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sttp

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  1. Upvote
    sttp reacted to Txema in The patch?   
    With all due respect, that statement makes really no sense.
    If Steve spends 1 hour per month informing his customers about the evolution of the work on their project/s closer to completion, and the patch takes one year of work to be finished, then the release of the patch would be delayed less than two days due to the time invested in informing the customers. I think that everybody would accept that insignificant delay in the release of the patch in exchange of monthly information about the evolution of the work on the patch and on other close project/s.
    Txema
  2. Upvote
    sttp reacted to Rosmarus in The patch?   
    No, we actually do not know that at the moment. For all we know they could be prepearing to file for bankruptcy and keeping low profile while doing it not to affect sales. You can't just stop communicating with customers after you've said that soemthing is nearing completion. And this has been a trend for a while. They were supposed to roll out a new store front back when Final Blitzkrieg was announced. Well they stopped talking about it as well and didn't do it. There is no evidence of them working on the patch any more and there won't be until we get an official statement about it. And as you say, it'd only take them a few seconds, just log in and post "We're sorry for the delays, but we are working on it" etc.
  3. Upvote
    sttp reacted to Aragorn2002 in The patch?   
    Between the troll(s) on the one hand and the fanboys on the other, there's a majority of people who are trully worried about the lack of information and the undeniably long wait. One can of course try to explore that to crucify BF or to make fun of it like a bunch of stand-up comedians. I'm not interested in Charles this or Steve that. Sucking up to BF isn't going to bring any change. Being critical about the lack of PR neither, but it is at least partly justified. Just wanted to make that clear, before the mood gets too merry.
    Having said that I know that it's all a waste of time and energy. It's done when it's done. Whenever that may be.
    Unfollowing this.
  4. Like
    sttp got a reaction from Bulletpoint in The patch?   
    Decent arguments on both sides here. That said... yeah, it's pretty disappointing that a fix couldn't have come our way by now. It's true that Steve didn't publicly acknowledge the AI problem until 5 or 6 months ago (IIRC), but that doesn't mean it wasn't known about well before then. Several users noted and a few mentioned it right here on these forums long before that.
    And let's not forget that BFC has admitted that they knew of the issue at 4.0's release -- apparently it was pointed out by a few beta testers -- but the company didn't consider it game-breaking enough to hold the product back. I happen to disagree -- it absolutely is game-breaking, to me --  so I have several scenarios on-hold at the moment. It's just not challenging to attack anymore.
    But maybe we should also remember that there are other issues that need to be (re)fixed in this patch, too. Like the one where a few soldiers will not move even while their unit is ordered all around the battlefield. That can have some pretty devastating consequences. Is it tied to the way infantry is now more spread out when moving... or how they use corners... or something else altogether? Who knows?
    Well, I think the point is, after EIGHTEEN MONTHS(!!), BFC does (or should) know by now. If they need more beta-testers to check out any incremental changes, fine, I'd say it's well past the time to just go ahead and enlist a few more. Customers are obviously getting pretty upset with this delay, and -- as much as I like this product, and respect what Steve, et al., are doing -- it's becoming really difficult to say that all these obviously annoyed customers are being unreasonable.
  5. Upvote
    sttp reacted to Muzzleflash1990 in The patch?   
    What we really need is more memes to make the wait more bearable.
    Remember that time we had to wait for the patch for 4.0? Pepperidge Farm remembers.
  6. Upvote
    sttp reacted to Glubokii Boy in The patch?   
    A depressing side-effect of this patch-fix dragging out is that no final testing and balacing of the future modules can be done until BFC has found a proper fix for the V4 update.
    If the patch will change the AI behavior again then the scenarios/campaigns will need some additional testing/ tweaking ones the patch is done.
    Resulting in no new modules being released either right now...we might be in for quite a wait...
     
  7. Like
    sttp got a reaction from Eremitae in The patch?   
    Decent arguments on both sides here. That said... yeah, it's pretty disappointing that a fix couldn't have come our way by now. It's true that Steve didn't publicly acknowledge the AI problem until 5 or 6 months ago (IIRC), but that doesn't mean it wasn't known about well before then. Several users noted and a few mentioned it right here on these forums long before that.
    And let's not forget that BFC has admitted that they knew of the issue at 4.0's release -- apparently it was pointed out by a few beta testers -- but the company didn't consider it game-breaking enough to hold the product back. I happen to disagree -- it absolutely is game-breaking, to me --  so I have several scenarios on-hold at the moment. It's just not challenging to attack anymore.
    But maybe we should also remember that there are other issues that need to be (re)fixed in this patch, too. Like the one where a few soldiers will not move even while their unit is ordered all around the battlefield. That can have some pretty devastating consequences. Is it tied to the way infantry is now more spread out when moving... or how they use corners... or something else altogether? Who knows?
    Well, I think the point is, after EIGHTEEN MONTHS(!!), BFC does (or should) know by now. If they need more beta-testers to check out any incremental changes, fine, I'd say it's well past the time to just go ahead and enlist a few more. Customers are obviously getting pretty upset with this delay, and -- as much as I like this product, and respect what Steve, et al., are doing -- it's becoming really difficult to say that all these obviously annoyed customers are being unreasonable.
  8. Upvote
    sttp got a reaction from Aragorn2002 in The patch?   
    Decent arguments on both sides here. That said... yeah, it's pretty disappointing that a fix couldn't have come our way by now. It's true that Steve didn't publicly acknowledge the AI problem until 5 or 6 months ago (IIRC), but that doesn't mean it wasn't known about well before then. Several users noted and a few mentioned it right here on these forums long before that.
    And let's not forget that BFC has admitted that they knew of the issue at 4.0's release -- apparently it was pointed out by a few beta testers -- but the company didn't consider it game-breaking enough to hold the product back. I happen to disagree -- it absolutely is game-breaking, to me --  so I have several scenarios on-hold at the moment. It's just not challenging to attack anymore.
    But maybe we should also remember that there are other issues that need to be (re)fixed in this patch, too. Like the one where a few soldiers will not move even while their unit is ordered all around the battlefield. That can have some pretty devastating consequences. Is it tied to the way infantry is now more spread out when moving... or how they use corners... or something else altogether? Who knows?
    Well, I think the point is, after EIGHTEEN MONTHS(!!), BFC does (or should) know by now. If they need more beta-testers to check out any incremental changes, fine, I'd say it's well past the time to just go ahead and enlist a few more. Customers are obviously getting pretty upset with this delay, and -- as much as I like this product, and respect what Steve, et al., are doing -- it's becoming really difficult to say that all these obviously annoyed customers are being unreasonable.
  9. Like
    sttp got a reaction from TGarner in The patch?   
    Decent arguments on both sides here. That said... yeah, it's pretty disappointing that a fix couldn't have come our way by now. It's true that Steve didn't publicly acknowledge the AI problem until 5 or 6 months ago (IIRC), but that doesn't mean it wasn't known about well before then. Several users noted and a few mentioned it right here on these forums long before that.
    And let's not forget that BFC has admitted that they knew of the issue at 4.0's release -- apparently it was pointed out by a few beta testers -- but the company didn't consider it game-breaking enough to hold the product back. I happen to disagree -- it absolutely is game-breaking, to me --  so I have several scenarios on-hold at the moment. It's just not challenging to attack anymore.
    But maybe we should also remember that there are other issues that need to be (re)fixed in this patch, too. Like the one where a few soldiers will not move even while their unit is ordered all around the battlefield. That can have some pretty devastating consequences. Is it tied to the way infantry is now more spread out when moving... or how they use corners... or something else altogether? Who knows?
    Well, I think the point is, after EIGHTEEN MONTHS(!!), BFC does (or should) know by now. If they need more beta-testers to check out any incremental changes, fine, I'd say it's well past the time to just go ahead and enlist a few more. Customers are obviously getting pretty upset with this delay, and -- as much as I like this product, and respect what Steve, et al., are doing -- it's becoming really difficult to say that all these obviously annoyed customers are being unreasonable.
  10. Upvote
    sttp reacted to sid_burn in The patch?   
    This is a bad argument. They keep all relevant information (sales figures, cash flow, etc.) secret ostensibly to "protect it from competition." Just pointing to longevity is ridiculous, for all you know they could have been limping along for 20 years, it's literally impossible to know how successful they are. 
    I'll tell you what's not a sign of a good company, releasing an update with a game breaking bug (I consider it game breaking because it effectively makes the single player unplayable, unless you enjoy effortlessly gunning down fleeing AI troops) and charge $10 for it. Then going over a year and a half without any sign of a fix on the way. Bonus points for the fact that the update to fix 4.0 will also likely require you to pay for it because BFC loves its customers so much that they nickle and dime them for basic bug fixes. 
    But hey, I gotta give some credit to BFC, they've clearly mastered the art of building up a dedicated fanbase. Paying customers are demanding some action to fix their game, and we got @IanL throwing out terms like snowflakes, because screw them for wanting to be able to play their $60 game without using janky workarounds. 
     
  11. Upvote
    sttp reacted to Sulomon in The patch?   
    It's a 4.0 bug not a particular game bug so yeah it affects all games running 4.0.
  12. Upvote
    sttp reacted to TGarner in The patch?   
    Oh sure I get that and I am not really talking so much about release of the patch but just some communication to the community who has supported them through thick and thin.
    That is what really bothers me. I love these game more than any other game I have ever owned and always had big love for these devs but just to put it into perspective.
    They released a for money engine upgrade that broke the AI.  Ok that happens, its game development.  Then they say something about it being almost ready or looking good almost 6 months ago and since then not a word. Not a "hey guys we are working on it ran into some issues but we are working on it."  Just a little communication goes a long way.
    Unless I totally missed some communication.  It really makes ya wonder if they just cant fix it and they don't want to say it.
  13. Upvote
    sttp reacted to Aragorn2002 in The patch?   
    I don't mind so much about the  bugs, they will always be there in some form. I'm especially annoyed about the endless delay and vague promises. And the reactions one gets when one has the bloody nerve to comment on that. A good example is the promise of screenshots in the beginning of this year. We only recently had some new ones for CM Italy, thanks to Bud. The comments were good and grateful. According to BF screenshots always cause a hailstorm of comments and questions. Just didn't happen.
    Always the same 'it's all your own fault'- defence, to explain the failing of a decent PR-policy by BF.
  14. Upvote
    sttp reacted to TGarner in The patch?   
    I assure you I am no entitled snowflake and I think that is an easy defense of their lack of communication.
    I understand the whole entitlement thing is real now a days but I cant see in any way how this is that.  Steve communicated that this is a problem back in Jan.?  Indicating that things were looking good or something to that effect? And we are entitled snowflakes 6 months later because we have issues with the total lack of communication since?  That is why I hesitated even making my original post because it doesn't seem to take long for the insults to come when one questions BF here.
    I do not expect anyone to hold my hand nor do I feel entitled to anything other than decent customer service for a product that I have shelled out quite a bit of my hard earned money for.
    And again my comments are just about some simple communication about what is going on.  The lack of that simple little piece of customer service shows a disrespect for the community and customer base that has kept them in business all these years.  Now I am sorry I was trying to be very respectful in my comments and concerns and if I get banned now then I guess so be it but I didn't take us down this road.
     
     
  15. Upvote
    sttp reacted to Muzzleflash1990 in The patch?   
    I agree, facts are a pain in the arse. One of the facts, that incidentally also is a pain the arse, is that is has been 17 months since 4.0 was released, and still no patch.
  16. Upvote
    sttp reacted to sburke in The patch?   
    Unfortunately I can't say much, but I can say that for sure is not it.  Heck all they had to do if they felt they had created a bug was rollback to 3.0.  The behavior itself is the result of trying to get the AI to react better.  Unfortunately it had unintended consequences.  The preference is to find the middle ground.  They didn't "break the AI", semantics maybe but when you have an AI as complicated as CM is, getting the behavior to cover all situations is tough.
    I know that probably isn't helping much but it is about all that I can say.
  17. Upvote
    sttp reacted to TGarner in The patch?   
    Has there been any word at all from BF on the patch? 
    I have supported and bought everything these guys have ever put out and now they just decide to go complete radio silence on fixing something they broke?
    I hate to sound so negative but dang its hard not to feel like they really just don't care.  I have to hope that is not the case but it would be nice for them to at least let us know whats going on.
    This has always been a pretty loyal fan base but I don't know if it makes good business sense to take that for granted.
    Sorry for the rant but with the 4.0 issue I really don't even want to play at the moment and its been that way for quite a while now and should have been addressed by now.
    Unacceptable.
     
  18. Like
    sttp reacted to The Steppenwulf in The patch?   
    I've got to admit I now have more than two games (as of this evening) on hold because of poor AI behaviour that have stopped play. When veteran troops (and +2), rested and OK are in cover behind bocage but come under pinning fire, they do not run out from the bocage into the exposed field of fire  - unless they first panic or at least become nervous. Pinned does not mean panic, it means pinned! Infuriating stuff!
  19. Upvote
    sttp reacted to JoMac in Stuart Recce - What's the point?   
    Because, in RL they are more effective compared how the Game Portrays them...Yes, I feel your pain on how the Game Mechanics handle unbuttoned Crews in General, especially vehicles like the Stuart Recon :-[
  20. Upvote
    sttp reacted to Doc844 in An Possible Exploit   
    Or do a variable tile source, if your close but have no eyes the indicator will be within a couple of tiles of the actual source, the further the distance the larger the tile spread.  So at say 1km the ? Icon pings upfor an AT that fired but it is randomly placed within a (i dunno) 20 tile radius, so you can take a swag at it and pummel it with arty but you might be wrooong.  To me this would be the best solution.
  21. Upvote
    sttp reacted to Bozowans in An Possible Exploit   
    I always play on Iron. Even on Iron, if you click on an enemy soldier then it will tell if you they are part of an HQ team or AT gun crew or whatever. It would be better if it just told you nothing.
  22. Upvote
    sttp reacted to Bozowans in An Possible Exploit   
    I remember that in CM1, the game would fool you about the location of distant shooters. At very long range, you might get a "?" mystery contact that is several tiles away from their true location. Then after you've blasted that spot with area fire, you discover later on that their real location is 50m off to the right or whatever. That was a pretty cool way to handle the problem. Whatever happened to that? I've always felt that CM2 gives you way too much info about the enemy. Not just with the sound exploits, but with other things as well, like being able to tell who is an enemy HQ team and who isn't at 1000+ meters or whatever. Or the game telling you the exact moment that an enemy MG or AT gun position is destroyed or abandoned. Or always being able to tell the exact type of enemy tank. I liked how in CM1, your troops could mis-identify enemy tanks, thinking one is a Tiger when it really isn't or whatever.
  23. Upvote
    sttp reacted to Xorg_Xalargsky in The patch?   
    I built a grandiose display cabinet stocked with the finest liquors, then sealed it. On the glass, I applied a vinyl decal that reads "Break in case of 4.0 patch". I'm ready.
  24. Upvote
    sttp reacted to sburke in The patch?   
    Well Steve’s tan has improved greatly and Charle’s jar gets a special onsen water treatment every afternoon ...oh wait you thought they were working. Hell no, they have been spending their millions in ill gotten gains partying at various destinations around the globe. I hear they are considering returning soon though. They have been kicked out of nearly every bar in a dozen vacation spots and need some time for the owners to forget them. 
  25. Upvote
    sttp reacted to Bud Backer in CMFI Rome to Victory Beta AAR Teaser ScreenShots!   
    So I know you guys are really not particularly interested in any of this stuff but I thought I might post some WIP Beta shots from the upcoming CMFI Rome to Victory module. You know, cause I have nothing else to do and no one will ever notice this stuff anyway but I need to put it somewhere...  
     
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