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Oakheart

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  1. Downvote
    Oakheart got a reaction from A Canadian Cat in How much would you pay for an improved AI upgrade   
    There are plenty of WW2 mods, look at I44, infact there have been several maps made that combined I44 with Mapfact command engine (still an arma mod) since the days of the very first operation flashpoint. Infact I remember playing one called "Early morning" made by fellow named Winters.

    Just because people support openness and willingness to mod a game they love and want to help grow doesnt give you the right to smart ass comment "Qelle surprise!". If we want to go down that road I can show several posts where several "OMFG I GOTZ MOAR THAN 1000 POSTS I AM VET FUK U NU KIDS LOL"posts made by fanboys. As of writing this post there have been several discussions on the AI and these long term fourm goers just **** all over any suggestions for change. How about you guys change your freaking attitudes.
    Any company that wants to make money needs to listen to their customers and need to have better PR, where are the mods freaking muteing these smart ass comments or giving out warnings?

    ​Anyways Adapt or die, its not just a term used in the Marines. You should apply that to everything. If there is a demand it should be met and you shouldn't shooo off your favorite developers customers to another game because you don't like change.

    As for Stagler, I love you guys' mods for arma, hell even all they way back from OFP when you released your first motor rifle guys and tanks. I Remember wakeing up and finding your VDV units released on ofp.info and not even thinking twice about downloading. Not to mention your arma 3 stuff is to die for. No way you guys arnt going to win. 
     
  2. Upvote
    Oakheart reacted to Stagler in How much would you pay for an improved AI upgrade   
    I think ai is probably what should be looked at second anyway. Multiplayer framework should be the first port of call. Some kind of third party lobby or matchmaking system. The free ware version of c&c95 had one integrated where it booted up a windows based game browser client, and you saw games hosted and could chat to other players in in the lobby. Then when you joined a lobby and started it booted the game and connected to the host.
  3. Upvote
    Oakheart reacted to Stagler in How much would you pay for an improved AI upgrade   
    Anti-nodding is a bad stance to have. Obviously simple mods can be made. But games with access to source code flourish with new content. RHS for example, we have actually made better content than the base product due to an efficient and knowledgeable team.
  4. Upvote
    Oakheart got a reaction from slysniper in Why did they change from 3-team squads to 2 team ?   
    Us Army breaks their infantry squads into two teams, thats why. United States Marines still use 3 fireteams a squad(Because we are awesome).
  5. Upvote
    Oakheart got a reaction from Apocal in Why did they change from 3-team squads to 2 team ?   
    Us Army breaks their infantry squads into two teams, thats why. United States Marines still use 3 fireteams a squad(Because we are awesome).
  6. Upvote
    Oakheart got a reaction from BTR in Testing   
    Looking forward to getting my grubby hands on these.
  7. Upvote
    Oakheart got a reaction from Zveroboy1 in Request for autumn foliage   
    Just wanted to post that I found autumn foliage that works 
    http://cmmods.greenasjade.net/mods/4560/details
  8. Downvote
    Oakheart reacted to womble in in game replays?   
    You're totally welcome. Anytime.
  9. Upvote
    Oakheart got a reaction from Spitzenhund in in game replays?   
    "just lowd orl the turnz" Thanks for the mock bro, you totally showed me why I shouldn't expect any engine advancements with new entries in the CM line up.
    ​Even Tyrspawn brings it up in the beginning of his first video
  10. Downvote
    Oakheart got a reaction from Rinaldi in in game replays?   
    "just lowd orl the turnz" Thanks for the mock bro, you totally showed me why I shouldn't expect any engine advancements with new entries in the CM line up.
    ​Even Tyrspawn brings it up in the beginning of his first video
  11. Upvote
    Oakheart reacted to panzersaurkrautwerfer in NATO spearhead force confirmed   
    I'm of the mind that US ground forces in Germany and Italy are a waste of time and resources.  Poland is closer to where they might be needed, less restrictive training areas, and a by far more permissive political environment.  Germany is a good place for a lot of the super-rear echelon stuff but the bad guys aren't hanging around Leipzig any more, it's time forces adjust accordingly.  
  12. Upvote
    Oakheart got a reaction from Mord in Mord's Vehicle Radio Chatter Mod   
    Thanks for the drop box link Mord, I really appreciate your work.
  13. Upvote
    Oakheart reacted to Ardem in Infantry TAC AI - trying not to rant   
    This is a CMx2 thing and I had hoped it would get better over time, but sometime the Infantry Tac AI is so frustrating it pulls my hair out.
     
    I been a player and holder of CM games from CMx1 to now my latest Black Sea.
     
    I absolutely love the vehicle TAC AI even when I do not like what the crew does, it still makes sense, the vehicle become endangered and throws itself into reverse only to get hit from a previous spotted At weapon, still perfectly understandable.
     
    But close combat Infantry Tac AI is what I feel lets the game down in the biggest way, I will explain some scenario and what I see and what i would prefer to see.
     
    ----------------------------
     
    PERCEIVED ISSUE:Running, I am not sure if it is the animation or they are so very slow but when guys a running they seem to be doing it on ICE, as in lots of movement but very little forward progress, 9 time out of ten they are all on top of each other so it easy for the enemy to get multiple kills. Now the speed may be due to the amount of weight they are carrying but the speed is exactly the same in WW2 where the in very little weight factor.
     
    PERCEIVED SOLUTION: What I rather see, is they move in pairs and individuals, with a more open gap between the soldiers, this way they all do not get slaughter like sheep. This could be an extra command like sprint, to get across streets, without loosing a whole 4 man team, because they are all snails without a care when moving.
     
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    PERCEIVED ISSUE: Assaulting from a breached corner into a house. To do this you need your 8 man squad to Quick to the breech and then the other team to runs forward into the house, this normal exposed the first team to a hail of fire as the moving into an open area (rubbled wall) which gets them killed then the team racing in like lemming charge in without fire support, goo by 8 man to to a single person with an 8 AK or SMG.
     
    PERCEIVED SOLUTION: You can have a number of the team stack on the corner of the wall and support by fire, this has them less exposed, the assault team then breeches.
     
    ---------------------------
     
    PERCEIVED ISSUE: The Breaching team in a house assault get slaughtered come in the front door, The 4 man team act stupidly regardless the distance the team is away from the door, they pile in to there death like lemmings. The enemy just needs to be a single automatic weapon guy to take down a full team. The assault team does not halt its attack, does not toss a grenade in, does not do anything but run and die. I would just like to say I hate every stuid the tac Ai does, but I am giving one example above.
     
    PERCEIVED SOLUTION:
    The assault team stacks at the door, so we do not have 4 separate entries spread over 10 secs. If the team suspects enemy it toss in a grenade before entry, it enters in the door the first few metres in a rush then halts and frees at the enemy it does not run all the way to the end of the house to turn around and come back to first at the enemy at the front door. It the sweeps as a team through the house and stops an fire as a team at contact.
     
    -----------------------------
     
    PERCEIVED ISSUE: Move and then in contact. I prefer to use move sometimes instead of hunt cause I find hunt they stopping all the time on non valid threats that not firing at them, but using move in woods is a pain. If they get ambushed in the wood, the player continues to run and get slaughtered even if it running into the fire.
     
    PERCEIVED SOLUTION: If the fire is come from the front, then the move is cancelled and the TAC AI stops and returns fire, before they have to lose a man in the process and start cowering.
     
    ----------------------------
     
    PERCEIVED ISSUES: Cowering, I understand cowering makes sense, but I see cowering out in the open, I seen a whole team cower in the woods, and continually get suppress and eventually killed cause they will not even attempt to return fire. This frustrates me more then anything.
     
    PERCEIVED SOLUTION: Blind firing, not to hit the enemy but to suppress back to gain a little morale back, throwing grenades, throwing smoke if they have them. crawling away out of range. I rather this then see each individual solider die one after the other cause they will not do anything but cower.
     
     
    ---------------------------
     
    PERCEIVED ISSUES: Hunt in single file, move in single file. All movement is is single file. This allows  for longer time to get set for contact and normally means all you guys end up cowering and picked off one by one.
     
    PERCEIVED SOLUTION: Hunt when moving through woods should be in arrowhead or line formation, this would allow return fire on contact, right now it contact and then cower cause they need to run forward and the firing at the pint guy suppresses the rear guys, the time that my guys normally do better is when i am shot from the side, which they happen to be in a line formation.
     
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    There is many more bugbears I have of the Infantry TAC AI, but these are my major ones, and the reason I find this game frustrating. I know there is certain things I could be doing better and I am sure a lot of people will come to the defence I the TAC AI . I am not saying it is super bad, just these things could be improved on. Right now infantry without a huge amount of micro management on building assaults or any assault in general take what I would consider unnecessary losses due to it stupidity, where a normal human would do something different. I would love to see BF spend so more time on this front, rather then more vehicles etc. 
  14. Upvote
    Oakheart reacted to Vein in Veins CMBS Effects   
    Big gun muzzle flashes and explosions
     

     
     

     
     

     
     

     
     
    Small Arms Muzzle Flashes
     

     
     
    Flames and Hit decals
     

     
     
    At the moment if you want them PM me and I'll send you a dropbox link. To PM me click on my name and on the right you will see the button: 'Send me a message'.
    When the Repository is up to speed I'll add them there.
     
    Smoke and Tracers are also in there.
     
    V
  15. Upvote
    Oakheart reacted to Razgovory in How do you play?   
    Poorly!
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