal unit clicks HQ A and HQ B after some time the Signal unit displays a Radio Icon.
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Exactly one of the reasons the Cold War never turned 'Hot'. Every square meter was referenced and both sides knew it. A Barbarossa type of operation would have been met with at least tactical nuclear artillery and likewise a Bagration type of operation against NATO. You would have had ground forces with about a 48 hour life expectancy or out of action because of radiation sickness.
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You see all of your Icons? Alt+I make all icons visible as it should be. Basic gameplay should give you plenty of enemy icons soon after you start. Some scenarios you don't see any at some others they are a lure. Depends all on the designer.
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It depends on the person who designed the campaign. I never tried to unpack campaign files it is not the intention of the designer I think.