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Warts 'n' all

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Posts posted by Warts 'n' all

  1. 2 hours ago, Bulletpoint said:

    How come you're leaving a gap between each building? European WW2 era towns usually have many houses built right next to each other, with no gap. I think many New World designers are not aware of this.

    This seems to be a fair comment. I'm not so sure about housing. But, there are certainly photos from the early part of the 20th Century showing a town centre with rows of shops and public buildings. 

  2. Each new Engine comes with it's own manual which explains the new features. Likewise the Vehicle Pack and Battle Pack come with their own PDFs which will go into your original game folder. 

    I can't answer you question on compatibility with your CDROM but hopefully some one know the answer. If not try the Help Desk.

  3. 1 hour ago, John1966 said:

    As far as I'm aware...

    This is the crucial phrase. 

    We the player don't have to be aware of active enemy units nearby. As long as the guys with their hands up are within a certain distance of their mates then the white flag won't appear, irrespective of whether we have sight, sound or no knowledge at all of those nearby enemy units. So, the rule is, if no white flag appears, either blast any place where you suspect other enemy might be or kill the guys with their hands up.

  4. 2 hours ago, Vacilllator said:

    My apologies, I was trying to get into character 😉.  It roughly translates as 'I still plan to try this as German unless this is not a good idea?'.

    Ah, OK. Thanks for explaining. I was scratching my bonce trying to think what your comment had to do with my previous one, about my new mod.

    I vaguely remember from six years back, that playing as the Germans was a lot of fun. Although just taking a look at my result, I think that some players might find it a bit too easy.

  5. Inspired by this thread I think it is time to have another crack at this battle after six years. Of course the battlefield looks completely different thanks to the modders. I have however begun to tire of the News and Music Mod, no offence to it's creator, and shall be sending my boys into battle with a new mod "Hot Club de Limeyland", which as it's name suggests feature tunes recorded by Django, Stephane and the other boys in the band either in the UK or with a UK subject matter.

  6. @John 1966Yes, flail tanks were introduced in the Vehicle Pack. And are used in a couple of community made campaigns, "For King and Country" which is set in June and "Operation Clipper" which is in the Autumn.

    Meanwhile remember that dismounted tank crew can be used in your M5s if they have got nothing better to do. Of course, being from the Fife and Forfar Yeomanry they might head off to the nearest radio to check the footy results ... East Fife 4 - Forfar 5.

     

  7. I've just run a little test. In this battle some of your M5s contain both a Rifle Section and a Platoon HQ. 

    When you give a Target and Open Up command to the M5 one of the riflemen will man the gun and fire. In a later turn if you dismount the Rifle Section a member of the HQ Section will then take over on the gun without a new Target order needing to be given. Even if you then dismount the HQ the Target order remains in place, and firing will resume when you remount. 

    Happy shooting.

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