Jump to content

BornGinger

Members
  • Posts

    865
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Upvote
    BornGinger got a reaction from George MC in C2 & Information Sharing (REDUX)   
    One of the scout teams was close enough to the HQ support team and I thought they might be able to communicate with them from a short distance to make the support team call the Platoon HQ.
    That didn't work because the scout team needs to report the findings to the Platoon HQ themselves, just as you said, so later on I moved the support team to see the enemies themselves to find out if their contact to the Platoon HQ would make sure that the Platoon HQ could use the info from the support team to call in artillery.
    I was in doubt that it would work but wanted to try anyway.
  2. Like
    BornGinger got a reaction from A Canadian Cat in Master Map?   
    Thanks IanL.
    I guessed there was a way inside the editor but haven't read any description of it anywhere.
    Or maybe I just missed that part when I was reading the Engine Manual.
  3. Like
    BornGinger got a reaction from SlowMotion in OT Unknown Soldier a Finnish Film   
    The film from 1955, I think, is better than any of the two newer versions of Unknown Soldier.
    The film The Winter War from 1989 is good too. The other films, about the continuation war, are ok and don't have so very much action, except maybe Tali Ihantala.
  4. Upvote
    BornGinger got a reaction from sburke in PBEM game without any cheating   
    I see it the same way. I'm quite new to the PBEM battles and the battles I'm busy with now is much of a possibility to test certain things. I hardly use direct fire, except when I decide where a mortar section is going to shoot or if I want a PAK gun to use HE shells on a certain position. The infantry has to use their own (the AI's) ability to choose what to shoot at and the same goes for tanks and other armored vehicles. But I sometimes use the area option to keep control on where they should keep an eye open.
  5. Like
    BornGinger got a reaction from Bulletpoint in Improvement suggestions   
    Another improvement with line of sight/line of fire I'd like to see is the ability to use destroyed buildings as concealment for vehicles and guns while waiting for enemy vehicles and troops to come close enough.

    When it comes to the sound in the game, I'd welcome different sounds without the long distant shooting. There is a mod with two sound files without any shooting, but those two files don't have the wind or rain in them either. So sound files for autumn, winter, rain and so on without the distant (sometimes not so distant) rumble from artillery would be great to have.
  6. Like
    BornGinger got a reaction from Bulletpoint in Improvement suggestions   
    A few things I've been thinking about while playing and making my own scenario which could be nice to have:
    32 Ai groups instead of only 16 would help to split battalions or companies up more, for the use of encirclement, when making custome made scenarios with large or huge maps.
    Lorries and halftracks can be used to tow antitanks and field guns and it would be nice to be able to use a tanks and halftracks to pull vehicles up from being bogged so they don't get immobilized.
    The crew of a tank or halftrack should be able to operate any vehicle of the same kind (tank for tank crew and halftracks for halftrack crew) whether it's a heavy, medium or light. But if a tank crew jumps into a type of tank they haven't been in before they laft their own tank they could maybe operate the "new" tank like a green unit or something no matter their experience in their own tank.
    Any crew or squad unit should be able to drive a lorry. Two men of the squad could sit in the front seats and the other ones, if they're still alive, would sit in the back with the equipment they can require.
    When using artillery to shoot up an area where there are mines, the mines are untouched in the game and will still harm the vehicles and men stepping on them. Would be better if artillery could make the mines blow up on a direct or close hit.
    Improved line of sight so the squads see through the woods exactly what the player can see from the same spot would be great to have. And improved line of fire so the squads can shoot at what they see even if they are further into the woods.
    The square areas where to move units (men and technical equipment) could be smaller as a way to have more variation in where to position them. It seems units are positiones in the corner of these squares. If the squares were smaller it wouldn't be so frustrating to position a squad closer to where you want them.
    When a unit is moving slow (crawling) they seem to be coded to have their face turned to the ground below them and not to be aware of the surrounding area. Many times a unit has been crawling a few meters away from an enemy vehicle and not been able to see nor hear it until he is stopped. I hope that will be changed so the units in crawling slow mode actually are able to see what is close by and react to it. 
     

  7. Like
    BornGinger got a reaction from NeoOhm in Red Thunder or Fortress Italy?   
    I'm sure you'll have loads of fun battles. But now you should maybe keep an eye on your bank account for possible fraudulent card transactions. I hope you won't get any of those surprises you can read about in that thread.
  8. Upvote
    BornGinger got a reaction from HerrTom in CMSF2 Demos Released!   
    Do we know anything specific about the new patch and the change(s) or improvement(s) it will have?
  9. Upvote
    BornGinger got a reaction from A Canadian Cat in Scenario designing with AI   
    You have more than 3000 posts and must be a veteran when it comes to testing and I'm sure already know the answer.
    Everything worked as I hoped. Just a pity the artillery barrage on a support objective has to be triggered in the beginning of a game. Now I can put my mind on the AI groups and their movements and actions. 
  10. Upvote
    BornGinger got a reaction from A Canadian Cat in Scenario designing with AI   
    I knew about the fire zone and the ctrl-key command but I wasn't thinking about that it could be used for mortars as well as for the small arms. And I don't really think that using the fire zone the way you described it is any cheat. If Battlefront has made it possible to use the fire zone order in this way, it's used just as designed. and I will use it too. At least as long as the mortars are able to reach the area without risking to get annihilated by enemies that are too close.
    I'll test and see if I can move a mortar unit to a location first, make them to deploy their equipment and then fire at a location. But I suspect that the mortar team (squad) has to be stationed from the beginning without moving anywhere to be able to use the mortars.
    Thank you very much, Repsol.
  11. Like
    BornGinger got a reaction from Badger73 in Wanted - Someone to Make Custom Plans for QB Maps   
    Why don't you try to make those commands yourself? You know what you want to happen in those quick battles and the editor isn't that hard to learn if you put some time into it..
  12. Like
    BornGinger got a reaction from lsailer in Rundstedt Sends His Best - a CMFB Comic AAR   
    That comic is really good and well made. This reminds me of the comics about the second world war me and my brothers read when we were kids in which the Allies always were heroes and the Germans always the villains.
  13. Upvote
    BornGinger got a reaction from Bud Backer in Rundstedt Sends His Best - a CMFB Comic AAR   
    This comic is in a perfect size for reading on the phone. I've saved every page on my computer and sent to the two of my brothers who also read those comics about ww2 as kids. It's time for breakfast and finish reading to find out how this adventure ends.
×
×
  • Create New...