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pintere

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Everything posted by pintere

  1. I had the most interesting event happen while playing the fourth mission of the "Broken Shields" campaign (Snow Blind). Whilst attacking the observation post directly from the east I came under fire in the fields from an M3A1 scout car located just in the courtyard of the castle (the other main objective of the mission). And murderous fire at that! It took out my armoured car as well as 10 of my infantrymen, taking almost every squad under fire as they tried to approach the observation post. It was truly quite incredible. The car spotted and fired on my infantry teams almost every time they moved... this in blizzard conditions at a range of 400-500 metres! For point of reference, this was in a mission where my (regular-crack skill) infantry teams themselves could only see ahead 100-200 metres at most. My men for their part never even spotted, let alone shot at, the scout car. And I couldn't get any of them to get a LOS to where I knew the scout car was, even with reverse slope. Essentially, this Soviet scout car gunner either had the all seeing eye + aimbot... or there's a bug where the M3A1 scout cars don't have their spotting capabilities impacted by the weather for some reason. I lean more towards this theory, as the other scout car in the mission also had unholy spotting capabilities compared to my own veteran infantry.
  2. After playing the first mission of the German Night at the Opera campaign (and a pretty epic one at that), the game consistently crashes after it starts to load the second scenario. Any idea why this might be? I really want to finish this campaign .
  3. Yes but it would be good to get some additional comments on playability for those scenarios that are listed as "Best Played As". The following scenarios are listed as best played as Soviet: Zitzewitz Now or Never Block Buster Block Buster Redux Home Red Star A-Blazin Red Dawn These are listed as best played as German: The Last King of Berlin Rescue That Beast Out for a Schwimm Is it still a decent match when playing these scenarios against the opposite AI opponent (e.g. Zitzewitz as German or Rescue That Beast as Soviet), or is there no point for the reason that it would basically be a turkey shoot?
  4. I haven't yet bought the game but would really like to read the manual that came with the release. If anyone would be down to share or send it then that would be most appreciated .
  5. I was wondering if any of the game developers and/or experienced players could give a rundown of how the new scenarios in F&R can be played. Specifically, it would be good to know which scenarios are not possible to play against either Soviet or German AIs. There are of course some scenarios in which defeating an AI opponent is relatively easy to do, but it would be good to know exactly which scenarios either have no AI plans for a certain side or if defeating that AI is essentially a given for any experienced CM player. Thanks!
  6. Looks like an amazing project! It's exciting to see so many quality Red Thunder campaigns in the works.
  7. Right now I'm trying to modify some existing scenarios by changing the thumbnail picture that appears in the scenario select screen. I've downloaded my images, resized them to 170 x 170 pixels and converted them to BMP files, but when I try to upload them in the scenario editor it just says that they're 2 x 2 pixels and the image doesn't show up at all. I can't figure out what the problem might be, so any tips from veteran scenario editors would be appreciated.
  8. I'll be glad to test some of the scenarios once F&R is released
  9. It's a rabbit hole I don't want to go down at this stage either so I agree it'd be best to set the topic aside for now too. Back to the OP... probably all the scenarios and campaigns that are being promised! Since there's not a whole lot of those being produced by users at this time it's refreshing to see that we'll be getting the equivalent of a stand-alone game's worth of playable material. Not bad for a single expansion.
  10. Strategically and operationally they were definitely better, but tactically? In 1944 the Soviets still managed to lose almost triple the number of German casualties suffered in the same year. Even after taking into account that some of these were inflicted by Axis allies like Romania and Finland, that's not an indication of any tactical parity. All the more considering that the trend still holds true during the Soviets' greatest battlefield victories (in Operation Bagration they still somehow suffered more combat casualties than the Germans, although not in terms of total KIA/MIA).
  11. Probably a safe bet. I'd even go as far as to say this will probably be the last big expansion of Red Thunder before CMX3. Maybe a battle pack will come out after this, but you'll most likely get your wish in 10-15 years time when they release Combat Mission: Not One Step Back.
  12. We know that the Soviet campaign goes from Poland to Berlin and that the German campaign covers the Budapest relief attempts. One of the mini-campaigns is Strachwitz's operation to relieve Army Group North along the Baltic coast. Can we get a bone on what the other 2 mini-campaigns are, or is that classified information?
  13. Well considering that the period covered probably included more military casualties than any other single conflict for the remainder of the whole 20th century it's nice to see that us players can get an appropriate sense of the scale involved. Kudos to everyone who's worked on it so far! If the TOEs are any indicator the module probably has enough content to satisfy even the most nitpicky of history nerds.
  14. Fabulous news! On the website it says the module includes over 20 stand-alone campaigns! While I'd prefer to weep for joy in an ideal world , it might be a better idea to let you guys fix that up real quick before too many folks get the wrong message.
  15. If anyone still has this scenario it would be great if they could repost it Playing this one was a ton of fun and unless this one gets uploaded to the scenario depot it may be lost forever!
  16. Anyone still have a copy of this scenario? The Scenario Depot doesn't have it.
  17. Anyone still have a file of this scenario on hand? It doesn't seem to be up on the scenario depot.
  18. Sounds fantastic! I’d definitely play if you’re able to pull it off. Let’s just hope the module isn’t too far off in that case.
  19. How many new campaigns/scenarios are projected to be in Fire and Rubble?
  20. Glad to see you're still around! Your custom campaigns have been tons of fun and any additional stuff would be most welcome.
  21. The problem is not so much that so few HE rounds are carried but that (from what I've seen at least) it's impossible to get a Chally/Warrior to use its AP rounds against soft targets. In MOUT operations, for instance, they'll quickly expend all their HE rounds and then only use their MGs against designated targets. It's very frustrating.
  22. Ah of course. Although, bearing in mind that this is not a cold-war era type setting requiring tanks to defeat wave after wave of Soviet tanks, surely one would expect that in practice a British force deployed in Syria would adopt a more logical ammunition ratio?
  23. In my battles with Chally 2 tanks I can't help but notice that though the tank has a reasonably high ammo capacity the vast majority of it (33 rounds or thereabouts) is armour piercing and only a mere 13 rounds are HESH. The result is that in almost every battle I use them for they run out of HESH ammunition well before the end. This has led me to wonder why their load out is so heavily skewed towards anti tank rounds? Not only do tanks represent a minority of targets in the vast majority of battles but pretty much every other tank I've seen in the CM games has either a 50:50 ratio of ammunition or has a slightly higher proportion of HE, which makes much more sense. So what gives here?
  24. OK so suppose your opponent has some AT mines on a bridge, and by good fortune you detect them before your first vehicle goes up in flames. Thing is though this bridge is the only way to move to your objectives and complete the mission. Send a vehicle over (necessary for the upcoming battle) and it blows up, blocking the bridge. Don't send a vehicle over and you can't finish the battle. Checkmate situation??
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