Jump to content

quakerparrot67

Members
  • Posts

    404
  • Joined

  • Last visited

Reputation Activity

  1. Like
    quakerparrot67 reacted to Lucky_Strike in Lucky Strike's Mods: Hedgerow Hell   
    Haha, it will be quite close to 'bung it in your Z folder', though you may have to choose what to bung in there - Sycamore or Oak, or both but not a Plane tree - choices, choices ...
    Oh yes, there'll be plenty that you're not already using. In fact, I will recommend that players remove everything from the earlier versions then do a new install of the mod. It's all seen some updating with many textures getting quite a radical overhaul in the last few months.
    Some of it will work, maybe, some may not. I don't have RT yet, but judging by what is in the demo that won't be too complex to mod. Waiting for FR to get the big bundle (Christmas is coming 🎄). I do have all of FI so can test it in there. It'll definitely change how they look, but much of it won't suite the environments. FI in particular is a massive beast. There are so many different terrains, textures and climates used. Still I guess I've learnt quite a bit over this year that I should be able to apply some of those lessons to making any future mods. I'll work on the rest of the mod for the BN family first though, we need some bits that are specific to the Arnhem battles and the beginnings of Autumn in Western Europe, have to keep @Aragorn2002 happy 😉
    Also want to work on the 3D models addendum - this'll hopefully feature, at least, new 3D models for the bocage plus things like trees and bushes, as well as some more new textures - Horse Chestnut tree anyone, gotta love a conker. Of course all of this is dependant on how the 3D modelling goes and time ...
  2. Like
    quakerparrot67 reacted to Lucky_Strike in Lucky Strike's Mods: Hedgerow Hell   
    Thanks @benpark
    I haven't done anything to the low bocage 3D models yet. They are a bit more choppy than the tall bocage, which makes them ideal for thickets. They have quite a bit of random height variation, easily enough for a pixeltrüppen to kneel behind or lay down and hide. If I do make changes to any of the 3D models it's more likely to be remodelling the tall bocage as they are rather uniform in height. However the original 3D models are complex so it doesn't take much to foul them up. 
    Here's a screen grab without any lighting changes, shadows/shaders are off, raw colour - you get a better idea of what the low bocage model is doing. This particular piece is a right angle corner, we are looking at the point of the corner from the outside, heavy forest floor ground texture, couple of trees at the same location and plenty of brush (automatically added by the choice of ground texture) ...

    Here's a piece of bocage I made recently. I'm either doing single plant textures, like the Sycamore sapling which can be seen in the low bocage above (large leaves, middle, left), or complex mixes like this one ...

    Scaled, stretched and displayed at all sorts of angles, it's often hard to distinguish the various different leaves, but the overall effect is hopefully one of natural chaos.
    Of course, if I do make any working 3D mods then I'll definitely push those out. I won't include any just yet though as I need to do some more work in Blender to improve my results and repeatability. 
  3. Like
    quakerparrot67 reacted to Lucky_Strike in Lucky Strike's Mods: Hedgerow Hell   
    @benpark So, as I'm quite close now to finishing the bocage textures and finally 🤞 releasing the mod, assuming that no other significant discoveries come to light in the meantime, I checked out what we might do for the thickets texture idea. With the amount of textures I have created it looks like we can just use some of the low bocage textures as representative of thickets in woods and forests. The image below shows a wooded area, it features quite a lot of brush doodads, two to three trees per tile, and a single tile of low bocage. The bocage is best used individually, not joined to a neighbouring piece, with corner angles and gaps looking most natural. The bocage provides some cover and concealment whilst there is also a slight mound underneath it. Placed deep in woods on heavy or light forest ground texture, the bocage will be complemented with brush doodads. Placing the bocage nearer the edge of woods with slightly less tree coverage, long grass and weed ground textures and doodads can be used with occasional bushes instead of trees. I think it looks pretty convincing. Whilst the hedge may have worked well if it's remodelled and given a distinct, tagged texture, I think we can avoid this altogether just using a mix of bocage textures, a simpler and easier approach for players and map makers - makers will just need to suggest the player uses some of my mod for full effect.

    The ReShaded version - single bocage tile and plenty of brush.

    Same view with @RockinHarry's movie shader - the scene is quite dark as you'd expect in a wood.
    Anyway, I'll leave it up to you folks to decide how this works. I can make a tagged, custom hedge texture, but for now I'll keep the mod focussed on the bocage as was my original intention. If there's enough of a clamour for a custom texture then I'll see what I can do when I make the customised 3D models addendum.
  4. Like
    quakerparrot67 reacted to Lucky_Strike in Lucky Strike's Mods: Hedgerow Hell   
    Thanks umlaut, much appreciated. I was just testing a few things when I saw this bucolic view, feeling a bit like a tourist I couldn't resist taking snap of it.
    I have almost finished with tweaking the bocage textures, then I have the only to finalise the Sycamore tree and make a few last tweaks to some of the other textures, so release is very soon. I know I've said it before, but there's really not a lot left to do this time!
  5. Like
    quakerparrot67 reacted to StieliAlpha in NEW!! Updated 101st 82nd US Paratroopers MOD!   
    Sgt.Squarehead  1,195
    Posted March 15, 2018   Armortek.  
    If 1/6 is your thing, these are the guys for you:  https://www.armortek.co.uk/
    PS - Interesting.....They don't seem to advertise their 'live fire' stuff any more, their first Tiger kit could be fitted with a shotgun as the main weapon.  
    Edited March 15, 2018 by Sgt.Squarehead
     
    Those were the days.... Unfortunately, the Tiger is out off production. But now Armortek has a Jagdtiger in their program.
  6. Like
    quakerparrot67 reacted to Erwin in New WWII movie on Netflix, "The Liberator"   
    Yes.  Seasons 1 and 3 were xnt.  Season 2, so-so.
    The possible problem with an air war version "follow up" to BoB is the air combat part tends to be limited and then to establish characters and relationships it's all back at base or local town where they all drink like horses (natch) and have fights over the love interests.  So, all cliches.
  7. Like
    quakerparrot67 reacted to Gpig in New WWII movie on Netflix, "The Liberator"   
    Baa Baa Black Sheep of Brothers 
  8. Like
    quakerparrot67 reacted to Sgt.Squarehead in NEW!! Updated 101st 82nd US Paratroopers MOD!   
    Showing my age.....Still seems like recent news to me! 
  9. Like
    quakerparrot67 reacted to Lucky_Strike in Lucky Strike's Mods: Hedgerow Hell   
    Thanks Aragorn, much appreciated. I’ve got some new stubble fields that should do nicely for early autumn in the Low Countries, which I’m going to include in the mod. 
  10. Like
    quakerparrot67 reacted to Sgt.Squarehead in NEW!! Updated 101st 82nd US Paratroopers MOD!   
    You can get some groovy stuff in 1/6 now.....IIRC there's a Stuart Tank! 
  11. Like
    quakerparrot67 reacted to Falaise in Lucky Strike's Mods: Hedgerow Hell   
    we will have to wait until next summer
    but for those who want, I have a well one with bird song, dog bark in the distance and even the sound of a rifle !!!
  12. Like
    quakerparrot67 reacted to Falaise in CM:BN Screenshot Thread #2   
    to find the name of the girl look above the vision slit of the pilot of the panzer IV, she was well known in the german army !!!!! 😉
  13. Like
    quakerparrot67 reacted to Vacillator in CM:BN Screenshot Thread #2   
    I thought this was just a funny play on words, but no
    https://en.wikipedia.org/wiki/Horizontal_collaboration
    I am learning more every day 👍.  I'll soon be like Scarlett Johansson in that enjoyable but rather questionable film 'Lucy'.
  14. Like
    quakerparrot67 got a reaction from jtsjc1 in CM:BN Screenshot Thread #2   
    considering that this is c.m. normandy,  he's more likely in the tall grass with a collaboratrix  horizontale  named minnette or something similar.
     
    cheers,
    rob
     
  15. Like
    quakerparrot67 reacted to Sgt.Squarehead in NEW!! Updated 101st 82nd US Paratroopers MOD!   
    Started with 1/72, then got into 25mm Ral-Partha & Citadel stuff (which gradually morphed into 28mm with GW), then back to 1/72 with occasional excursions into 1/48, 1/35 & 1/32 which is where I'm at now (once I sort out some better magnification and lighting).....I once painted a bunch of 15mm US armoured vehicles with my Airbrush, they're a doddle to paint that way, three shades of OD through the cup, edge-highlighting and an oil wash and that's pretty much it.
  16. Like
    quakerparrot67 reacted to Damian45 in NEW!! Updated 101st 82nd US Paratroopers MOD!   
    Started with 28mm and venturing into 20mm and 15mm, Mostly WWII, just received a **** load of 15mm French buildings for Normandy. How about yourself mate?
  17. Like
    quakerparrot67 reacted to Sgt.Squarehead in NEW!! Updated 101st 82nd US Paratroopers MOD!   
    Me too (before my eyesight went tits-up), what scale do you prefer? 
  18. Like
    quakerparrot67 reacted to Damian45 in NEW!! Updated 101st 82nd US Paratroopers MOD!   
    Hello mate, Sorry for the late reply. I wish I could change the backpacks but I don't think it's possible unfortunately. I'm also a figure painter :)
  19. Like
    quakerparrot67 reacted to Freyberg in 50mm ATG issue?   
    I remembered the thread from way back because it was so interesting
  20. Like
    quakerparrot67 reacted to Freyberg in 50mm ATG issue?   
    It's correct - it's a particular type of HEAT round these guns could fire.
     
     
  21. Like
    quakerparrot67 reacted to Falaise in CM:BN Screenshot Thread #2   
    some german vehicles
    The panzer IV Nathalie

    luck, on the slope, the shell hits the top of the armor !!!

    the panther smashes the wall

    lost in the tall grass

  22. Like
    quakerparrot67 reacted to Lucky_Strike in Lucky Strike's Mods: Hedgerow Hell   
    Hah 😜 You know we only do it to tease!
    Trust me, I want to get this finished so that I can concentrate on making the bocage look even better with work on those 3D models.
    I know you will appreciate the extra few days (😉 months ) it has taken. Imagine, you’ll have Ash trees to shelter under, Hazel bushes to hide behind and more beautiful bocage textures than you can name ... now where did I put my reference for those Elder trees 🌳
  23. Like
    quakerparrot67 reacted to Lucky_Strike in Lucky Strike's Mods: Hedgerow Hell   
    LOL, folks after my own heart ... another classic.
    This may well have to be the subtitle of my eventual tree mod package ... might even include no.1 The Larch ... 🌲
  24. Like
    quakerparrot67 reacted to Warts 'n' all in Lucky Strike's Mods: Hedgerow Hell   
    Talking of more trees....
     
  25. Like
    quakerparrot67 reacted to Macisle in Thinking of buying   
    That may be part of it. The casualty rates are more easily rationalized on the Eastern Front and CM:RT seems to want larger scale battles. I generally play reinforced company sized battles in the Western titles, but nearly always go for a battalion of infantry and at least a company of armor in RT.
    Speaking of scale, for anyone who is unaware of it, you should really check out TIK's Battlestorm: Stalingrad series. At this point, it is the most detailed, step-by-step video documentary of the battle ever made. It's in ongoing production and the Germans are just getting close to the city. The series really shows how much fighting and attrition went on before the Germans even got to Stalingrad itself. A number of myths about the battle have been put to bed so far. -Highly recommended!
×
×
  • Create New...